Eternalknight
First Post
Please, critiques wanted.
Medium-Size Outsider
Hit Dice: 1d8+1 (5hp)
Initiative: +2 (Dex)
Speed: 30ft, fly 30ft (average)
AC: 13 (+2 Dex, +1 natural)
Attacks: Claw +5 melee, bite +0 melee
Damage: Claw 1d6+4, bite 1d4+4
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Darkness 3/day
Special Qualities: Darkvision 60ft, immune to poison, acidic blood
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 19, Dex 14, Con 13, Int 13, Wis 8, Cha 10
Skills: Listen +4, Move Silently +5, Spot +4
Feats: Alertness (factored in)
Climate/Terrain: Any land and underground
Organization: Gang (2-4), squad (11-20) or band (30-100)
Challenge Rating: 1
Treasure: None
Alignment: Always lawful evil
Advancement: By character class
The alia are an aggressive, organized killing force. Bred on a hellish world of fire, acid and rock, the alia are the basic grunts of an army of evil intent on destruction. They have a hatred of all things natural, and will generally kill on sight, unless ordered by their masters not too.
Alia are similar in appearance to orcs, but with several major differences. Their skin is pitch black and hairless, and if one looks closely they can see small black scales cover them from head to toe. They have sharp teeth and claws, and use these as their primary weapons. They never where armour, and appear to be sexless. Small black wings protrude from their backs, which they use to fly short distances and to swoop down upon their enemies.
COMBAT
Alia are bred for combat. They live for nothing else. When attacking a small group, the generally start by getting close enough then using their darkness ability before closing for battle. If fighting a large scale battle, they usually use swarm tactics to overwhelm the enemy.
Spell-like Abilities: Darkness 3/day.
Acidic Blood (Ex): Whenever an alia is hit by a slashing or piercing weapon, the wound emits a spurt of acid. Anyone within 5ft has a chance of being splashed by this acid. They must make a Reflex save at DC 12 or suffer 1d6 acid damage.
ALIA CHARACTERS
An alia character can take classes in sorcerer only, and may only advance up to three levels. They may not have any other class. Indeed, many alia have a level of sorcerer. The reason they cannot advance any further is part of their breeding.
Medium-Size Outsider
Hit Dice: 1d8+1 (5hp)
Initiative: +2 (Dex)
Speed: 30ft, fly 30ft (average)
AC: 13 (+2 Dex, +1 natural)
Attacks: Claw +5 melee, bite +0 melee
Damage: Claw 1d6+4, bite 1d4+4
Face/Reach: 5ft by 5ft/5ft
Special Attacks: Darkness 3/day
Special Qualities: Darkvision 60ft, immune to poison, acidic blood
Saves: Fort +3, Ref +4, Will +1
Abilities: Str 19, Dex 14, Con 13, Int 13, Wis 8, Cha 10
Skills: Listen +4, Move Silently +5, Spot +4
Feats: Alertness (factored in)
Climate/Terrain: Any land and underground
Organization: Gang (2-4), squad (11-20) or band (30-100)
Challenge Rating: 1
Treasure: None
Alignment: Always lawful evil
Advancement: By character class
The alia are an aggressive, organized killing force. Bred on a hellish world of fire, acid and rock, the alia are the basic grunts of an army of evil intent on destruction. They have a hatred of all things natural, and will generally kill on sight, unless ordered by their masters not too.
Alia are similar in appearance to orcs, but with several major differences. Their skin is pitch black and hairless, and if one looks closely they can see small black scales cover them from head to toe. They have sharp teeth and claws, and use these as their primary weapons. They never where armour, and appear to be sexless. Small black wings protrude from their backs, which they use to fly short distances and to swoop down upon their enemies.
COMBAT
Alia are bred for combat. They live for nothing else. When attacking a small group, the generally start by getting close enough then using their darkness ability before closing for battle. If fighting a large scale battle, they usually use swarm tactics to overwhelm the enemy.
Spell-like Abilities: Darkness 3/day.
Acidic Blood (Ex): Whenever an alia is hit by a slashing or piercing weapon, the wound emits a spurt of acid. Anyone within 5ft has a chance of being splashed by this acid. They must make a Reflex save at DC 12 or suffer 1d6 acid damage.
ALIA CHARACTERS
An alia character can take classes in sorcerer only, and may only advance up to three levels. They may not have any other class. Indeed, many alia have a level of sorcerer. The reason they cannot advance any further is part of their breeding.