Nimble expansion

I weighed in on that in my review as well—armor still bugs me a bit but I like the homebrew variable damage reduction fix I yoinked from Pirate Borg: Nimbler: Reviewing Nimble 2e, part 2
I think we largely disagree on armor.

And my players found plenty of options and unique things in their classes and subclasses.

We agree on Assess, to a point. I think your analysis is more number heavy than I feel, though. I like the RP and other things Assess can offer in a combat with an unknown adversary.

I both love and hate grids. I prefer areas, but have not implemented them in games yet.
 

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From most of the takes that I've heard is that he's ruining the game with the new armor system. I hope I get the original rules and not a clunky mess when my KS ships.
 

From most of the takes that I've heard is that he's ruining the game with the new armor system. I hope I get the original rules and not a clunky mess when my KS ship
There have been streams about the development of new features for the system where he designs and asks for feedback live. Will it end up being better? Everything I have seen so far has been good.

I am on the fence about armor as I'm actually running the game now. It's something you need to be aware of and account for as a player. And as a GM I can wreck a tankish character by my choices. Not sure how it will end up, but my group is having fun, so ... so far, so good.
 



Are we talking about the flat -5/-10 change? I wasn’t a fan of it either, kinda put me off of the game all together. If I ever run it now, I’d probably use the alternate half damage for medium armor and half damage with disadvantage on heavy armor.
 


I just read a few hundred comments on the discord.... Those that have tried the new armor rules in play like it by a large margin. Some don't...
 

Well I haven't tried either version. I'm not keen on having a major disruption to a game after less than 2 years through an edition change that's going to muck up compatibility with prior products.
Changing how attacks and damage works is a big deal, and it really makes me question Evan's design choices if he's willing to change it so soon after the game came out.
If I knew this stuff was going to happen, I'd have not backed it. (Same with DC20 - that guy has no idea what he's doing.)
 

Well I haven't tried either version. I'm not keen on having a major disruption to a game after less than 2 years through an edition change that's going to muck up compatibility with prior products.
Changing how attacks and damage works is a big deal, and it really makes me question Evan's design choices if he's willing to change it so soon after the game came out.
If I knew this stuff was going to happen, I'd have not backed it. (Same with DC20 - that guy has no idea what he's doing.)
Dc20 has completely gone off the rails. I regret that for sure.

The only change is to armor, not the basic ideas of attacks. But to each their own.
In his defense, monster armor was the number one complaint, and I live he's willing to make changes based on player feedback.
 

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