Gnome
First Post
Sometime down the road, I want to run a one-shot where all the characters are extremely old dwarves (venerable age category) who are high-level adventurers who had retired a couple of hundred years ago. Something occurs that forces them to dust-off all of their old adventuring gear and save the day one last time.
I'm really stuck trying to think of why it would have to be the old-timer dwarves that need to save the day, however. Here are my current ideas, although I'm not fully satisfied with any of them:
1) The dwarven settlement is overtaken my some Underdark nasties with the surviving dwarves enslaved, leaving behind those who are deemed too feeble to have any value as slaves
2) Same as 1, except the caverns of the retired dwarves were somehow overlooked, or perhaps the entrance to those caverns collapsed during the battle
3) The members of the dwarven settlement are affected by some kind of life-draining magic, except for the very old ones, since they have so little life left in them to drain
Another issue is character creation: venerable age gives +3 to all mental stats, and -6 to all physical ones, so players who choose classes like fighter and rogue will be at a big disadventage compared to spellcasters. How can I even the playing field a bit and still be fair?
I was thinking of allowing players who play classes that depend more on physical stats to have more money to spend on starting equipment than those who play other classes. Does this seem fair, or does anyone have a better idea?
I'm really stuck trying to think of why it would have to be the old-timer dwarves that need to save the day, however. Here are my current ideas, although I'm not fully satisfied with any of them:
1) The dwarven settlement is overtaken my some Underdark nasties with the surviving dwarves enslaved, leaving behind those who are deemed too feeble to have any value as slaves
2) Same as 1, except the caverns of the retired dwarves were somehow overlooked, or perhaps the entrance to those caverns collapsed during the battle
3) The members of the dwarven settlement are affected by some kind of life-draining magic, except for the very old ones, since they have so little life left in them to drain
Another issue is character creation: venerable age gives +3 to all mental stats, and -6 to all physical ones, so players who choose classes like fighter and rogue will be at a big disadventage compared to spellcasters. How can I even the playing field a bit and still be fair?
I was thinking of allowing players who play classes that depend more on physical stats to have more money to spend on starting equipment than those who play other classes. Does this seem fair, or does anyone have a better idea?