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<blockquote data-quote="Labmonkey-XL" data-source="post: 535118" data-attributes="member: 6927"><p>Just throwing around some idea's, i'm thinking of using these in my own campaign world to add some variety to the already existing occupations:</p><p></p><p><strong>HACKER</strong> </p><p><strong>Prerequisite: </strong> Intelligence 13+</p><p><strong>Skills: </strong> Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.</p><p>Disable Device, Knowledge (Technology, Programming, Telecommunications or Networking), Diplomacy, Forgery, Computer Use, Research, Decipher Script.</p><p><strong>Bonus Feat: </strong> select either Educated, Meticulous, or Studious.</p><p><strong>Wealth Bonus Increase: </strong> +1</p><p></p><p><strong>NIGHTLIFER</strong> </p><p>Nightlifers are any sort of clubgoer, club promoter, DJ, or DJ booking agent that lives this type of lifestyle as a career.</p><p><strong>Prerequisite: </strong> Age 18+</p><p><strong>Skills: </strong> Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.</p><p>Proffession (DJ, Promoter), Perform (DJing or Dancing), Knowledge (popular culture), Bluff, Sense Motive, Gather Info.</p><p><strong>Bonus Feat: </strong> Great Fortitude or Lightning Reflexes</p><p><strong>Wealth bonus Increase: </strong> +1</p><p></p><p><strong>BOUNTY HUNTER</strong> </p><p><strong>Prerequisite:</strong> Age 21+</p><p><strong>Skills: </strong> Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.</p><p>Bluff, Intimidate, Diplomacy, Gather Info, Move Silently, Hide, Survival.</p><p><strong>Bonus Feat: </strong> Personal Firearms Proficiency or Combat Reflexes.</p><p><strong>Wealth bonus Increase: </strong> +2</p><p></p><p><strong>ASSASSIN</strong> </p><p><strong>Prerequisite: </strong> Dexterity 15+</p><p><strong>Skills: </strong> Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.</p><p>Disguise, Escape Artist, Hide, Move Silently, Research, Sense Motive, Sleight of Hand.</p><p><strong>Bonus Feat: </strong> Personal Firearms Proficiency or Stealthy.</p><p><strong>Wealth bonus Increase: </strong> +2</p><p></p><p><strong>GAMBLER</strong> </p><p><strong>Prerequisite: </strong> Age 18+ and Wisdom 15+</p><p><strong>Skills: </strong> Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill.</p><p>Sense Motive, Gambling, Bluff, Intimidate, Sleight of Hand.</p><p><strong>Bonus Feat: </strong> Confident or Deceptive.</p><p><strong>Wealth bonus Increase: </strong> +1</p><p></p><p>I am planning on using these in my d20 Modern Underworld campaign where players are playing seedy deceptive character wrapped up in a Tarintino-esque mafia underworld.</p><p></p><p>Let me know what you think about the proffessions, any feedback or comments would be appreciated.</p><p></p><p>Thanks</p></blockquote><p></p>
[QUOTE="Labmonkey-XL, post: 535118, member: 6927"] Just throwing around some idea's, i'm thinking of using these in my own campaign world to add some variety to the already existing occupations: [B]HACKER[/B] [B]Prerequisite: [/B] Intelligence 13+ [B]Skills: [/B] Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill. Disable Device, Knowledge (Technology, Programming, Telecommunications or Networking), Diplomacy, Forgery, Computer Use, Research, Decipher Script. [B]Bonus Feat: [/B] select either Educated, Meticulous, or Studious. [B]Wealth Bonus Increase: [/B] +1 [B]NIGHTLIFER[/B] Nightlifers are any sort of clubgoer, club promoter, DJ, or DJ booking agent that lives this type of lifestyle as a career. [B]Prerequisite: [/B] Age 18+ [B]Skills: [/B] Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill. Proffession (DJ, Promoter), Perform (DJing or Dancing), Knowledge (popular culture), Bluff, Sense Motive, Gather Info. [B]Bonus Feat: [/B] Great Fortitude or Lightning Reflexes [B]Wealth bonus Increase: [/B] +1 [B]BOUNTY HUNTER[/B] [B]Prerequisite:[/B] Age 21+ [B]Skills: [/B] Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill. Bluff, Intimidate, Diplomacy, Gather Info, Move Silently, Hide, Survival. [B]Bonus Feat: [/B] Personal Firearms Proficiency or Combat Reflexes. [B]Wealth bonus Increase: [/B] +2 [B]ASSASSIN[/B] [B]Prerequisite: [/B] Dexterity 15+ [B]Skills: [/B] Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill. Disguise, Escape Artist, Hide, Move Silently, Research, Sense Motive, Sleight of Hand. [B]Bonus Feat: [/B] Personal Firearms Proficiency or Stealthy. [B]Wealth bonus Increase: [/B] +2 [B]GAMBLER[/B] [B]Prerequisite: [/B] Age 18+ and Wisdom 15+ [B]Skills: [/B] Choose two of the following skills as permanent class skills. If you already have it as a class skill you gain a +1 competence bonus on checks using that skill. Sense Motive, Gambling, Bluff, Intimidate, Sleight of Hand. [B]Bonus Feat: [/B] Confident or Deceptive. [B]Wealth bonus Increase: [/B] +1 I am planning on using these in my d20 Modern Underworld campaign where players are playing seedy deceptive character wrapped up in a Tarintino-esque mafia underworld. Let me know what you think about the proffessions, any feedback or comments would be appreciated. Thanks [/QUOTE]
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