melvin_butters
Villager
Hi everyone,
I've been creating some new applications for 4th edition DnD. Please note that the below sites do require the compendium data; if you do not have this, please contact me at contact@dnd4e.com and I will assist you.
Please let me know any feedback on the tools!
1. Power card printer - allows you to select all relevant powers and print to PDF/physically print. Great for in-person gaming or if you just like to have everything you want all in one place.
2. Encounter Builder/Runner for DM's to be able to create encounters, including saving party .js files if you're running multiple campaigns with different parties.
Providing my original github details below for this project so you know all the features.
Open the EncounterForgeAlphaV2_0.html file in a normal browser, and then upload .js files to populate data.
Note that monster level range is used for creating random encounters; if set to 1 for example, only monsters either matching, 1 below, or 1 above will be used when generating a random encounter.
I've been creating some new applications for 4th edition DnD. Please note that the below sites do require the compendium data; if you do not have this, please contact me at contact@dnd4e.com and I will assist you.
Please let me know any feedback on the tools!
1. Power card printer - allows you to select all relevant powers and print to PDF/physically print. Great for in-person gaming or if you just like to have everything you want all in one place.
2. Encounter Builder/Runner for DM's to be able to create encounters, including saving party .js files if you're running multiple campaigns with different parties.
Providing my original github details below for this project so you know all the features.
DnD4eEncounterBuilder
Encounter builder for the 4th Edition Dungeons and Dragons Roleplaying Game.Requirements and Instructions
Requires the .js data files from the DnD4e compendium. Please reach out to contact@dnd4e.com if you need assistance with this.Open the EncounterForgeAlphaV2_0.html file in a normal browser, and then upload .js files to populate data.
Features
Encounter Builder
Load Monster Library
Used to import the .js files from the 4th Edition compendiumParty Configuration
Enter Party Level and Party Size. These two options provide you with the recommended XP allowance and Monster Level Range (±).Note that monster level range is used for creating random encounters; if set to 1 for example, only monsters either matching, 1 below, or 1 above will be used when generating a random encounter.
Monster Browser, Trap Browser, & Manual Encounter
- Monsters and Traps searchable via text
- Filter monsters via role ie Soldier, Brute, Leader
- Filter traps by Hazard, Terrain, and Trap
- Ascending/Descending filtering via Name, Level, and Role/Type
- Create multiple encounters to use throughout a session
- Name encounters as required ie 'Ambush', 'Warehouse Fight'
- Shows current XP of encounter for balancing
- Add 'Encounter Notes' to assist with running the encounter ie 'Goblins start on high ground with crossbows, two pit traps at xyz'
- Export Stat Blocks for easy printing if wanting physical option
- Random Encounter builder
- Creates encounters within XP range with selected monster level range
- Able to create based on theme ie Fey, Beast, Plan
Encounter Runner
- Roll initiative for all monsters individually or all at once
- Add PCs manually, or Load Party from the Standing Party in settings cog
- Progress through round via initiative tracker
- Add conditions to PCs and Monsters
- See statblocks by clicking on monster
Other Features
- Themes; colourbased to update theme as you prefer in settings cog
- Create, export, and import party via settings cog






