Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Scribe" data-source="post: 8445722" data-attributes="member: 6807152"><p>OK, so they can do that with their Standard Array, but the ASI doesnt go there, it is determined by their race.</p><p></p><p></p><p></p><p>Correct, those races would all share a +2 in a stat, and any remaining differences are down to the 2 or 3 special rules that those races have.</p><p></p><p>Culture and anything else beyond those special rules, can no longer be assumed to be relevant as far as the race is concerned.</p><p></p><p>All of those races are dexterous or agile in some capacity and its reflected with a +1 bonus <em>in addition to any rule differences</em> between those races...</p><p></p><p></p><p></p><p>This is a great point. I certainly do not believe 30+ PC race options is improving anything, and in a system without negative modifiers, caps and an upper limit of 20 on a stat, having this many different races but only +2/+1 or +1/+1/+1 to reflect the differences is insufficient.</p><p></p><p>Adding back in negative modifiers, different limits on min and max values, and allowing for higher than 20 would be a considerable improvement.</p><p></p><p></p><p></p><p>I dont take Lyxen's hardline stance on power gaming, or optimization. I do know, that the game does not require a 16 or higher in your primary stat for your class, and a Fighter with a starting Str of 15 will function within (actually above) the tolerances expected based on Wizards own encounter building rules.</p><p></p><p>There is nothing wrong with an optimized Elf, being a better Rogue, than an optimized Orc, or whatever.</p></blockquote><p></p>
[QUOTE="Scribe, post: 8445722, member: 6807152"] OK, so they can do that with their Standard Array, but the ASI doesnt go there, it is determined by their race. Correct, those races would all share a +2 in a stat, and any remaining differences are down to the 2 or 3 special rules that those races have. Culture and anything else beyond those special rules, can no longer be assumed to be relevant as far as the race is concerned. All of those races are dexterous or agile in some capacity and its reflected with a +1 bonus [I]in addition to any rule differences[/I] between those races... This is a great point. I certainly do not believe 30+ PC race options is improving anything, and in a system without negative modifiers, caps and an upper limit of 20 on a stat, having this many different races but only +2/+1 or +1/+1/+1 to reflect the differences is insufficient. Adding back in negative modifiers, different limits on min and max values, and allowing for higher than 20 would be a considerable improvement. I dont take Lyxen's hardline stance on power gaming, or optimization. I do know, that the game does not require a 16 or higher in your primary stat for your class, and a Fighter with a starting Str of 15 will function within (actually above) the tolerances expected based on Wizards own encounter building rules. There is nothing wrong with an optimized Elf, being a better Rogue, than an optimized Orc, or whatever. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
No More "Humans in Funny Hats": Racial Mechanics Should Determine Racial Cultures
Top