Falling Icicle
Adventurer
I think it would be cool if casters could take feats to specialize in specific signature spells. Here's what I came up with.
Spell Specialization
You are particularly adept at casting your favorite spell.
Heroic Tier
Prerequisite: Must know at least one power from the Arcane power source.
Benefit: Choose one arcane power you know, and choose two of the following benefits. These benefits apply whenever you cast the chosen spell. Benefits labeled (Paragon) can only be selected if you are 11th level or higher.
Accuracy: You gain a +2 bonus on attack rolls with the chosen spell.
Enhanced Damage: For a spell that adds your ability modifier to the damage, add twice your ability modifier instead.
Improved Critical: When you make an attack with the chosen spell, you can score a critical hit on a natural roll of 19 or 20.
Widened Area: You can increase the area of the spell by 1 square, if desired. For example, a close blast 3 spell could become close blast 4. Only blast and burst spells can gain this benefit.
Extended Range (Paragon): Double the spell's range. Close or melee spells can't gain this benefit.
Lasting Effect (Paragon): An effect that lasts until the end of your next turn lasts an additional turn, if desired.
Piercing (Paragon): Treat your target's resistances as 20 fewer than normal when determining the spell's damage.
Precision (Paragon): You can shape the spell so that you only hit your enemies. The spell now targets enemies in its area, rather than creatures. Only area spells that target each creature in its area can gain this benefit.
Special: You can take this feat mutliple times. You can either choose a new spell or select an additional two benefits for a previously selected spell. You can't choose the same benefit for the same spell more than once. You can change the chosen spell or benefits by retraining the feat.
Spell Specialization
You are particularly adept at casting your favorite spell.
Heroic Tier
Prerequisite: Must know at least one power from the Arcane power source.
Benefit: Choose one arcane power you know, and choose two of the following benefits. These benefits apply whenever you cast the chosen spell. Benefits labeled (Paragon) can only be selected if you are 11th level or higher.
Accuracy: You gain a +2 bonus on attack rolls with the chosen spell.
Enhanced Damage: For a spell that adds your ability modifier to the damage, add twice your ability modifier instead.
Improved Critical: When you make an attack with the chosen spell, you can score a critical hit on a natural roll of 19 or 20.
Widened Area: You can increase the area of the spell by 1 square, if desired. For example, a close blast 3 spell could become close blast 4. Only blast and burst spells can gain this benefit.
Extended Range (Paragon): Double the spell's range. Close or melee spells can't gain this benefit.
Lasting Effect (Paragon): An effect that lasts until the end of your next turn lasts an additional turn, if desired.
Piercing (Paragon): Treat your target's resistances as 20 fewer than normal when determining the spell's damage.
Precision (Paragon): You can shape the spell so that you only hit your enemies. The spell now targets enemies in its area, rather than creatures. Only area spells that target each creature in its area can gain this benefit.
Special: You can take this feat mutliple times. You can either choose a new spell or select an additional two benefits for a previously selected spell. You can't choose the same benefit for the same spell more than once. You can change the chosen spell or benefits by retraining the feat.
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