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<blockquote data-quote="Shadeus" data-source="post: 3106288" data-attributes="member: 1795"><p>Spell saves: Paladins begin with Fort +2, Will +0, Ref +0. As others have said, high stat modifiers increase these saves. Con modifies Fortitude, Dex modifies Reflex, and Wis modifies Willpower. So your saves given the stats you have below at first level are: Fort +3, Will +2, Ref +0. <strong>Note:</strong> At 2nd-level paladin, you get to add your Charisma modify to your saves. Given your stats already posted, this will give you a bonus of +1 to each for a total at level 2 of: Fort +5, Will +3, Ref +1.</p><p></p><p>Spell Resistance: You don't have any. As a paladin you need a magic item to give it to you.</p><p></p><p>Dying of Old Age: Not that I can think of; once you are old, you die.</p><p>Immortality: There's certain classes and prestige classes that grant "timeless body," which allows you to ignore the game effects of aging until you die of old age. I don't think there is anything that let's you live forever, aside from something custom in your DM's campaign world.</p><p></p><p>If you can re-arrange your stats, swap your Wisdom for Charisma; it will be better in the long run (as Klaus suggests).</p><p></p><p>Builds: One popular paladin is to use either mounted combat line and a lance, if you have a chance to be outside a lot. If you are going to be in dungeon crawls a lot, you might be better off going with Power Attack and Divine Might (which is from the book called Complete Warrior); it let's you add your Cha bonus to damage for a round but it costs you a turning attempt.</p><p></p><p>Paladins are weak spell casters, but that's because they are all about smiting down evil and not so much about casting spells. Focus on spells to boost yourself (bless, protection from evil) and your allies.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="Shadeus, post: 3106288, member: 1795"] Spell saves: Paladins begin with Fort +2, Will +0, Ref +0. As others have said, high stat modifiers increase these saves. Con modifies Fortitude, Dex modifies Reflex, and Wis modifies Willpower. So your saves given the stats you have below at first level are: Fort +3, Will +2, Ref +0. [b]Note:[/b] At 2nd-level paladin, you get to add your Charisma modify to your saves. Given your stats already posted, this will give you a bonus of +1 to each for a total at level 2 of: Fort +5, Will +3, Ref +1. Spell Resistance: You don't have any. As a paladin you need a magic item to give it to you. Dying of Old Age: Not that I can think of; once you are old, you die. Immortality: There's certain classes and prestige classes that grant "timeless body," which allows you to ignore the game effects of aging until you die of old age. I don't think there is anything that let's you live forever, aside from something custom in your DM's campaign world. If you can re-arrange your stats, swap your Wisdom for Charisma; it will be better in the long run (as Klaus suggests). Builds: One popular paladin is to use either mounted combat line and a lance, if you have a chance to be outside a lot. If you are going to be in dungeon crawls a lot, you might be better off going with Power Attack and Divine Might (which is from the book called Complete Warrior); it let's you add your Cha bonus to damage for a round but it costs you a turning attempt. Paladins are weak spell casters, but that's because they are all about smiting down evil and not so much about casting spells. Focus on spells to boost yourself (bless, protection from evil) and your allies. Good luck! [/QUOTE]
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