Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Of Sound Mind
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeBlank" data-source="post: 356330" data-attributes="member: 1806"><p>PC, I have recently purchased OSM with the intent of DMing it. I must say, I got my money's worth just reading the thing. Well written, and a good flow. </p><p></p><p>Now that I have buttered you up, a couple questions. My group uses no psionics, and as far as I know none of us even have the Psionics Handbook. I have studied the SRD section on psionics, and think I have a good enough grasp to use the powers included in OSM. I probably would not use any psionic combat at all. My group is experienced with previous editions, and will probably pick up that they are dealing with psionics pretty quickly. Still, I have not decided whether to handle it this way or just go the easy route and use magic. </p><p></p><p>One plus to going the psionics route is that the adventure gives me a way to introduce psionics to the campaign. Not to spoil it for anyone, but if the PCs manage to destroy the source of the problem, I may say that the result is that everyone in the area is affected by this, and is now predisposed to psionics. So any PC who now wants to multi-class into a psionic can, and any new PC could simply come for Bellhold or have been visiting at the time and have developed psionics.</p><p></p><p>I guess my questions are:</p><p></p><p>1. Do you think there is enough meat in the module and the SRD to run the psionic powers effectively, without me having to buy the Handbook?</p><p></p><p>2. What do you think of the idea of using the probable event at the end of OSM to predispose everyone in the area to psionics?</p><p></p><p>3. I am scaling the adventure for a group of 4-5 PCs, all 4th or 5th level. I am replacing the goblins with Ice Ogres (which are just ogres with the cold subtype and few minor abilities thrown in). Does this seem appropriate? I may have to use some form of reduce towards the end so an ogre will fit in the small area required (trying to be vague).</p><p></p><p>One last note that is pretty cool, I think. We game almost exclusively online, although our group started out in person. Some of us have moved, and we can get together more frequently using OpenRPG and the like. Because we won't all be in the same room, they won't even know that I am using a module, much less that it is OSM: A Psionic Fantasy Adventure. They don't read these boards or anything else to recognize the adventure, so they probably won't even know it was a module until I tell them afterwards (and give credit where credit is due).</p><p></p><p>Many thanks.</p></blockquote><p></p>
[QUOTE="JoeBlank, post: 356330, member: 1806"] PC, I have recently purchased OSM with the intent of DMing it. I must say, I got my money's worth just reading the thing. Well written, and a good flow. Now that I have buttered you up, a couple questions. My group uses no psionics, and as far as I know none of us even have the Psionics Handbook. I have studied the SRD section on psionics, and think I have a good enough grasp to use the powers included in OSM. I probably would not use any psionic combat at all. My group is experienced with previous editions, and will probably pick up that they are dealing with psionics pretty quickly. Still, I have not decided whether to handle it this way or just go the easy route and use magic. One plus to going the psionics route is that the adventure gives me a way to introduce psionics to the campaign. Not to spoil it for anyone, but if the PCs manage to destroy the source of the problem, I may say that the result is that everyone in the area is affected by this, and is now predisposed to psionics. So any PC who now wants to multi-class into a psionic can, and any new PC could simply come for Bellhold or have been visiting at the time and have developed psionics. I guess my questions are: 1. Do you think there is enough meat in the module and the SRD to run the psionic powers effectively, without me having to buy the Handbook? 2. What do you think of the idea of using the probable event at the end of OSM to predispose everyone in the area to psionics? 3. I am scaling the adventure for a group of 4-5 PCs, all 4th or 5th level. I am replacing the goblins with Ice Ogres (which are just ogres with the cold subtype and few minor abilities thrown in). Does this seem appropriate? I may have to use some form of reduce towards the end so an ogre will fit in the small area required (trying to be vague). One last note that is pretty cool, I think. We game almost exclusively online, although our group started out in person. Some of us have moved, and we can get together more frequently using OpenRPG and the like. Because we won't all be in the same room, they won't even know that I am using a module, much less that it is OSM: A Psionic Fantasy Adventure. They don't read these boards or anything else to recognize the adventure, so they probably won't even know it was a module until I tell them afterwards (and give credit where credit is due). Many thanks. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Of Sound Mind
Top