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<blockquote data-quote="Mistwell" data-source="post: 535481" data-attributes="member: 2525"><p><strong></strong></p><p><strong></strong></p><p><strong>1) Why is Intelligence 13+ a prerequisite? Using ability scores for a prerequisite is extremely rare, and done only with one occupation that I can recall (athelete). Why not just use age?</strong></p><p><strong>2) There is no such thing as Knowledge: Programming, nor Knowledge: Telecommunications or Networking. Nor is it a particularly good house rule, since the Knowledge description specifically says you should not create additional Knowledge skills, but instead force Knowledge fields into one of the listed skills. I would suggest you just leave it at Knowledge: Technology.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>1) There is no such thing as Profession: DJ, Promoter. There is only one Profession skill, and it is a catch-all for all professions. This was intentionally changed in d20 Modern to avoid the mess that Profession skills became in D&D.</strong></p><p><strong>2) There is no such skill as Perform: DJing (though there is one for dance). Nor would this make a good house rule, since the skill specifically says you should not make up new Perform classifications, but instead force new perform ideas into one of the 8 existing listed skills. I would just choose one of the listed perform skills, like Act, Keyboards, or Stand-up.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>Generally speaking it is rare to have choice of 2 of 7 skills, a feat, AND a +2 to wealth. Usually when a feat is offered, the wealth bonus is +1, though there is one exception with the Investigator. In this case, I would add a reputation bonus, and subtract a wealth bonus.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>1) Again the minimum ability seems unecessary, compounded by the fact that the prerequisite is a 15, much higher than any other prerequisite in the book.</strong></p><p><strong>2) Also again you use the rare +2 modifier to wealth along with a feat and wide array of skills, but with no reputation bonus. Again I would swap one point of wealth here for a point of reputation.</strong></p><p><strong></strong></p><p><strong></strong></p><p><strong></strong></p><p><strong>1) Again you use ability scores as a prerequisite, and again a 15 is used. This is compounded by the use of Age as an additional prerequisite. I just don't see the need for this, particularly since we are just talking about a Gambler here. You can be a Gambler with even a negative modifier to your Wisdom, just not a very good one. I would get rid of the ability requirement and just stick to the age requirement.</strong></p><p><strong></strong></p><p><strong>Overall I like where you are going here with the seedy underworld theme, I just think these occupations could use some more tweaking.</strong></p></blockquote><p></p>
[QUOTE="Mistwell, post: 535481, member: 2525"] [B] 1) Why is Intelligence 13+ a prerequisite? Using ability scores for a prerequisite is extremely rare, and done only with one occupation that I can recall (athelete). Why not just use age? 2) There is no such thing as Knowledge: Programming, nor Knowledge: Telecommunications or Networking. Nor is it a particularly good house rule, since the Knowledge description specifically says you should not create additional Knowledge skills, but instead force Knowledge fields into one of the listed skills. I would suggest you just leave it at Knowledge: Technology. 1) There is no such thing as Profession: DJ, Promoter. There is only one Profession skill, and it is a catch-all for all professions. This was intentionally changed in d20 Modern to avoid the mess that Profession skills became in D&D. 2) There is no such skill as Perform: DJing (though there is one for dance). Nor would this make a good house rule, since the skill specifically says you should not make up new Perform classifications, but instead force new perform ideas into one of the 8 existing listed skills. I would just choose one of the listed perform skills, like Act, Keyboards, or Stand-up. Generally speaking it is rare to have choice of 2 of 7 skills, a feat, AND a +2 to wealth. Usually when a feat is offered, the wealth bonus is +1, though there is one exception with the Investigator. In this case, I would add a reputation bonus, and subtract a wealth bonus. 1) Again the minimum ability seems unecessary, compounded by the fact that the prerequisite is a 15, much higher than any other prerequisite in the book. 2) Also again you use the rare +2 modifier to wealth along with a feat and wide array of skills, but with no reputation bonus. Again I would swap one point of wealth here for a point of reputation. 1) Again you use ability scores as a prerequisite, and again a 15 is used. This is compounded by the use of Age as an additional prerequisite. I just don't see the need for this, particularly since we are just talking about a Gambler here. You can be a Gambler with even a negative modifier to your Wisdom, just not a very good one. I would get rid of the ability requirement and just stick to the age requirement. Overall I like where you are going here with the seedy underworld theme, I just think these occupations could use some more tweaking.[/b] [/QUOTE]
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