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<blockquote data-quote="Desdichado" data-source="post: 254613" data-attributes="member: 2205"><p>While tinkering around with campaign ideas (a side effect of the WotC contest, I suppose) I was struck by the thought that many of the core classes really look more like prestige classes with roleplaying requirements that you just happen to be able to take at first level.</p><p></p><p>I decided to see what I could do with this idea, strengthen it, and make some "core" classes only belong to specific organizations. This is what I came up with:</p><p></p><p>True core classes include fighter, rogue, sorceror, barbarian (I actually removed the cultural background that goes along with this: as written it's a pseudo-prestige class itself) bard, OA shaman, Ken Hood's Bushfighter and possibly monk (I might want more than one order of these, actually, although it makes a good pseudo-prestige class as written.)</p><p></p><p>As pseudo-prestige classes, that you can only take if you are a member of a specific organization (presumably one that trains you as a child or young adult) I include paladin (a secular order of crusaders and law-keepers), samurai (a rival organization similar to paladins), rangers (another rival organization who's efforts are more concentrated in rural areas and other areas that need "crusading" to bring them up to speed), clerics (militant holy warriors), druids (the more mystical branch of the ranger's organization) and wizards (who all must train at a single Academy.</p><p></p><p>Thinking this way really made my campaign take on a life of it's own. I never really realized that built-in assumptions that I had in relation to some of the classes, and divorcing myself from them, I could really see them as something else. That's why I added the OA Shaman (a more generic divine caster than the cleric or druid) the samurai (an organization to rival the paladins) and the bushfighter (a more generic woodsman.)</p></blockquote><p></p>
[QUOTE="Desdichado, post: 254613, member: 2205"] While tinkering around with campaign ideas (a side effect of the WotC contest, I suppose) I was struck by the thought that many of the core classes really look more like prestige classes with roleplaying requirements that you just happen to be able to take at first level. I decided to see what I could do with this idea, strengthen it, and make some "core" classes only belong to specific organizations. This is what I came up with: True core classes include fighter, rogue, sorceror, barbarian (I actually removed the cultural background that goes along with this: as written it's a pseudo-prestige class itself) bard, OA shaman, Ken Hood's Bushfighter and possibly monk (I might want more than one order of these, actually, although it makes a good pseudo-prestige class as written.) As pseudo-prestige classes, that you can only take if you are a member of a specific organization (presumably one that trains you as a child or young adult) I include paladin (a secular order of crusaders and law-keepers), samurai (a rival organization similar to paladins), rangers (another rival organization who's efforts are more concentrated in rural areas and other areas that need "crusading" to bring them up to speed), clerics (militant holy warriors), druids (the more mystical branch of the ranger's organization) and wizards (who all must train at a single Academy. Thinking this way really made my campaign take on a life of it's own. I never really realized that built-in assumptions that I had in relation to some of the classes, and divorcing myself from them, I could really see them as something else. That's why I added the OA Shaman (a more generic divine caster than the cleric or druid) the samurai (an organization to rival the paladins) and the bushfighter (a more generic woodsman.) [/QUOTE]
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