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No PC spell casters but NPCs magical?
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<blockquote data-quote="Terwox" data-source="post: 969519" data-attributes="member: 1044"><p>You could do the low-magic fix that only allows spellcasters to level up 1:1 with another class. So instead of having PCs that were casting at high levels, you would instead have wizard10/rogue10. Or whatever.</p><p></p><p>Or you could try playing with the magic system -- using the magic systems from elements of magic (haven't read it, but it sounds like a shift,) arcana unearthed when it comes out, one of the above-mentioned systems, or the system from mage.</p><p></p><p>but, you could also just work it along d&d terms, give every caster the signature spell feat for free (or basically, have every effect be customized.) Never actually say the name of a spell, unless someone makes a spellcraft check, and then just pass them a note with the spell on it. (Well, this would get tedious in combat if there's tons of spellcasting, but, if that's not the focus...)</p><p></p><p>another thing you could do is use the magic from call of cthulhu. that'd work. no memorization, all casting comes from ability drain. but, you could use the suggestion in there -- between games, never call a spell the same thing, and never describe it the same way.</p><p></p><p>you could rename all the spells, have different wizards (or fey) create them. you can leave the mechanics the same, or virtually the same, and have very different spells. yes, people will realize what's going on if you make them too similar, and everyone will realize that the summoned screaming ballista bolt that turned a corner that just did 3d4+3 came from a 5th level wizard casting magic missile, but, it's something. i dunno. you could have identify summon up a specific homunculus that knows the lore of all the items on the world, but requires a drop of blood for the knowledge, after the 5 hour ritual. you know, that sort of thing.</p><p></p><p>you may be broke, but you could also at least flip through those sections while you're at a bookstore, and maybe get some quick ideas. g'luck, sounds like fun! i've played games of discovery and all that, but it was changeling, so, yeah. actually the magic system from changeling would work really well too! but, well, I'll shutup now. g'luck!</p></blockquote><p></p>
[QUOTE="Terwox, post: 969519, member: 1044"] You could do the low-magic fix that only allows spellcasters to level up 1:1 with another class. So instead of having PCs that were casting at high levels, you would instead have wizard10/rogue10. Or whatever. Or you could try playing with the magic system -- using the magic systems from elements of magic (haven't read it, but it sounds like a shift,) arcana unearthed when it comes out, one of the above-mentioned systems, or the system from mage. but, you could also just work it along d&d terms, give every caster the signature spell feat for free (or basically, have every effect be customized.) Never actually say the name of a spell, unless someone makes a spellcraft check, and then just pass them a note with the spell on it. (Well, this would get tedious in combat if there's tons of spellcasting, but, if that's not the focus...) another thing you could do is use the magic from call of cthulhu. that'd work. no memorization, all casting comes from ability drain. but, you could use the suggestion in there -- between games, never call a spell the same thing, and never describe it the same way. you could rename all the spells, have different wizards (or fey) create them. you can leave the mechanics the same, or virtually the same, and have very different spells. yes, people will realize what's going on if you make them too similar, and everyone will realize that the summoned screaming ballista bolt that turned a corner that just did 3d4+3 came from a 5th level wizard casting magic missile, but, it's something. i dunno. you could have identify summon up a specific homunculus that knows the lore of all the items on the world, but requires a drop of blood for the knowledge, after the 5 hour ritual. you know, that sort of thing. you may be broke, but you could also at least flip through those sections while you're at a bookstore, and maybe get some quick ideas. g'luck, sounds like fun! i've played games of discovery and all that, but it was changeling, so, yeah. actually the magic system from changeling would work really well too! but, well, I'll shutup now. g'luck! [/QUOTE]
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