KonfusedKarae
First Post
The one thing that I REALLY missed from 2nd/3rd/3.5 D&D, was being able to make your own items.
Here's my take on the "Craft" skill for Fourth Edition
Craft (Intelligence)
You know how to make simple items from a wide variety of materials.
Special: A dwarf has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.
An elf has a +2 racial bonus on Craft checks that are related to creating bows (but not crossbows), due to their excellence with such weapons.
Make Item
Make a Craft check to create an item.
Make Item: Extended action.
✦ DC: Varies depending on the task you’re attempting.
✦ Cost: Materials costing 1/3 of the item’s value
✦ Time Taken: The character can create (skill check) GP in items per day. If an item costs more than the skill check, then additional days of work will be required, until the item is completed.
Make Item Speedily
Make a Craft check to quickly create an item. The item made won’t be as durable as a standard item however.
Make Item: Extended action.
✦ DC: Varies depending on the task you’re attempting.
✦ Cost: Materials costing 1/3 of the item’s value
✦ Time Taken: The character can create (skill check)x10 GP in items per day. If an item costs more than the skill check, then additional days of work will be required, until the item is completed.
✦ Item Flaws: The items created speedily, will have the following flaws:
Weapons: When 1 is rolled on the attack dice, then the weapon will shatter against the opponent’s armor.
Armor: When a critical hit is made against the armor, the AC is reduced by half of the ability modifier which is added to the attack. If there is no ability modifier added to the attack, then the AC is reduced by one point. If the AC of the armor is reduced to zero, the armor is destroyed.
Shields: When a critical hit is made against the shield, the AC and addition to Reflex Defence is reduced by half of the ability modifier which is added to the attack. If there is no ability modifier added to the attack, then the AC is reduced by one point. If the AC of the shield is reduced to zero, the shield is destroyed.
Repair Item
Make a Craft check to repair damage done to item, or an item which has broken.
Make Item: Extended action.
✦ DC: Varies depending on the task you’re attempting. (Based on item being repaired)
✦ Cost: Materials costing 1/5 of the item’s value
✦Time Taken: The character can repair (skill check) GP in items per day. If repairs would cost more than the skill check, then additional days of work will be required, until the repair is finally completed.
When you use the Craft skill to make a particular sort of item, the DC for checks involving the creation of that item are typically as given on the following table.
Item Craft DC
Armor or Shield 10 + AC bonus
Simple melee or ranged weapon 12
Military melee or ranged weapon 15
Superior melee or ranged weapon 18
Very simple item (wooden spoon) 5
Typical item (iron pot) 10
High-quality item (bell) 15
Complex or superior item (lock) 20
Here's my take on the "Craft" skill for Fourth Edition
Craft (Intelligence)
You know how to make simple items from a wide variety of materials.
Special: A dwarf has a +2 racial bonus on Craft checks that are related to stone or metal, because dwarves are especially capable with stonework and metalwork.
An elf has a +2 racial bonus on Craft checks that are related to creating bows (but not crossbows), due to their excellence with such weapons.
Make Item
Make a Craft check to create an item.
Make Item: Extended action.
✦ DC: Varies depending on the task you’re attempting.
✦ Cost: Materials costing 1/3 of the item’s value
✦ Time Taken: The character can create (skill check) GP in items per day. If an item costs more than the skill check, then additional days of work will be required, until the item is completed.
Make Item Speedily
Make a Craft check to quickly create an item. The item made won’t be as durable as a standard item however.
Make Item: Extended action.
✦ DC: Varies depending on the task you’re attempting.
✦ Cost: Materials costing 1/3 of the item’s value
✦ Time Taken: The character can create (skill check)x10 GP in items per day. If an item costs more than the skill check, then additional days of work will be required, until the item is completed.
✦ Item Flaws: The items created speedily, will have the following flaws:
Weapons: When 1 is rolled on the attack dice, then the weapon will shatter against the opponent’s armor.
Armor: When a critical hit is made against the armor, the AC is reduced by half of the ability modifier which is added to the attack. If there is no ability modifier added to the attack, then the AC is reduced by one point. If the AC of the armor is reduced to zero, the armor is destroyed.
Shields: When a critical hit is made against the shield, the AC and addition to Reflex Defence is reduced by half of the ability modifier which is added to the attack. If there is no ability modifier added to the attack, then the AC is reduced by one point. If the AC of the shield is reduced to zero, the shield is destroyed.
Repair Item
Make a Craft check to repair damage done to item, or an item which has broken.
Make Item: Extended action.
✦ DC: Varies depending on the task you’re attempting. (Based on item being repaired)
✦ Cost: Materials costing 1/5 of the item’s value
✦Time Taken: The character can repair (skill check) GP in items per day. If repairs would cost more than the skill check, then additional days of work will be required, until the repair is finally completed.
When you use the Craft skill to make a particular sort of item, the DC for checks involving the creation of that item are typically as given on the following table.
Item Craft DC
Armor or Shield 10 + AC bonus
Simple melee or ranged weapon 12
Military melee or ranged weapon 15
Superior melee or ranged weapon 18
Very simple item (wooden spoon) 5
Typical item (iron pot) 10
High-quality item (bell) 15
Complex or superior item (lock) 20