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Okay, I am thinking of getting it: Sell me On Monte's UA book, please.
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<blockquote data-quote="Varianor Abroad" data-source="post: 1207178" data-attributes="member: 12425"><p>Well, if you've got AU versions of classic D&D spells, you can always send them in to diamondthrone.com if you're interested. We might just publish them.</p><p></p><p>As to Energy Mage, I forgot totally about that. Already have Energy Mage: Lightning, so I've just saved myself a feat slot. Thanks! It was very interesting of you to point this out though because now I find myself looking at it in a different light. Playing, as opposed to DMing, does focus your attention differently. I previously was not convinced that Exotic Spell was a less than optimal choice. (I thought about taking ES: True Strike when writing the character except that it's range was a bad choice for me.) This one I'll have to give a little thought to.</p><p></p><p>The one *good* aspect of Exotic Spell from my perspective is that many "plot-breaking" spells are removed to the exotic list. If you want to take them, you pay a feat. (That and just a few like Haste and Harm are gone.) Now some will like those vanished spells, and that is where the combo 3.#/AU game comes in.</p></blockquote><p></p>
[QUOTE="Varianor Abroad, post: 1207178, member: 12425"] Well, if you've got AU versions of classic D&D spells, you can always send them in to diamondthrone.com if you're interested. We might just publish them. As to Energy Mage, I forgot totally about that. Already have Energy Mage: Lightning, so I've just saved myself a feat slot. Thanks! It was very interesting of you to point this out though because now I find myself looking at it in a different light. Playing, as opposed to DMing, does focus your attention differently. I previously was not convinced that Exotic Spell was a less than optimal choice. (I thought about taking ES: True Strike when writing the character except that it's range was a bad choice for me.) This one I'll have to give a little thought to. The one *good* aspect of Exotic Spell from my perspective is that many "plot-breaking" spells are removed to the exotic list. If you want to take them, you pay a feat. (That and just a few like Haste and Harm are gone.) Now some will like those vanished spells, and that is where the combo 3.#/AU game comes in. [/QUOTE]
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Okay, I am thinking of getting it: Sell me On Monte's UA book, please.
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