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Need some ideas to flesh-out a one-shot
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<blockquote data-quote="delericho" data-source="post: 2643063" data-attributes="member: 22424"><p>How about a threat that the young ones don't believe exists? Perhaps the infiltration of dwarven society by foreign ideals that the older generation, with the greater experience, know are dangerous, while the young ones are seduced by the promise of easy wealth/pleasure/whatever?</p><p></p><p>Perhaps the heroes gather for the funeral of one of their old friends, and at the reading of the will hear of one great task that their friend left undone, to his everlasting regret. In memory of their friend, the heroes seek to complete the task.</p><p></p><p>Or you could have an interstellar collector of heroes abduct them all, and force them to quest for their freedom. But that's really contrived. Don't do that <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> .</p><p></p><p>As for the issue with the stats, I'm not sure what's the best approach. One option is to require all the characters to have at least a few levels in Fighter (makes sense for dwarves anyway). You could give the physical-orientated characters a couple of extra feats (say 1 per 4 levels). You could do as you say, and give physical-orientated characters extra starting funds. Or you could argue that those ability adjustments are equivalent to a +1 or +2 LA for the mental-oriented characters (so a PC could be a Fighter 17 or a Wizard 15, for example).</p></blockquote><p></p>
[QUOTE="delericho, post: 2643063, member: 22424"] How about a threat that the young ones don't believe exists? Perhaps the infiltration of dwarven society by foreign ideals that the older generation, with the greater experience, know are dangerous, while the young ones are seduced by the promise of easy wealth/pleasure/whatever? Perhaps the heroes gather for the funeral of one of their old friends, and at the reading of the will hear of one great task that their friend left undone, to his everlasting regret. In memory of their friend, the heroes seek to complete the task. Or you could have an interstellar collector of heroes abduct them all, and force them to quest for their freedom. But that's really contrived. Don't do that :) . As for the issue with the stats, I'm not sure what's the best approach. One option is to require all the characters to have at least a few levels in Fighter (makes sense for dwarves anyway). You could give the physical-orientated characters a couple of extra feats (say 1 per 4 levels). You could do as you say, and give physical-orientated characters extra starting funds. Or you could argue that those ability adjustments are equivalent to a +1 or +2 LA for the mental-oriented characters (so a PC could be a Fighter 17 or a Wizard 15, for example). [/QUOTE]
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