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New Spell: Tauric Transmutation
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<blockquote data-quote="Dog Moon" data-source="post: 1767497" data-attributes="member: 23023"><p>The tauric is in the Savage Species, which already designates which creature gets the mental skills and which gains the physical ones. [The bottom torso/legs creature supplies the physical while the top torso/head supplies the mental skills (Int/wis/cha)].</p><p></p><p></p><p></p><p>I'd assume that he has done the entire Frankenstein thing in the past, which is how he was able to develop this spell. I think it is definitely an interesting idea but I'm not completely sure how to do it balanced. Perhaps every 8 hours he works on the base creature to create the combination, the DC increases by 1 and the amount of experience decreases by 50 which a maximum of DC +10 and XP 0. Actually, now that I'm thinking about it, I'm not sure I like that. In a lot of campaigns, it is easy for the characters to basically say, 'I'm taking 'x' amount of time off to make this creature.' When people can do that, I don't know if the idea that the more time spent on it makes it better when time is pretty much irrelevant in Dnd.</p><p></p><p></p><p></p><p>I've also thought about this. Ironically, I was thinking about system shock checks, but that doesn't exist in 3.x. I was thinking that success means that your body doesn't accept the Magic and you stay in your own body. If failure means that you change into the Tauric creature and success means that you are a misshapen creature, I'm not sure who would want to pass that save...</p><p></p><p>Anyway, thanks for the responses. I was afraid it was going to go unnoticed or ignored and I want this spell because I'm making a lair of various Tauric creatures and eventually I'll detail a main opponent who enjoys utilitizing this spell.</p></blockquote><p></p>
[QUOTE="Dog Moon, post: 1767497, member: 23023"] The tauric is in the Savage Species, which already designates which creature gets the mental skills and which gains the physical ones. [The bottom torso/legs creature supplies the physical while the top torso/head supplies the mental skills (Int/wis/cha)]. I'd assume that he has done the entire Frankenstein thing in the past, which is how he was able to develop this spell. I think it is definitely an interesting idea but I'm not completely sure how to do it balanced. Perhaps every 8 hours he works on the base creature to create the combination, the DC increases by 1 and the amount of experience decreases by 50 which a maximum of DC +10 and XP 0. Actually, now that I'm thinking about it, I'm not sure I like that. In a lot of campaigns, it is easy for the characters to basically say, 'I'm taking 'x' amount of time off to make this creature.' When people can do that, I don't know if the idea that the more time spent on it makes it better when time is pretty much irrelevant in Dnd. I've also thought about this. Ironically, I was thinking about system shock checks, but that doesn't exist in 3.x. I was thinking that success means that your body doesn't accept the Magic and you stay in your own body. If failure means that you change into the Tauric creature and success means that you are a misshapen creature, I'm not sure who would want to pass that save... Anyway, thanks for the responses. I was afraid it was going to go unnoticed or ignored and I want this spell because I'm making a lair of various Tauric creatures and eventually I'll detail a main opponent who enjoys utilitizing this spell. [/QUOTE]
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New Spell: Tauric Transmutation
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