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<blockquote data-quote="Piratecat" data-source="post: 356401" data-attributes="member: 2"><p><u>SPOILERS!!!</u></p><p></p><p></p><p><strong>> 1. Do you think there is enough meat in the module and the SRD to run the psionic powers effectively, without me having to buy the Handbook?</strong></p><p></p><p>I think there is. By definition, psionics will be mysterious to your group; they'll never know if you don't have every little detail exactly correct! </p><p></p><p><strong>> 2. What do you think of the idea of using the probable event at the end of OSM to predispose everyone in the area to psionics?</strong></p><p></p><p>Why, why didn't I think of explicitly saying this myself? This is brilliant, and a perfect segue to introducing psionics. Nice thinking.</p><p></p><p><strong>> 3. I am scaling the adventure for a group of 4-5 PCs, all 4th or 5th level. I am replacing the goblins with Ice Ogres (which are just ogres with the cold subtype and few minor abilities thrown in). Does this seem appropriate? I may have to use some form of reduce towards the end so an ogre will fit in the small area required (trying to be vague).</strong></p><p><strong></strong></p><p></p><p>I think it's a little too deadly for 1st level, and it scales up nicely for 4th-5th level. You might want to still have the ice ogres (the muscle) accompanied by a psionic goblin (the brains). It makes for a nice comparison, and solves your dilemma regarding the end of the adventure.</p><p></p><p>My one concern here is that the goblins rely on being sneaky. You ever see an ice ogre be sneaky? Nah, I didn't think so. As a result, a mixed force of leveled goblins and normal ice ogres (representing some sort of nefarious alliance) may end up being your best bet.</p><p></p><p>Incidentally, I think it's really cool that you've managed to find a way to game with your friends online. Will you please email me? I have something for you that may be useful.</p></blockquote><p></p>
[QUOTE="Piratecat, post: 356401, member: 2"] [u]SPOILERS!!![/u] [B]> 1. Do you think there is enough meat in the module and the SRD to run the psionic powers effectively, without me having to buy the Handbook?[/b] I think there is. By definition, psionics will be mysterious to your group; they'll never know if you don't have every little detail exactly correct! [b]> 2. What do you think of the idea of using the probable event at the end of OSM to predispose everyone in the area to psionics?[/b] Why, why didn't I think of explicitly saying this myself? This is brilliant, and a perfect segue to introducing psionics. Nice thinking. [b]> 3. I am scaling the adventure for a group of 4-5 PCs, all 4th or 5th level. I am replacing the goblins with Ice Ogres (which are just ogres with the cold subtype and few minor abilities thrown in). Does this seem appropriate? I may have to use some form of reduce towards the end so an ogre will fit in the small area required (trying to be vague). [/B] I think it's a little too deadly for 1st level, and it scales up nicely for 4th-5th level. You might want to still have the ice ogres (the muscle) accompanied by a psionic goblin (the brains). It makes for a nice comparison, and solves your dilemma regarding the end of the adventure. My one concern here is that the goblins rely on being sneaky. You ever see an ice ogre be sneaky? Nah, I didn't think so. As a result, a mixed force of leveled goblins and normal ice ogres (representing some sort of nefarious alliance) may end up being your best bet. Incidentally, I think it's really cool that you've managed to find a way to game with your friends online. Will you please email me? I have something for you that may be useful. [/QUOTE]
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