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Need tips for the effective use of illusions
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<blockquote data-quote="Whizbang Dustyboots" data-source="post: 5151641" data-attributes="member: 11760"><p>I'm playing what I think is a pretty darn successful illusionist/bard/gnome paragon currently. Given that he's only level 5, he doesn't have a massive spell list (although he did pick up a racial level, as per Races of Stone, which helps a bit). But really, the first two or three levels of illusions are all you'll really ever need. The rest are luxuries at most.</p><p></p><p>The trick to a successful illusion is to create something that there's no reason to doubt or suspect:</p><p></p><p>Create a silent illusion of the real wall, just a foot further forward: Voila, instant invisibility for the entire party, so long as nobody sneezes while the guards walk by.</p><p></p><p>It's a higher level spell, with common spell-specific countermeasures, to go invisible to shadow someone. But use a disguise self spell to look like someone the subject will naturally ignore -- the homeless underclass work well for this, unless you're shadowing a cleric who ministers to the poor -- and they can't see through it with their anti-invisibility spells and they're not inclined to disbelieve it, because you're an expected part of the scenery.</p><p></p><p>Once you can add minor sounds to illusions, you're even more set. Fire just quietly crackles, but it can stampede an entire herd of buffalo, if needed. A swarm of vermin make little intelligible noise, but can cause people to flee in horror or, at the very least, prevent them from moving through an area.</p><p></p><p>Illusionary repairs to doors keep guards from becoming suspicious. Illusionary repairs to bridges end in a plunge to one's death -- whether or not they believe in it.</p><p></p><p>Take the time to develop counterparts to the basic illusions for the other senses. A silent image equivalent that just creates scents will confound many monsters and give you lots of power over guard dogs and the like.</p><p></p><p>There's a reason that 4E nerfed illusions so darn hard: With a little bit of creativity, they're the most powerful and versatile spells in the game.</p></blockquote><p></p>
[QUOTE="Whizbang Dustyboots, post: 5151641, member: 11760"] I'm playing what I think is a pretty darn successful illusionist/bard/gnome paragon currently. Given that he's only level 5, he doesn't have a massive spell list (although he did pick up a racial level, as per Races of Stone, which helps a bit). But really, the first two or three levels of illusions are all you'll really ever need. The rest are luxuries at most. The trick to a successful illusion is to create something that there's no reason to doubt or suspect: Create a silent illusion of the real wall, just a foot further forward: Voila, instant invisibility for the entire party, so long as nobody sneezes while the guards walk by. It's a higher level spell, with common spell-specific countermeasures, to go invisible to shadow someone. But use a disguise self spell to look like someone the subject will naturally ignore -- the homeless underclass work well for this, unless you're shadowing a cleric who ministers to the poor -- and they can't see through it with their anti-invisibility spells and they're not inclined to disbelieve it, because you're an expected part of the scenery. Once you can add minor sounds to illusions, you're even more set. Fire just quietly crackles, but it can stampede an entire herd of buffalo, if needed. A swarm of vermin make little intelligible noise, but can cause people to flee in horror or, at the very least, prevent them from moving through an area. Illusionary repairs to doors keep guards from becoming suspicious. Illusionary repairs to bridges end in a plunge to one's death -- whether or not they believe in it. Take the time to develop counterparts to the basic illusions for the other senses. A silent image equivalent that just creates scents will confound many monsters and give you lots of power over guard dogs and the like. There's a reason that 4E nerfed illusions so darn hard: With a little bit of creativity, they're the most powerful and versatile spells in the game. [/QUOTE]
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