Not all Healing Surges

Zocker

First Post
Hi,

when you want that the Player dont get all HS all the Time:

Ideas

0 HS
1 HS
2 HS
25% HS
50% HS
75% HS
100% HS

Start at 100%

every of the following Conditions lower the Nummer of HS that the Character gets from the Rest:

- not eating enough, bad food, unknown food
- not trinking enough
- tiering deed, traveld
- sleeping not in bed
- not secure area/companions
- fightet this day
- CON of 7 or lower
- head,cold,rain whitout protection
- ill/poisend
- wounded this day whitout healing 2 down/healing only 1 down
- GM bad mood

for ever of the following conditions the Character get more HS

- endurence test 15
- at home
- not alone
- healing Potion
- Animal/Ghost/good friend watches
- praying ?
- good place Nature Skill 20
-

Rainer
 

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Seems like a way to hamstring the party for no reason to me.

The whole point of the healing surge mechanic as I see it is to make any day a viable adventuring day for the party. If they only have 2 healing surges, they'll just wait until they're more fully healed, or else they'll die a lot.
 

Seems like too much work for too little fun.

If you want to, once in a while, impart a sense of danger by taking away all healing surges, you can do that (escape from prison scenario, etc). But doing it just to do it seems to have no point.
 

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