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Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
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<blockquote data-quote="drexes" data-source="post: 2928900" data-attributes="member: 24176"><p>I must confess before I start to not fully understanding the question. How does a race evolve? But here's my answer:</p><p></p><p>What I wrote is a snapshot. It's the beginning of the tale or the starting line. I don't want to write thier story, the story being written is one of the reasons I dislike many published settings. For the game world, I wanted to setup the framework and leave enough open to allow the players and DM to fill in the gaps. How are they different from thier inspirations? In some cases, they are very different, in others not so much. When creating this I could have gone quite a bit further away from true celtic culture than I did, but one of the main problems with campaign settings in general is a lack of culture. I don't mean races that don't get along or think differently, though that's part of it. I mean the reasons why they are the way they are. I think most worlds are so vanilla because these questions are difficult to answer when trying to invent the answers from nothing, and would be even tougher to play, given that they would have no real foundation for players. So then most settings don't try. I wanted to try, but I saw the problem and decided that there was a great wealth of information to be used as foundation already available to everyone, and I stole it. How will the fianna evolve? That's going to have to be determined by what happens to them. Do the Fey try to forcibly convert them or are they attacked by mass numbers of marauding Gryndar? If I knew all the answers what would be the fun of writing and playing in the world?</p><p></p><p>I could provide more specific answers to how are the cultures different, but I'm lazy and long-winded. As to the Tuatha De Danaan being the inspiration behind tolkiens elves, I would put this to you. If they are tolkiens elves, then what would a culture be like that scratched its life out of the earth one day at a time enjoying the simplest pleasures of the world while worshipping tolkien's elves? How would they evolve? I hope you can't answer, because I want a living world as opposed to one where events are already set.</p><p></p><p>I hope this answered your questions, but I doubt it did. You probably weren't after some wierd philosophical game design diatribe, which means I am totally off the mark.</p><p></p><p>Drexes</p></blockquote><p></p>
[QUOTE="drexes, post: 2928900, member: 24176"] I must confess before I start to not fully understanding the question. How does a race evolve? But here's my answer: What I wrote is a snapshot. It's the beginning of the tale or the starting line. I don't want to write thier story, the story being written is one of the reasons I dislike many published settings. For the game world, I wanted to setup the framework and leave enough open to allow the players and DM to fill in the gaps. How are they different from thier inspirations? In some cases, they are very different, in others not so much. When creating this I could have gone quite a bit further away from true celtic culture than I did, but one of the main problems with campaign settings in general is a lack of culture. I don't mean races that don't get along or think differently, though that's part of it. I mean the reasons why they are the way they are. I think most worlds are so vanilla because these questions are difficult to answer when trying to invent the answers from nothing, and would be even tougher to play, given that they would have no real foundation for players. So then most settings don't try. I wanted to try, but I saw the problem and decided that there was a great wealth of information to be used as foundation already available to everyone, and I stole it. How will the fianna evolve? That's going to have to be determined by what happens to them. Do the Fey try to forcibly convert them or are they attacked by mass numbers of marauding Gryndar? If I knew all the answers what would be the fun of writing and playing in the world? I could provide more specific answers to how are the cultures different, but I'm lazy and long-winded. As to the Tuatha De Danaan being the inspiration behind tolkiens elves, I would put this to you. If they are tolkiens elves, then what would a culture be like that scratched its life out of the earth one day at a time enjoying the simplest pleasures of the world while worshipping tolkien's elves? How would they evolve? I hope you can't answer, because I want a living world as opposed to one where events are already set. I hope this answered your questions, but I doubt it did. You probably weren't after some wierd philosophical game design diatribe, which means I am totally off the mark. Drexes [/QUOTE]
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Obsydia's Races Overview + Dweller, Fey, Fianna Updated (7/13/2006)
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