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Neverwinter Nights 2 as a printed module?
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<blockquote data-quote="Veander" data-source="post: 3431726" data-attributes="member: 1693"><p>Well, I'm giving it a try anyway. I'm using one of the walkthroughs I found on the web. So far, I'm having to broaden much of the Tutorial (that's the pre-Act I adventure in West Harbor) so that it isn't all about Daeghun's son/daughter, but rather a group of friends. The players who would be doing this one: all of them don't play CRPGs. At least not NWN. </p><p></p><p>I suspect much of the setup to the campaign would have to depend on what the player's do with their characters. If I have four people interested in starting 4 diverse, yet basic characters who all are in a group in West Harbor, then it'll work. If I have a lot of them not to happy about "coming from the same swamp town with bright eyes and bushy tails" then I'll run into problems. I figure as long as two of them start in the town, then one can be Daeghun's child, one can be someone else's kid and we will meet up with the others later on. I guess the trouble with making someone "from West Harbor" is if that character dies off (and doesn't come back). I do try to keep people in the game with the same character. I don't put kid gloves on, but I do give clear options to staying alive. Running away and escaping tend to make players feel like they are in more control even in dire circumstances.</p><p></p><p>Anyway, if there's somewhere on these forums to post what I have so far (rough draft of my notes), I'd post them up. It's somewhat lengthy, so I wouldn't want to spam the thread.</p></blockquote><p></p>
[QUOTE="Veander, post: 3431726, member: 1693"] Well, I'm giving it a try anyway. I'm using one of the walkthroughs I found on the web. So far, I'm having to broaden much of the Tutorial (that's the pre-Act I adventure in West Harbor) so that it isn't all about Daeghun's son/daughter, but rather a group of friends. The players who would be doing this one: all of them don't play CRPGs. At least not NWN. I suspect much of the setup to the campaign would have to depend on what the player's do with their characters. If I have four people interested in starting 4 diverse, yet basic characters who all are in a group in West Harbor, then it'll work. If I have a lot of them not to happy about "coming from the same swamp town with bright eyes and bushy tails" then I'll run into problems. I figure as long as two of them start in the town, then one can be Daeghun's child, one can be someone else's kid and we will meet up with the others later on. I guess the trouble with making someone "from West Harbor" is if that character dies off (and doesn't come back). I do try to keep people in the game with the same character. I don't put kid gloves on, but I do give clear options to staying alive. Running away and escaping tend to make players feel like they are in more control even in dire circumstances. Anyway, if there's somewhere on these forums to post what I have so far (rough draft of my notes), I'd post them up. It's somewhat lengthy, so I wouldn't want to spam the thread. [/QUOTE]
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Neverwinter Nights 2 as a printed module?
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