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Need some ideas to flesh-out a one-shot
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<blockquote data-quote="DrNilesCrane" data-source="post: 2642958" data-attributes="member: 7652"><p>How about a personal attack from an old enemy? Perhaps all of the old dwarves children (and grandchildren, etc.) are suddenly suffering from an illness of obviously magical origins (i.e. a cure disease doesn't cut it) and the group realizes, or gets a letter from, an old enemy that infected the group / cursed them decades ago and now wants one last shot at the adventuring party that took him out way back in the day? (You could do two one shots: the adventure of the group in their prime and a second adventure that takes place two hundred years later, or whatever). </p><p></p><p>You calculate the difference between what the melee fighters lose vs. what academics gain (due to stat changes for age) and translate that into gold (using the values in the DMG for stat enhancing items) to give those melee characters a boost. I would do it for all three stats (those negatives hurt the casters as much after all!), perhaps only one or 1.5. Another option is to have mostly geezer dwarves, but a few younger ones ("the next generation") help man the front line. Or just give the melee warriors and rogues an extra level (or two) to make up for the stat loss.</p><p></p><p>Hope that helps, or at least kicks off some ideas! I hope you post what you end up doing here - it sounds like a fun premise for an adventure!</p></blockquote><p></p>
[QUOTE="DrNilesCrane, post: 2642958, member: 7652"] How about a personal attack from an old enemy? Perhaps all of the old dwarves children (and grandchildren, etc.) are suddenly suffering from an illness of obviously magical origins (i.e. a cure disease doesn't cut it) and the group realizes, or gets a letter from, an old enemy that infected the group / cursed them decades ago and now wants one last shot at the adventuring party that took him out way back in the day? (You could do two one shots: the adventure of the group in their prime and a second adventure that takes place two hundred years later, or whatever). You calculate the difference between what the melee fighters lose vs. what academics gain (due to stat changes for age) and translate that into gold (using the values in the DMG for stat enhancing items) to give those melee characters a boost. I would do it for all three stats (those negatives hurt the casters as much after all!), perhaps only one or 1.5. Another option is to have mostly geezer dwarves, but a few younger ones ("the next generation") help man the front line. Or just give the melee warriors and rogues an extra level (or two) to make up for the stat loss. Hope that helps, or at least kicks off some ideas! I hope you post what you end up doing here - it sounds like a fun premise for an adventure! [/QUOTE]
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