Wik
First Post
I have an idea for some house rule variants for 4e, and I was wondering if others have already done this before I try to tackle the math. Here's my basic idea:
* Get rid of the "half level bonus on skill checks, attack rolls, and defences" rule.
* Keep the "improve your ability scores every 4th level" rule
* Keep normal monster and PC hit point and damage values
* Lose all feats that grant an attack or defence bonus, but keep powers that do likewise.
* No magical item bonuses to attack or defences... but possibly keep the damage bonus (or maybe not).
* Rewrite monster defence values to fit this scale (see below).
Okay, so a few touches I'd add to this, as well. First, there would be six "tiers": Low Heroic, High Heroic, Low Paragon, High Paragon, Low Epic, and High Epic, with monster defence values based on which "tier" they were at (so I could ad-lib a monster's defences based on his role and level rather quickly).
My question is, roughly what should those values be? How would we look at scaling attack bonuses?
The reason I like this idea is because I think the "half level" rule is silly, since it applies to both monsters and PCs... why not just get rid of it? With it being present, it means there is a relatively narrow range of monsters the PCs are capable of fighting (let's say level +/- 5?) at any one time. 10th level PCs against a bunch of goblins just mean the fight is going to take forever with no threat to the PCs, while 1st level PCs against a 10th level monster is impossible (the monster will always hit, and the PCs will always miss).
I guess I'd just like to see an even flatter scale to PC progression in relation to monster strength, and was wondering how to figure out monster defence values.
So, to repeat my question: What should the defence values of monsters be in such a setting? Should they remain at the same number, or should they slightly scale up (as higher level PCs will accrue higher attack bonuses just from increasing ability scores and benefits from companions)?
* Get rid of the "half level bonus on skill checks, attack rolls, and defences" rule.
* Keep the "improve your ability scores every 4th level" rule
* Keep normal monster and PC hit point and damage values
* Lose all feats that grant an attack or defence bonus, but keep powers that do likewise.
* No magical item bonuses to attack or defences... but possibly keep the damage bonus (or maybe not).
* Rewrite monster defence values to fit this scale (see below).
Okay, so a few touches I'd add to this, as well. First, there would be six "tiers": Low Heroic, High Heroic, Low Paragon, High Paragon, Low Epic, and High Epic, with monster defence values based on which "tier" they were at (so I could ad-lib a monster's defences based on his role and level rather quickly).
My question is, roughly what should those values be? How would we look at scaling attack bonuses?
The reason I like this idea is because I think the "half level" rule is silly, since it applies to both monsters and PCs... why not just get rid of it? With it being present, it means there is a relatively narrow range of monsters the PCs are capable of fighting (let's say level +/- 5?) at any one time. 10th level PCs against a bunch of goblins just mean the fight is going to take forever with no threat to the PCs, while 1st level PCs against a 10th level monster is impossible (the monster will always hit, and the PCs will always miss).
I guess I'd just like to see an even flatter scale to PC progression in relation to monster strength, and was wondering how to figure out monster defence values.
So, to repeat my question: What should the defence values of monsters be in such a setting? Should they remain at the same number, or should they slightly scale up (as higher level PCs will accrue higher attack bonuses just from increasing ability scores and benefits from companions)?