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[Non-d20] What would make you want to play this Victorian-era game?
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<blockquote data-quote="Wombat" data-source="post: 2430411" data-attributes="member: 8447"><p>I remember running <em>Castle Falkenstein</em> (set in Real Europe rather than the Other Europe of the game, for a variety of reasons) and having a blast with it, though we ran into a problem -- we had a difficult time justifying a more-or-less realistic (read: looks like the times the game is set in) Victorian-era world where you had to contend with <em>both</em> the inclusion of Magic and Super-Steam-Tech. In the end, we opted to drop magic altogether and simply accept the steampunk aspects, as this altered the world less, especially its backstory.</p><p></p><p>The notion of limiting all characters to being magicians is rather sad -- I have two players who would never play in the game simply due to that aspect. Essentially both of them loath playing character who is a spellcaster of any sort. Heck, even in <em>Ars Magica</em> they downplay their magi or come up with rules for "super companions" to take the place of their magi, due to an extreme dislike of playing wizards. </p><p></p><p>In the end, I would be interested to see where you place magic in the social hierarchy of the day as well -- are there professional wizards, and if so is magic seen as a Trade, a Profession, or a Career? </p><p></p><p>There seems to be a lot of interest in Victorian era games of late, which I find intriguing. I think the company that busts out the best one will have a lot of potential here. In many ways, I think <em>Castle Falkenstein</em> just showed up a few years too early...</p></blockquote><p></p>
[QUOTE="Wombat, post: 2430411, member: 8447"] I remember running [I]Castle Falkenstein[/I] (set in Real Europe rather than the Other Europe of the game, for a variety of reasons) and having a blast with it, though we ran into a problem -- we had a difficult time justifying a more-or-less realistic (read: looks like the times the game is set in) Victorian-era world where you had to contend with [I]both[/I] the inclusion of Magic and Super-Steam-Tech. In the end, we opted to drop magic altogether and simply accept the steampunk aspects, as this altered the world less, especially its backstory. The notion of limiting all characters to being magicians is rather sad -- I have two players who would never play in the game simply due to that aspect. Essentially both of them loath playing character who is a spellcaster of any sort. Heck, even in [I]Ars Magica[/I] they downplay their magi or come up with rules for "super companions" to take the place of their magi, due to an extreme dislike of playing wizards. In the end, I would be interested to see where you place magic in the social hierarchy of the day as well -- are there professional wizards, and if so is magic seen as a Trade, a Profession, or a Career? There seems to be a lot of interest in Victorian era games of late, which I find intriguing. I think the company that busts out the best one will have a lot of potential here. In many ways, I think [I]Castle Falkenstein[/I] just showed up a few years too early... [/QUOTE]
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[Non-d20] What would make you want to play this Victorian-era game?
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