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Need tips for the effective use of illusions
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<blockquote data-quote="SolitonMan" data-source="post: 5145776" data-attributes="member: 22433"><p>+1 for the Rules of the Game articles. They provide a lot of useful insight.</p><p></p><p>Also would recommend a review of the description of the illusion school in the PHB or from the SRD <a href="http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#illusion" target="_blank">Spell Descriptions :: d20srd.org</a>.</p><p></p><p>Those things will provide good mechanical descriptions of illusions. Using illusions effectively in game is an art, and one I suspect you'll develop well by playing a beguiler. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> Oh, when you can take it, I'd recommend the spell Serene Visage (p. 182, Spell Compendium) as one of your choices for Expanded Learning if it's available. Can't have too high a Bluff score for the Beguiler.</p><p></p><p>Without knowing the specifics of your game it's hard to provide ideas for using illusions, if indeed you're interested in any (from your post I gathered your interest was in understanding the basics of illusions). But some of the things I've seen/used illusions for in the past have included:</p><p></p><p>* Impersonation: use disguise self to look like a specific individual in order to gain entrance to secure areas (helps if you have a good Bluff check)</p><p></p><p>* Distraction: use ghost sound to draw guards out of position</p><p></p><p>* Cover: an illusionary fog cloud is just as useful for cover as a real one against opponents who fail their will save - which they most likely won't even get if they're far enough away that they can't interact with the illusion</p><p></p><p>Obviously there are many more ways to use illusions. They're probably one of the most flexible (and also complex) classes of spell in the game. But they can allow for quite a bit of fun! I hope you have a lot of fun with your character! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="SolitonMan, post: 5145776, member: 22433"] +1 for the Rules of the Game articles. They provide a lot of useful insight. Also would recommend a review of the description of the illusion school in the PHB or from the SRD [url=http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#illusion]Spell Descriptions :: d20srd.org[/url]. Those things will provide good mechanical descriptions of illusions. Using illusions effectively in game is an art, and one I suspect you'll develop well by playing a beguiler. :) Oh, when you can take it, I'd recommend the spell Serene Visage (p. 182, Spell Compendium) as one of your choices for Expanded Learning if it's available. Can't have too high a Bluff score for the Beguiler. Without knowing the specifics of your game it's hard to provide ideas for using illusions, if indeed you're interested in any (from your post I gathered your interest was in understanding the basics of illusions). But some of the things I've seen/used illusions for in the past have included: * Impersonation: use disguise self to look like a specific individual in order to gain entrance to secure areas (helps if you have a good Bluff check) * Distraction: use ghost sound to draw guards out of position * Cover: an illusionary fog cloud is just as useful for cover as a real one against opponents who fail their will save - which they most likely won't even get if they're far enough away that they can't interact with the illusion Obviously there are many more ways to use illusions. They're probably one of the most flexible (and also complex) classes of spell in the game. But they can allow for quite a bit of fun! I hope you have a lot of fun with your character! :) [/QUOTE]
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