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Need help pricing some magic items
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<blockquote data-quote="wujenta" data-source="post: 4115521" data-attributes="member: 7069"><p>Hi all</p><p></p><p>I just ended DMing Red Hand of doom and need help pricing the magic items i want to give to my characters as the reward for finishing the campaign. We started this campagn at lvl 9 instead of 6 because i prefer to play with existing characters than create new ones just for one adventure, so I had to adjust the baddies and tactics for it and PC´s ended in 12-13.</p><p></p><p>The players were:</p><p></p><p>Dwarf Fighter/Dwarven defender 8/4 our main tank</p><p>Human Bard 13, our main buffer and second healer</p><p>Human sorcerer 12 our blaster</p><p>Human Fighter/Cleric (joramy) 5/8 tertiary tank and healer (not much really, he chose joramy to get war and destruction as his domains and acts more as a fighter than healer)</p><p>Human Druid/warshaper (he didnt survive the final part and we dont have means to resurrect him for now...so one less magic item for me to think) he was the second tank </p><p></p><p>Ii was thinking giving them this:</p><p></p><p>Helm of Battle: +2 str, +2 con, enlarge person 2xday (CL 10) and Blind fighting feat</p><p></p><p>Helm of Magic: +2 cha, +2 int, 2xday reduce the cost of a memagic feat by 1 (minimum 1)</p><p></p><p>Helm of Courage: +2 cha, +2 wis, +2 saves agianst fear, +1 saves against fear to allies in 30 feet, You inspire courage as a bard 3 lvls higher</p><p></p><p>Helm of Fire Might: +2 dex, +2 wis, fire shield 2xday (do fire damage and protect form fire damage, CL 10)</p><p></p><p>I would like to know how much would you price this helms and if they are more or less balanced with each other.</p><p></p><p>Thanks in advance</p></blockquote><p></p>
[QUOTE="wujenta, post: 4115521, member: 7069"] Hi all I just ended DMing Red Hand of doom and need help pricing the magic items i want to give to my characters as the reward for finishing the campaign. We started this campagn at lvl 9 instead of 6 because i prefer to play with existing characters than create new ones just for one adventure, so I had to adjust the baddies and tactics for it and PC´s ended in 12-13. The players were: Dwarf Fighter/Dwarven defender 8/4 our main tank Human Bard 13, our main buffer and second healer Human sorcerer 12 our blaster Human Fighter/Cleric (joramy) 5/8 tertiary tank and healer (not much really, he chose joramy to get war and destruction as his domains and acts more as a fighter than healer) Human Druid/warshaper (he didnt survive the final part and we dont have means to resurrect him for now...so one less magic item for me to think) he was the second tank Ii was thinking giving them this: Helm of Battle: +2 str, +2 con, enlarge person 2xday (CL 10) and Blind fighting feat Helm of Magic: +2 cha, +2 int, 2xday reduce the cost of a memagic feat by 1 (minimum 1) Helm of Courage: +2 cha, +2 wis, +2 saves agianst fear, +1 saves against fear to allies in 30 feet, You inspire courage as a bard 3 lvls higher Helm of Fire Might: +2 dex, +2 wis, fire shield 2xday (do fire damage and protect form fire damage, CL 10) I would like to know how much would you price this helms and if they are more or less balanced with each other. Thanks in advance [/QUOTE]
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