Shin Okada
Explorer
The current adventure we are playing will bring PCs to Positive Energy Plane sooner or later.
Positive Energy Plane + Steadfast Determination + enough Fort Save mod (19+) = Infinite number of Temporary HPs?
From SRD,
Assume a PC has relatively high Fort Save modifier (19+) and Steadfast Determination feat (PHB 2). He will not auto fail in natural 1 on fort saves. So, in a major positive-dominant plane, he will never be blinded nor explode.
So, does that mean he will continue to gain 5 additional temporary hit points per round, without no upper limit?
5 temp HPs per 6 seconds. That means 50 temp HPs per minutes or 3,000 temp HPs per hour.
The module says to roll random encounter once per 12 hours. During that "rest" time, he can gain 36,000 temporary HPs.
I am afraid of that at least 2 PCs of our current campaign can qualify for this....
Positive Energy Plane + Steadfast Determination + enough Fort Save mod (19+) = Infinite number of Temporary HPs?
From SRD,
Major positive-dominant planes go even further. A creature on a major positive-dominant plane must make a DC 15 Fortitude save to avoid being blinded for 10 rounds by the brilliance of the surroundings. Simply being on the plane grants fast healing 5 as an extraordinary ability. In addition, those at full hit points gain 5 additional temporary hit points per round. These temporary hit points fade 1d20 rounds after the creature leaves the major positive- dominant plane. However, a creature must make a DC 20 Fortitude save each round that its temporary hit points exceed its normal hit point total. Failing the saving throw results in the creature exploding in a riot of energy, killing it.
Assume a PC has relatively high Fort Save modifier (19+) and Steadfast Determination feat (PHB 2). He will not auto fail in natural 1 on fort saves. So, in a major positive-dominant plane, he will never be blinded nor explode.
So, does that mean he will continue to gain 5 additional temporary hit points per round, without no upper limit?
5 temp HPs per 6 seconds. That means 50 temp HPs per minutes or 3,000 temp HPs per hour.
The module says to roll random encounter once per 12 hours. During that "rest" time, he can gain 36,000 temporary HPs.

I am afraid of that at least 2 PCs of our current campaign can qualify for this....