npc classes? psionic and other 3rd party

QuaziquestGM

First Post
Like many of you, I occasionally spend more than I should at the pdf store when things are on sale. Sometimes I forget the titles but vaguely remember the content, and I have to go though my downloads to find the right one. Which brings me to tonight.

I was trying to remember the details of a Psionic Npc class. I finally found one, but I'm not sure if it was the only one that I saw.

While people are making up PC classes every day, few bother with NPC classes, and I find that unfortunate for us GMs as I find them very useful. So let's make a list of available NPC classes and their sources.

DMG:
Aristocrat
Adept
Commoner
Expert
Warrior

Eberron:
Magewright (standard)
MageWright (Psioni suggested rather than spelt out, like the psioic artificer suggestion)

Sands of Fire: (This may be incorrect, it is in the same universe as Cliffport)
Dry Land: Empires of the Dragon Sands (Mystic Eye Games)
Slave (NPC or PC depending on how unlucky the pcs are, P 102)

Everquest d20:
Militiamen (Warrior re-write)

Untapped Potential: New Horizons in Psionics:
Augur (maybe the one I was looking for?)

D20 Modern:
the 6 flavors of Ordinaries
-Strong ordinary
-Fast ordiary
-Tough ordinary
-Devoted ordinary
-Smart ordinary
-charismatic ordinary

Pulp (can't remember exact title)
Mook (or something like that)

Any corrections or others to add?
 
Last edited:

log in or register to remove this ad

Are you interested in non-WotC books too? There is "Cultist" NPC class in Green Ronin's Terror in Freeport adventure (2nd of the Freeport trilogy) .
 


This is a good list. These are mostly home-brew but it's a pretty good list. The Villain classes in particular are a great play-aid.
 


Athas.org had the psychic adept.

Psychic Adept

Abilities: Charisma determines how powerful a power a Psychic Adept can manifest and how hard those powers are to resist.
Alignment: Any.
Hit Dice: d4.
Class Features
All of the following are class features of the Psychic Adept NPC class.
Weapon and Armor Proficiency: Psychic Adepts are skilled with all simple weapons. Psychic Adepts are not proficient with any type of armor or shields.

Power Points/Day: A Psychic Adept’s ability to manifest powers is limited by the power points he has available. His base daily allotment of power points is given on the table below. In addition, he receives bonus power points per day if he has a high Charisma score (see Table 2-1: Ability Modifiers and Bonus Power Points, on page 18 of the Expanded Psionics Handbook). His race may also provide bonus power points per day, as may certain feats and items.

Powers Known: A Psychic Adept begins play knowing one power of your choice, and the rest of his powers known is given on the table below.
Choose the powers known from the psion/wilder list, the psychic warrior list, and the discipline lists. A Psychic Adept can manifest any power that has a power point cost equal to or lower than his manifester level.

The total number of powers a Psychic Adept can manifest in a day is limited only by his daily power points.

A Psychic Adept simply knows his powers; they are ingrained in his mind. He does not need to prepare them (in the way that some spellcasters prepare their spells), though he must get a good night’s sleep each day to regain all his spent power points.

The Difficulty Class for saving throws against Psychic Adept powers is 10 + the power’s level + the Psychic Adept’s Charisma modifier.

Maximum Power Level Known: A Psychic Adept begins play with the ability to learn 1st-level powers. As he attains higher levels, he may gain the ability to master more complex powers.

To learn or manifest a power, a Psychic Adept must have a Charisma score of at least 10 + the power’s level.

Code:
Level  	BAB 	Fort	Ref	Will	PP/day	Powers Known	Maximum Power Level Known
1st 	+0	+0	+0	+2	1	1		1st
2nd	+1	+0	+0	+3	2	1		1st
3rd	+1	+1	+1	+3	3	2		1st
4th	+2	+1	+1	+4	4	3		2nd
5th	+2	+1	+1	+4	5	3		2nd
6th	+3	+2	+2	+5	6	4		2nd
7th	+3	+2	+2	+5	7	5		3rd
8th	+4	+2	+2	+6	8	5		3rd
9th	+4	+3	+3	+6	10	6		3rd
10th	+5	+3	+3	+7	12	7		4th
11th	+5	+3	+3	+7	15	7		4th
12th	+6/+1 	+4	+4	+8	18	8		4th
13th	+6/+2	+4	+4	+8	21	9		5th
14th	+7/+1	+4	+4	+9	24	9		5th
15th	+7/+2	+5	+5	+9	28	10		5th
16th	+8/+3	+5	+5	+10	32	11		6th
17th	+8/+3	+5	+5	+10	36	11		6th
18th	+9/+4	+6	+6	+11	40	12		6th
19th	+9/+4	+6	+6	+11	45	13		6th
20th 	+10/+5	+6	+6	+12	50	13		6th

Class Skills: The Psychic Adept’s class skills (and the key ability for each skill) are Autohypnosis (Wis), Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (Psionics) (Int), Profession (Wis), and Psicraft (Int).

Skill Points at 1st Level: (4 + Int modifier) x4.
Skill Points at Each Additional Level: 4 + Int modifier.
 

Pets & Sidekicks

Remove ads

Top