eriktheguy
First Post
Death saves are boring and take time in combat, and usually nothing comes of them. Several house rules have been suggested, but I don't think its worth wasting time on.
I think it's a legacy mechanic. To us, it seems strange not to have it, but to a newcomer it would probably look frivolous.
I am going to just ignore bleeding and dying. Players below 0 HP are down. They don't do anything until they are healed or the fight ends. Monsters can still attack them, but you don't have to keep stopping at their turn.
Has anyone tried anything like this and how did it go?
I think it's a legacy mechanic. To us, it seems strange not to have it, but to a newcomer it would probably look frivolous.
I am going to just ignore bleeding and dying. Players below 0 HP are down. They don't do anything until they are healed or the fight ends. Monsters can still attack them, but you don't have to keep stopping at their turn.
Has anyone tried anything like this and how did it go?