You said you're new to pnp rpg's, so I'd reccomend this guy.
He's a human ranger using the Skirmisher Archetype. You dump the ranger magic in exchange for some fun combat tricks.
Going with the companion bond, rather than the animal companion will be easier starting out, but you could take a wolf companion if you'd rather.
The gear on this build is probably more than what your GM will let you start with, but it's something to build towards.
The key here is using your high speed and acrobatics, combined with your Hunter's Trick: Sudden Shift to wade into combat.
Once there, layeth the smack down with the greatsword, hoping for crits where you can really dish out some damage.
Power Attack, Cleave, and the Cleaving Finish chain will let you mow down opponents. If they are Orcs or Fae you will cut through swaths of them. Feel free to change the favored enemies and terrains depending on your campaign.
SEVENGUNS2K CR 5
Male Human (Kellid) Ranger (Skirmisher) 6
NG Medium Humanoid (Human)
Init +4; Senses Perception +12
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DEFENSE
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AC 14, touch 14, flat-footed 10. . (+4 Dex)
hp 64 (6d10+24)
Fort +9, Ref +9, Will +5
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OFFENSE
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Spd 40 ft.
Melee +1 Keen Greatsword +13/+8 (2d6+8/17-20/x2) and
. . Unarmed Strike +11/+6 (1d3+5/20/x2)
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STATISTICS
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Str 20, Dex 18, Con 18, Int 14, Wis 16, Cha 16
Base Atk +6; CMB +11; CMD 25
Feats Cleave, Cleaving Finish, Endurance, Great Cleave, Improved Cleaving Finish, Power Attack -2/+4, Weapon Focus: Greatsword
Traits Killer, Superstitious (Kellid)
Skills Acrobatics +10, Climb +14, Handle Animal +12, Heal +12, Intimidate +12, Perception +12, Ride +13, Stealth +13, Survival +12, Swim +14
Languages Common, Hallit, Orc, Sylvan
SQ Enemies: Fey (+2 bonus) (Ex), Enemies: Humanoids (Orc) (+4 bonus) (Ex), Hunter's Trick: Surprise Shift (Ex), Hunter's Tricks (6/day) (Ex), Hunting Companions (3 rounds) (Ex), Terrains: Forest (+2 bonus) (Ex), Track +3, Wild Empathy +9 (Ex)
Combat Gear +1 Keen Greatsword, +1 Mithral Breastplate; Other Gear Boots of Striding and Springing
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SPECIAL ABILITIES
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Cleave If you hit your first target, attack an adjacent target at the same attack bonus in exchange for -2 AC.
Cleaving Finish Make additional attack if opponent is knocked out
Endurance +4 to a variety of skill checks. Sleep in L/M armor with no fatigue.
Enemies: Fey (+2 bonus) (Ex) +2 to rolls vs Fey.
Enemies: Humanoids (Orc) (+4 bonus) (Ex) +4 to rolls vs Humanoids (Orc).
Hunter's Trick: Surprise Shift (Ex) The ranger can move 5 feet as a swift action. This movement does not provoke attacks of opportunity and does not count as a 5-foot step.
Hunter's Tricks (6/day) (Ex) Various tricks.
Hunting Companions (3 rounds) (Ex) Grant half favored enemy bonus to allies within 30' as move action.
Improved Cleaving Finish May use Cleaving Finish any number of times/round
Killer Add weapon's critical modifier to its critical bonus damage.
Power Attack -2/+4 You can subtract from your attack roll to add to your damage.
Superstitious (Kellid) +1 on saving throws against arcane spells
Terrains: Forest (+2 bonus) (Ex) +2 to rolls vs Forest.
Track +3 +3 to survival checks to track.
Wild Empathy +9 (Ex) Improve the attitude of an animal, as if using Diplomacy.