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Need help pricing some magic items
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<blockquote data-quote="Folly" data-source="post: 4116235" data-attributes="member: 62919"><p>I would suggest changing the Helm of Courage such that “You inspire courage as a bard 3 lvls higher" to "Your inspire courage grants an additional +1" This has two benefits. Making the item better (effectively +7 level) and not having it become useless at higher levels (as you bard approaches 20 those level bumps wont have anywhere to go). You also might want to consider changing the wisdom bonus as moritheil suggested. Dex or Con would be good, it depends on your bard as to which makes sense.</p><p></p><p>I would also think about giving the helm of magic and helm of fire might an additional use. I do like eamon's suggestion to make activation of all these items swift actions but </p><p> I do not think the helm of fire might is as situational in this case as eamon says. Having played with a warshaper, this item addresses their role and weakness perfectly. (weakness = AoE spells, role = tank) I would give the player the ability to chose at the time of use which to protect against. </p><p></p><p>Since there are 4 items and 5 characters, I am assuming you plan to give two helm of battles for the two fighters.</p><p></p><p>As far as pricing that is a very tricky issue. The first issue I am seeing for pricing is that there is not a bonus type for the stats. Normally, this means that the bonus is unnamed. Unnamed bonuses are generally worth more than typed bonuses. The other problem is determining the value of a feat / class ability. The only example to work with is the ring of evasion. For blind fight I set it at about ¼ the value of evasion. This is because it is a feat instead of a class feature and because it is situation.</p><p></p><p>So looking at these items, they feel to be about the same power. Thus you should either use the most expensive or cheapest as the price for the items. After eyeballing it, by the creation rules the Helm of Battle will end up being the cheapest (I know it is silly). Each stat bonus has a base value of 4000, but since I am assuming it is unnamed it is at least worth 25% more, 5000. The enlarge person is worth (1*1*1800)/(5/2) = 720. Based on the assumption of ¼ cost of evasion blind fight is worth 6250. Then when placing multiple effects on a single item all effects, except for the cheapest, have an additional 50% tacked on. So the cost of each part becomes: 7500, 7500, 720, & 9375. These total up to 25095.</p><p></p><p>Now this isn’t a perfect price, since there are so many assumptions, but it does put it inline with the price that eamon stated (since I believe he was assuming enhancement bonus for the stats, it should be abit cheaper) Also since you are creating unique magic items, I would suggest giving the items out with the string that you want to play test them for awhile, and items might get buffed or nurfed depending on how they feel relative to your desire for the items.</p></blockquote><p></p>
[QUOTE="Folly, post: 4116235, member: 62919"] I would suggest changing the Helm of Courage such that “You inspire courage as a bard 3 lvls higher" to "Your inspire courage grants an additional +1" This has two benefits. Making the item better (effectively +7 level) and not having it become useless at higher levels (as you bard approaches 20 those level bumps wont have anywhere to go). You also might want to consider changing the wisdom bonus as moritheil suggested. Dex or Con would be good, it depends on your bard as to which makes sense. I would also think about giving the helm of magic and helm of fire might an additional use. I do like eamon's suggestion to make activation of all these items swift actions but I do not think the helm of fire might is as situational in this case as eamon says. Having played with a warshaper, this item addresses their role and weakness perfectly. (weakness = AoE spells, role = tank) I would give the player the ability to chose at the time of use which to protect against. Since there are 4 items and 5 characters, I am assuming you plan to give two helm of battles for the two fighters. As far as pricing that is a very tricky issue. The first issue I am seeing for pricing is that there is not a bonus type for the stats. Normally, this means that the bonus is unnamed. Unnamed bonuses are generally worth more than typed bonuses. The other problem is determining the value of a feat / class ability. The only example to work with is the ring of evasion. For blind fight I set it at about ¼ the value of evasion. This is because it is a feat instead of a class feature and because it is situation. So looking at these items, they feel to be about the same power. Thus you should either use the most expensive or cheapest as the price for the items. After eyeballing it, by the creation rules the Helm of Battle will end up being the cheapest (I know it is silly). Each stat bonus has a base value of 4000, but since I am assuming it is unnamed it is at least worth 25% more, 5000. The enlarge person is worth (1*1*1800)/(5/2) = 720. Based on the assumption of ¼ cost of evasion blind fight is worth 6250. Then when placing multiple effects on a single item all effects, except for the cheapest, have an additional 50% tacked on. So the cost of each part becomes: 7500, 7500, 720, & 9375. These total up to 25095. Now this isn’t a perfect price, since there are so many assumptions, but it does put it inline with the price that eamon stated (since I believe he was assuming enhancement bonus for the stats, it should be abit cheaper) Also since you are creating unique magic items, I would suggest giving the items out with the string that you want to play test them for awhile, and items might get buffed or nurfed depending on how they feel relative to your desire for the items. [/QUOTE]
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