NWN - Interior doors leading outside (but rooms seen)?

Broken Fang

First Post
Those of you creating your own modules can you answer this? I have an Inn and when leaving to the outside it looks like you are going into another room. Can you fix this?
 

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Put your door transitions on the outer edge of your area. You may have to resize the area so that it fits to the internal dimensions of your building space.
 


Broken Fang said:
So if your inn is not on the edge of your outside map it can't be done? The inn is 2x2 and the door is on the outside edge.

I'm not sure what you're asking (the "outside map" threw me). What I meant was, you take the area for your inn interior (let's say that the inside of the inn is going to be, oh, 2 tiles long and 4 tiles wide (this more or less matches the proportions of the building exterior, although it's impossible to have the interior and exterior scales match exactly... the interior will always be bigger than the exterior). The default "inn" in the rural tileset has a front door and a back door, so let's plan on having two exits across from each other.

To make your interior, create a new area with dimensions 2(high) by 4 (wide). Fill the space with one big room (or whatever you want... I leave the two right-most tiles for stairway transitions). Now the building interior completely fills the black space you have for your area. When you put in the two exits (or whatever exits you want), the doorway transitions will not create that extra room you keep getting.

This works for larger buildings as well. Say you want to create a four room structure that is 8 tiles by 8 tiles. Just make the area the exact size of the building, and fill the black space completely.

This doesn't work as well with odd-sized buildings, but you can work around that as well.

Hope I've explained it clearly enough. I'm working on a module with this exact situation right now; it took some work to get things the way I wanted them.
 


It still didn't work...do I have to change the arrow facing of the door so it is facing out of the building? If so how do you do that...it doesn't seem to work when right-clicking...like other placeable objects.
 

1. Start with a small outdoor setting, say the "rural" tileset.
2. Paint an inn.
3. Paint two doors on the inn. Call them "InnFrontDoor" and "InnBackDoor" (note that this is the tag... that's what the computer uses as a reference).
4. Create a new area, 2x4, with the "City interior" tileset.
5. There will already be something in the middle of your new area. Paint it all black using the Terrain/Wall feature in the Paint Terrain menu. Then paint in an inn in the 2x4 space using the Terrain/Inn feature.
6. Paint in two doorways and place doors (ideally they should match the ones you painted outside, but it really doesn't matter) in the doorways.
7. Name the doors "InnInteriorFront" and "InnInteriorBack". You'll see why it's important for all doors to have different names.
8. Right click on the InnInteriorFront door. Click "Properties," then the "Area Transition" tab.
9. Click the "Setup Area Transition" button. Your target area is the one you set up outside (Area001 if you didn't change its name). Once you choose that area the options for the two outside doors should appear in the white area below.
10. Choose "InnFrontDoor" and make the transition two way.
11. Repeat the steps for the back doors.

That should give you working transitions between the inside of the inn and the outside. Sorry if any of this was already known to you; from your questions I couldn't think of any way to make it clear except for a complete walk through.

LB

Edit: PS the arrow coming out the door has nothing to do with transitions. It just shows where people appear when they use the door.
 
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Thanks LB...I knew that stuff already. I guess what I'm asking is this: my transitions work but when viewing them from game play it looks like you are going into another room...when you should be going outside. I think it might be a problem with how it replays the edges of your area border. I'm not sure if that explains it any better...maybe someone else can. Thanks for the help.
 

Is it the loading screen you have trouble with per chance? If so you can set the loading screen in area Properties/Advanced.
 

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