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Okay, that's it, I've had enough. Adventurers, STAND UP FOR YOURSELVES!!
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<blockquote data-quote="Steverooo" data-source="post: 944271" data-attributes="member: 9410"><p>Yeah, I've read <u>The Sinister Secret of Saltmarsh</u>. The idea presented is that "lawful PCs should jump at the chance to pay the tax". Heh! Riiiiiiight! Like THAT ever happens! Watch that Lawful alignment, now!</p><p></p><p>Yes, I've also had similar experiences... I once walked into a town at the beginning of an adventure, and was asked to describe my character as others would see him. I did, right down to the heavily-laden pack, the handaxe and longknife on his broad leather girdle, and the claws on the backs of his hands...</p><p></p><p>The next thing I know, my Elf is being harrassed by a very obnoxious Dwarf Captain, accused of being an Assassin (because only Assassins use weapons like that!), and he and some Elf girl are whispering about my PC...</p><p></p><p>So I make my read lips roll, and "see" what they're saying, and learn that it's all bad, naturally. At that point, I E-mail the GM.</p><p></p><p>I ask him if HE'S mad at me, or is he just playing the NPCs that way. I point out to him that, since coming to this town, NO ONE has spoken kindly to me, and EVERYONE that I have met has been nothing but hostile. I point out the "ridiculosity" of setting up such a situation, when we all KNOW that the town is about to need help, and the PCs are going to be called upon to "save" them. I pointed out to him that my PC was being motivated to laugh in their faces, and go about his merry way!...</p><p></p><p>Boy! You shoulda seen the back-peddling! All of a sudden, Miss L'il Elf-girl wants to talk to me... She finds out I'm a Ranger instead of an Assassin, and *POOF!* she wants to be my girlyfriend! Then the town's Mayor and Captain of the guard want to see me (and all the other adventurers in town), and ask us how to defend the place from all of the Orcs that are about to invade... Oh, and by the way, would we undertake a mission for them? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Anyway, back to Saltmarsh... You know your PCs can't sail that ship, don't you? Anyone have Profession (Sailor), at all? Probably not, huh?</p><p></p><p>Better have someone check the law, and SEE what the lawful tax on it might be... You're going to need the goodwill of the town. You're going to need a Captain, sailors, etc.... In general (Assuming they have one Rank in Profession (Sailor)), you'll have to pay the crew 1 GP/day, more for the First Mate, Captain, and any other officers, and probably more for "Hazardous Duty". If no one is willing to help you, then leave the ship (which you can't use, anyway) in lieu of treasure, and get outta there. Saltmarsh is set up as kind of a "Test of Lawfulness", as I recall. Not the best of modules, as I remember it. YMMV.</p><p></p><p>[EDIT: Well, 1 GP/day is an estimate, and maybe a bit high or low... but somewhere in that range. Anyway, 1D20+1 GP/week, according to the Profession rules!]</p></blockquote><p></p>
[QUOTE="Steverooo, post: 944271, member: 9410"] Yeah, I've read [U]The Sinister Secret of Saltmarsh[/U]. The idea presented is that "lawful PCs should jump at the chance to pay the tax". Heh! Riiiiiiight! Like THAT ever happens! Watch that Lawful alignment, now! Yes, I've also had similar experiences... I once walked into a town at the beginning of an adventure, and was asked to describe my character as others would see him. I did, right down to the heavily-laden pack, the handaxe and longknife on his broad leather girdle, and the claws on the backs of his hands... The next thing I know, my Elf is being harrassed by a very obnoxious Dwarf Captain, accused of being an Assassin (because only Assassins use weapons like that!), and he and some Elf girl are whispering about my PC... So I make my read lips roll, and "see" what they're saying, and learn that it's all bad, naturally. At that point, I E-mail the GM. I ask him if HE'S mad at me, or is he just playing the NPCs that way. I point out to him that, since coming to this town, NO ONE has spoken kindly to me, and EVERYONE that I have met has been nothing but hostile. I point out the "ridiculosity" of setting up such a situation, when we all KNOW that the town is about to need help, and the PCs are going to be called upon to "save" them. I pointed out to him that my PC was being motivated to laugh in their faces, and go about his merry way!... Boy! You shoulda seen the back-peddling! All of a sudden, Miss L'il Elf-girl wants to talk to me... She finds out I'm a Ranger instead of an Assassin, and *POOF!* she wants to be my girlyfriend! Then the town's Mayor and Captain of the guard want to see me (and all the other adventurers in town), and ask us how to defend the place from all of the Orcs that are about to invade... Oh, and by the way, would we undertake a mission for them? :D Anyway, back to Saltmarsh... You know your PCs can't sail that ship, don't you? Anyone have Profession (Sailor), at all? Probably not, huh? Better have someone check the law, and SEE what the lawful tax on it might be... You're going to need the goodwill of the town. You're going to need a Captain, sailors, etc.... In general (Assuming they have one Rank in Profession (Sailor)), you'll have to pay the crew 1 GP/day, more for the First Mate, Captain, and any other officers, and probably more for "Hazardous Duty". If no one is willing to help you, then leave the ship (which you can't use, anyway) in lieu of treasure, and get outta there. Saltmarsh is set up as kind of a "Test of Lawfulness", as I recall. Not the best of modules, as I remember it. YMMV. [EDIT: Well, 1 GP/day is an estimate, and maybe a bit high or low... but somewhere in that range. Anyway, 1D20+1 GP/week, according to the Profession rules!] [/QUOTE]
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