Old Living Eberron Character Thread

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Mellubb

First Post
Code:
[B]Name:[/B] Links
[B]Class:[/B] Fighter 2	[b]Starting Level[/b]: 2
[B]Race:[/B] Warforged
[B]Region of Origin:[/b]
[B]Size:[/B] Med
[B]Gender:[/B] Male personality
[B]Alignment:[/B] NG
[B]Action Points:[/B] 6
[B]Deity:[/B] N/A ([B]Domains:[/B] N/A)

[B]Str:[/B] 16 +3  (10p.)	[B]Level:[/B] 2		[B]XP[/B]: 2500
[B]Dex:[/B] 12 +1  (4p.) 	[B]BAB:[/B] +2		[B]HP:[/B] 25 (2d10+8)(18)
[B]Con:[/B] 18 +4  (10p.+2)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] 100
[B]Int:[/B] 13 +1  (5p.) 	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 8  -1  (2p.-2)	[B]Init:[/B] +1		[B]Spell Save:[/B]n/A
[B]Cha:[/B] 8  -1  (2p.-2)	[B]ACP:[/B] -5		[B]Spell Fail:[/B] 35%

[B]		Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+8	+0	+1	+0	+0	+0	19
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 18

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] 2/adamantine

[B]		Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+7	+3	+4	--
[B]Ref:[/B]	+1	+0	+1	--
[B]Will:[/B]	-1	+0	-1	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Reach[/B]
(MW)Spiked Chain			+6	2d4+4	19-20/x2	10ft

[B]Notes:[/B]

[B]Languages:[/B] Common

[B]Abilities:[/B] Warforged Traits

[B]Feats: [/B] Adamantine Body, Exotic Weapon Prof.(Spiked Chain), Weapon Focus Spiked Chain

[B]Skill Points:[/B] 15	[B]Max Ranks:[/B] 5/2.5
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Jump			+3	5	+3	-5
Climb 			+3	5	+3	-5
Craft(Weapon Smith)	+6	5	+1	--
		
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
(MW) Spiked Chain	325gp	10lb
Back Pack		2gp	 2lb
Signet Ring		5gp	--lb
hooded lantern		7gp	 2lb
Oil(10)			1gp	10lb
Silk Rope(50ft)		10gp	 5lb
(MW) Manacles 		50	 2lb
Good Lock		80	 1lb

[B]Total Weight:[/B]32lb	[B]Money:[/B] 420gp 0sp 0cp

[B]			Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	76	153	230	460	1150

[B]Age:[/B] 85
[B]Height:[/B] 6'6
[B]Weight:[/B] 280
[B]Eyes:[/B] 
[B]Hair:[/B] 
[B]Body:[/B] Brown and Grey

Appearance:Links is Brown across his body and grey at the joints. He has no visible scars or damage.

Personality:Links is protective by his very nature. He takes a lot of time to think before he talks
hoping to not affend anyone. He is very shy and quiet around people he does not know. He can interact with other
Warforged with out much trouble but is sometimes flustered when meeting "Fleshies" for the first time.

Background:Links was created to be a caravan gaurd for a dwarven merchant named Broxton Broadshield. He hept
Links as a personal bodygaurd. Broxton has recently retired and Links misses going out to see new people and places
so Broxton suggested he head to the Tavern to see what adventures he might find.[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> CLASS FTR HP: +14(1d10+4)(MAX at first level) (HD+CON+OTHER)
Feat: FEAT(s)Adamantine Body, Exotic Weapon Prof.(Spiked Chain)
Skills
Jump +4
Climb +4
Craft (Weapon smith) +4
Other: OTHER NOTES
L2 -> CLASS FTR HP: +11(1d10+4)(75% rounded down) (HD+CON+OTHER)
Feat: FEAT Weapon Focus(Spiked Chain)
Skills
Jump +1
Climb+1
Craft (WeaponSmith)+1
Other: OTHER NOTES
[/sblock]
 
Last edited:

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Redclaw

First Post
Corran D'Tharashk

Code:
[B]Name:[/B] Corran d'Tharashk
[B]Class:[/B] Cleric 3	[b]Starting Level[/b]: 1
[B]Race:[/B] Human
[B]Region of Origin:[/b] Shadow Marches
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 6/6
[B]Deity:[/B] Balinor ([B]Domains:[/B] Animal, Earth)

[B]Str:[/B] 10 +0 (2 p.)	[B]Level:[/B] 3	[B]XP[/B]: 4745
[B]Dex:[/B] 14 +2 (6 p.)	[B]BAB:[/B] +2		[B]HP:[/B] 16 (2d8+2)
[B]Con:[/B] 13 +1 (5 p.)	[B]Grapple:[/B] +1	[B]Craft Points:[/B] 100
[B]Int:[/B] 14 +2 (6 p.)	[B]Speed:[/B] 20'	[B]Stat Increases:[/b]
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] 13+spell level
[B]Cha:[/B] 12 +1 (4 p.)	[B]ACP:[/B] -5		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+5	+1	+2	+0	+0	+0	18
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+3	+1	--
[B]Ref:[/B]	+3	+1	+2	--
[B]Will:[/B]	+6	+3	+3	--
[B]Notes:[/B]

[B]Weapon		      Attack	      Damage	Critical	Range[/B]
MWK Crossbow, light     +5	       1d8+0	 19-20/x2       80 ft
Dagger		    +2 (+4 thrown)     1d4+0	 19-20/x2	10 ft
Morningstar             +2             1d8+0     20/x2
[B]Notes:[/B]

[B]Languages:[/B] Common, Orc, terran

[B]Abilities:[/B] Turn Undead 4/day.  Turn air creatures/rebuke earth creatures 4/day.  Locate Object 1/day (caster level 1, range 440 ft)[this is a spell-like ability]
Speak with Animals 1/day [this is a spell-like ability]

[B]Feats: [/B] Least Dragonmark of Finding (Locate Object)[1st], Point Blank Shot [human bonus], Improved Turning

[B]Spells prepared[/B] (Save DC 3 + spell level; 4/3+1/2+1): 0 - Detect Magic,Detect Magic, Light, Read Magic; 1st - Calm Animals(D), Protection from Evil, Magic Weapon, Bless; 2nd - Hold Animal (D), Bull's Strength, Lesser Restoration
[B]Domains: Animal, Earth[/B]

[B]Spell-Like/Psi-like Abilities:[/B] Locate Object 1/day (caster level 1)
Speak with Animals 1/day

[B]Skill Points:[/B] 20 (2 class +2 INT +1 human)	[B]Max Ranks:[/B] 4/2
[B]Skills		      Total	Ranks	Mod 	Misc[/B]
Profession (hunter)	+5	2	+3	--
Knowledge (nature)	+6	4	+2	--		[class skill due to Animal domain]
Knowledge (religion)	+8	6	+2	--
Knowledge (the planes)	+4	2	+2
Diplomacy		+5	4	+1	--
Search			+6	2	+2	+2 (mark of finding)	[cross class, 4 points spent]
Spellcraft		+7	5	+2
Heal			+6	3	+3

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Masterwork Breastplate		30 lb
Shield, light Steel	9gp	6 lb
Masterwork Crossbow, Light	4 lb
bolts (20)		2gp	2 lb
Dagger			2gp	1 lb
Wooden Holy Symbol	1gp	--
Explorer's Outfit	--	--
3 Torches		3cp	3 lb
Healer's Kit		50gp	1 lb
Flint and Steel		1gp	--
Backpack		2gp	2 lb
50' Silk Rope		10gp	1 lb
Case, scroll or map	1gp	1/2 lb
5 Candles		5cp	--
2 sheets paper		8sp	--
2 days trail rations	1gp	2 lb
Waterskin		1gp	4 lb
Alchemist's Fire	20gp	1 lb
Scroll of Endure Elements
Scroll of Cure Light Wounds
Scroll of Lesser Restoration
Scroll of Zone of Truth
Scroll of Comprehend Languages
Scroll of Hide from Undead
Scroll of Remove Fear
	Total		1167 gp	57 1/2 lb


[B]Total Weight:[/B]55.5lb	[B]Money:[/B] 17gp 1sp 2cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	33	66	100	100	500

[B]Age:[/B] 19
[B]Height:[/B] 5'9"
[B]Weight:[/B] 154 lb
[B]Eyes:[/B] Brown
[B]Hair:[/B] Blond
[B]Skin:[/B] Tan

Appearance: Rugged, but a bit on the scrawny side. He still looks like a teen, but he's got an air of confidence and competence to him.
He often carries his morningstar, but looks a bit unsure of himself while doing so. His crossbow, on the other hand, is always balanced for easy draw, and he seems to be very aware of its positioning.
He proudly displays the least mark of finding that resides on his right temple by shaving that side of his head.

Personality: He is proud that he has been blessed by Balinor with the mark of finding, believing completely that the god has some destiny involving a great hunt in store for him.
He speaks with reverence of his god at every opportunity, and looks at the world and life as one big hunt, where the winner is the one who gets there fastest.This makes him a bit brash and arrogant.
He does not, however, have anything but respect for humanoid life, and almost everything that he hunts for is meant to improve the lives of those around him. He just wants to be the one to do the finding.


Background: Corran is a living example of parental manipulation gone wrong. When their youngest son, a bit of a weakling and disappointment, displayed the mark of finding, his parents immediately started pushing him to a life of serving House Tharashk.
They focused on convincing him that the mark was a gift from Balinor and that using it properly was the only respectful thing to do. Their plan worked beyond their wildest hopes.
Corran came to believe that he was meant to find something much more important than the dragonshards that his family hunted, and his reverence for the Lord of the Hunt was so extreme that he felt called to serve him as a cleric.
His parents tried in vain to undo their work, but it was too late. Corran pledged himself to Balinor and left the Shadow Marches to seek his destiny.

[Sblock=Logs]
XP log:
1485 from Stonegod's "An Old Friend"

3260 from Just a Treasure Hunt

Wealth and Craft log:
41 gp, 0 sp from Stonegod's "An Old Friend"

990 gp for Just a Treasure Hunt
Paid XXX for

Sold studded leather armor for 12 gp
Sold light crossbow for 17 gp
Crafted XXX for

Other log:
Masterwork Breastplate from Stonegod's "An Old Friend"
Masterwork Light Crossbow from Stonegod's "An Old Friend"
Scrolls of Lesser Restoration, Zone of Truth, Endure Elements and Cure Light Wounds from Stonegod's "An Old Friend"
Purchased Scrolls of Comprehend Languages, Hide From Undead and Remove Fear from Mellub's "M1: Just a Treasure Hunt?"
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
Level 1 -> Cleric 1 HP: +9 (8+1) SP: +20 (2+2+human)
Skills: +2 Diplomacy, +2 Heal, +2 know (nature) (class due to animal domain), +4 know (religion), +2 know (the planes), +2 profession (hunter), +2 Search (cc), +2 Spellcraft
Feat: least dragon mark (finding), Point Blank Shot (human bonus)
Spells Known: All level 0 and 1 cleric spells
Powers Known:
Other: Locate Object 1/day (dragonmark), Speak with Animals 1/day (Animal Domain), Turn Air, rebuke Earth creatures (Earth Domain).

Level 2 -> Cleric 2 HP:7 (6+1) SP+5 (2+2+human)
Skills: +1 Diplomacy, +1 Heal, +1 Know (nature), +1 Know (religion), +1 Spellcraft

Level 3 -> Cleric 3 HP: 7 (6+1) SP +5 (2+2+human)
Skills: +1 Diplomacy, +1 Knowledge (Nature), +1 Knowledge (religion), +2 Spellcraft
Feat: Improved Turning
[/sblock]
 
Last edited:

Velmont

First Post
Code:
[B]Name:[/B] Haltash Novannah
[B]Class:[/B] Telepath 3 / Evoker 1	[b]Starting Level[/b]: 4
[B]Race:[/B] Kalashtar
[B]Region of Origin:[/b] Adar
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Good
[B]Action Points:[/B] 5
[B]Deity:[/B] Path of Light

[B]Str:[/B]  9 -1 ( 1p.)	[B]Level:[/B] 3	[B]XP[/B]: 8600
[B]Dex:[/B] 12 +1 ( 4p.)	[B]BAB:[/B] +1		[B]HP:[/B] 27 (3d4+12)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +0	[B]Craft Day:[/B] 100
[B]Int:[/B] 19 +4 (16p. +1)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b] -
[B]Wis:[/B] 12 +1 ( 4p.)	[B]Init:[/B] +1	[B]Spell Save:[/B] +2 vs. mind-affecting
[B]Cha:[/B] 10  0 ( 2p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+1	+1	+0	+0	+0	12
[B]Touch:[/B]	11	[B]Flatfooted:[/B] 11

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	+1	+2	+1
[B]Ref:[/B]	+3	+1	+1	+1
[B]Will:[/B]	+7	+5	+1	+1
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dagger, mw		+1	1d4-1	19-20/x2	------
Light Crossbow, mw	+3	1d8  	19-20/x2	80 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Quor, Draconic, Dwarven, Elven, Riedran

[B]Abilities:[/B] 
+2 on saves vs. mind-affecting spells and possession
+2 on bluff, diplomacy, and intimidate
+2 on disguise to impersonate a human
Sleep, but do not dream
1 extra psionic power point per level
Mindlink once per day (Manifester level = 1/2 HD)

[B]Feats: [/B] 
BPs:  Boost Construct
1st:  Psionic Body
3rd:  Expanded Knowledge (Astral Construct)
BWi: Scribe Scroll

[B]Spells prepared[/B] (Save DC 14 + spell level; Spellcaster Level 1st; 3/2+1): 
	0 - Detect Magic, Light, Read Magic;
	1st - Feather Fall, Grease, *Magic Missile;
*Specialized school bonus
[B]Specialized School:[/B] Evocation
[B]Forbidden School:[/B] Enchantment, Illusion
[B]Spellbook/Spells Known:[/B]
	0 - All 0-level spell from PHB;
	1st - Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement;


[B]Psionic Powers [/B] (Save DC 14 + Power level; Manifester Level 3rd)
[B]Power Points:[/B] 21
[B]Powers Known:[/B]
	1st - Astral Construct, Conceal Thoughts, Demoralize, Inertial Armor, Psionic Charm, Vigor;
	2nd - Brain Lock, Psionic Suggestion;

[B]Spell-Like/Psi-like Abilities:[/B] 
Mindlink once per day (Manifester level = 2 [1/2 HD])

[B]Skill Points:[/B] 42	[B]Max Ranks:[/B] 6/3
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Bluff			 7	 5	+0	 +2
Concentration		10	 6	+2	 +2
Diplomacy		11	 5	+0	 +6
Intimidate		 4	 0	+0	 +4
Knowledge (Arcana)	10	 6	+4	 +0
Knowledge (Psionic)	10	 6	+4	 +0
Sense Motive		 6	 5	+1	 +0
Psicraft		10	 6	+4	 +0
Spellcraft		 7	 3	+4	 +0
[B]Notes:[/B]
+2 on disguise to impersonate a human
+2 on disguise when you know that you’re being observed 

[B]Equipment:		  Cost		Weight[/B]
Explorer's Outfit		  10.00gp	 8.0lb
Mithral Buckler			1015.00gp	 2.5lb

Light crossbow, mw		 335.00gp	 4.0lb
 Bolt x20			   2.00gp	 2.0lb
Dagger, mw			 302.00gp	 1.0lb

Cloak of Resistance +1		1000.00gp	  -
Backpack			   2.00gp	 2.0lb
 Flint & Steel			   1.00gp	 1.0lb
 Sunroad x2			   4.00gp	 2.0lb
 Spellbook			  15.00gp 	 3.0lb
 Ink, vial			   8.00gp 	  -
 Inkpen x2			   0.20gp 	  -
 Spell Component Pouch		   5.00gp 	 2.0lb
 Potion of Cure Light Wounds	  50.00gp	  -


[B]Total Weight:[/B]27.5lb	[B]Money:[/B] 400gp 8sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 30	 60	 90	180	450

[B]Age:[/B] 
[B]Height:[/B] 
[B]Weight:[/B] 
[B]Eyes:[/B] Dark brown
[B]Hair:[/B] Long black hair
[B]Skin:[/B] Tan

Appearance:

Personality:

Background:

[Sblock=Logs]
XP log:
3000 from Starting XP
Eidolon: 1150, 450, 2900; 1100

Wealth and Craft log:
2700 gp, from starting ressources
Eidolon: 500 gp
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
-

[sblock=Advancement]
L1 -> CLASS Telepath HP: +10 (1d4+2+4[Psionic Body]) SP: +24 (2+4) PP: 5 (2+2+1) [New total]
Bluff +3, Concentration +4, Diplomacy +3, Knowledge(Arcana) +3, Knowledge(Psionic) +4, Sense Motive +3, Psicraft +4
Feat: Psionic Body, Boost Construct
Spells Known: -
Powers Known: Demoralize, Inertial Armor, Psionic Charm;
Other: -

L2 -> CLASS Telepath HP: +5 (1d4+2+0[Psionic Body]) SP: +6 (2+4) PP: 12 (6+4+2) [New total]
Bluff +1, Concentration +1, Diplomacy +1, Knowledge(Psionic) +1, Sense Motive +1, Psicraft +1
Feat: -
Spells Known: -
Powers Known: Attraction, Vigor;
Other: -

L3 -> CLASS Telepath HP: +7 (1d4+2+2[Psionic Body]) SP: +6 (2+4) PP: 20 (11+6+3) [New total]
Bluff +1, Concentration +1, Diplomacy +1, Knowledge(Psionic) +1, Sense Motive +1, Psicraft +1
Feat: Expended Knowledge (Astral Construct)
Spells Known: -
Powers Known: Astral Construct, Brain Lock, Psionic Suggestion;
Other: -

L4 -> CLASS Evoker HP: +5 (1d4+2+0[Psionic Body]) SP: +6 (2+4) PP: 21 (11+6+4) [New total]
Knowledge(Psionic) +3, Spellcraft +3
Feat: Scribe Scroll
Spells Known: All PHB 0 level wizard spell, Comprehend Language, Expeditious Retreat, Feather Fall, Grease, Jump, Magic Missile, Ray of Enfeeblement
Powers Known: -
Other: Familiar[/sblock]
 
Last edited:

stonegod

Spawn of Khyber/LEB Judge
Tondrek: Approved for 4th

Code:
[B]Name:[/B] Tondrek
[B]Class:[/B] Artificer 5   [b]Starting Level[/b]: 3
[B]Race:[/B] Half-Orc
[B]Region of Origin:[/b] Breland (Sharn)
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] N
[B]Action Points:[/B] 7/7
[B]Deity:[/B] None

[B]Str:[/B] 10 +0 ( 0p.)    [B]Level:[/B] 5      [B]XP[/B]: 10025/15000
[B]Dex:[/B] 12 +1 ( 4p.)    [B]BAB:[/B] +3       [B]HP:[/B] 24 (5d6)
[B]Con:[/B] 11 +0 ( 3p.)    [B]Grapple:[/B] +3   [B]Craft Days:[/B] 100
[B]Int:[/B] 17 +3 (16p.)    [B]Speed:[/B] 20'    [B]Stat Increases:[/b] Int (4th)
[B]Wis:[/B]  8 -1 ( 0p.)    [B]Init:[/B] +1      [B]Spell Save:[/B] 13+lvl
[B]Cha:[/B] 14 +2 (10p.)    [B]ACP:[/B] -2       [B]Spell Fail:[/B] 35%

[B]         Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/B]
[B]Armor:[/B]   10    +4    +2    +1    +0    +0   +0    17
[B]Touch:[/B]   11    [B]Flatfooted:[/B] 16

[B]Spell Res:[/B] 0
[B]Dmg Red:[/B] None

[B]         Total  Base  Mod  Misc[/B]
[B]Fort:[/B]    +1     +1    +0   --
[B]Ref:[/B]     +2     +1    +1   --
[B]Will:[/B]    +3     +4    -1   --
[B]Notes:[/B] None

[b]Weapon                            Attack  Damage  Critical  Range[/B]
mwk heavy mace                    +4      1d8     20/x2     ------
dagger                            +3/+4   1d4     19-20/x2  10 ft.
light crossbow                    +4      1d8     19-20/x3  80 ft.
[B]Notes:[/B] None

[B]Languages:[/B] Common, Draconic, Giant, Goblin, Orc

[B]Abilities:[/B] 
Artificer knowledge
Artisan bonus
Craft reserve (100/100)
Darkvision 60'
Infusions
Disable traps
Item creation
Orc blood
Craft homunculus
Retain Essence

[B]Feats: [/B] 
Aberrant Dragonmark (detect secret doors)
Brew Potion
Craft Wondrous Item
Extraordinary Artisan
Legendary Artisan
Scribe Scroll
Craft Magic Arms & Armor

[B]Infusions[/B] Save DC 13 + spell level; 1st: 4, 2nd: 4, 3rd: 2

[B]Spell-Like Abilities:[/B] detect secret doors 1/d (CL 2)

[B]Skill Points:[/B] 58 [B]Max Ranks:[/B] 8/4
[b]Skills                 Total  Ranks  Mod  Misc[/B]
Craft (armorsmithing)  +13    8      +3   +2 (mwk tools)
Craft (metalworking)   +7     2      +3   +2 (mwk tools)
Craft (sculpting)      +4     1      +3   --
Craft (trapmaking)     +4     1      +3   --
Craft (weaponsmithing) +9     4      +3   +2 (mwk tools)
Disable Device         +11    6      +3   +2 (mwk tools)
Knowledge (arcana)     +7     4      +3   --
Knowledge (arch/engr)  +11    8      +3   --
Open Lock              +9     6      +1   +2 (mwk tools)
Search                 +7     4      +3   +2 to find secret doors
Spellcraft             +7     4      +3   +2 to decipher scrolls
Use Magic Device       +12    8      +2   +2 (mwk tools)
[B]Notes:[/B] +2 UMD with wands, and wondrous item; +4 with scrolls.

[B]Equipment:                       Cost    Weight[/B]
Mwk Heavy Mace                   354gp   8lbs
Dagger                           6sp6cp  1lb
Light Crossbow                   35gp/3  4lbs
  30 bolts                       3gp     3lbs
Mwk Chain Shirt                  83.3gp  25lbs
Mwk Heavy Steel Shield           56.6gp  15lbs
Eternal Wand (magecraft)         820gp   --
Wand of CLW (50)                 750gp   --
Backpack                         2gp     2lbs
-Artificer Tools (UMD Tool)      50gp    5lbs
-Mwk Theives' Tools              100gp   5lbs
-Warforged repair kit            50gp    1lb
Belt Pouch                       1gp     0.5lb
-Identification Papers           2gp     --
Spell component pouch            5gp     2lbs
Scrollcase                       1gp     0.5lbs
-Scrolls:                        1254gp  --
  - 3 cure light wounds (CL1)
  - 2 cure moderate wounds (CL1, CL2)
  - 1 elemental prod (MoE96, CL2)
  - 2 identify (CL1)
  - 1 inflict light damage (CL2)
  - 2 lesser armor enhancement (CL2)
  - 1 lesser restoration (CL1)
  - 2 personal weapon enhancement (CL2)
  - 1 reinforce construct (MoE 100, CL2)
  - 1 repair light damage (CL2)
  - 1 repair moderate damage (CL2)
  - 1 sleep (CL2)
  - 1 feather fall (CL2)
*Mwk Artisan Tools (armorsmith)   50gp    5lbs
*Mwk Artisan Tools (metalworking)     50gp     5lbs
*Artisan Tools (sculpting)        5gp     5lbs
*Artisan Tools (trapmaking)       5gp     5lbs
*Mwk Artisan Tools (weaponsmith)  50gp    5lbs
*Iron Defender
* Stored, not carried
[B]Total Weight:[/B]72lbs (Heavy)   [B]Money:[/B] 99.75gp

[B]             Lgt  Med  Hvy  Lift  Push[/B]
[B]Max Weight:[/B]   33   66  100  200   500

[B]Age:[/B] 17
[B]Height:[/B] 5' 11"
[B]Weight:[/B] 190lbs
Code:
[B]Name:[/B] Doggie
[B]Class:[/B] Construct 2   [b]Starting Level[/b]: 2
[B]Race:[/B] Iron Defender
[B]Size:[/B] Small
[B]Alignment:[/B] N

[B]Str:[/B] 14 +2    [B]Level:[/B] 2      
[B]Dex:[/B] 15 +2    [B]BAB:[/B] +1       [B]HP:[/B] 21 (2d10+10)
[B]Con:[/B] -- +0    [B]Grapple:[/B] -1   
[B]Int:[/B]  8 -1    [B]Speed:[/B] 50'    [B]Stat Increases:[/b] N/A
[B]Wis:[/B] 11 +0    [B]Init:[/B] +2      
[B]Cha:[/B]  7 -2    

[B]         Base  Armor  Shld  Dex  Size  Nat  Misc  Total[/B]
[B]Armor:[/B]   10    +0    +0    +2    +1    +4   +0    17
[B]Touch:[/B]   13    [B]Flatfooted:[/B] 15

[B]Spell Res:[/B] 0
[B]Dmg Red:[/B] None

[B]         Total  Base  Mod  Misc[/B]
[B]Fort:[/B]    +0     +0    +0   --
[B]Ref:[/B]     +2     +0    +2   --
[B]Will:[/B]    +0     +0    +0   --
[B]Notes:[/B] Construct Traits

[b]Weapon                            Attack  Damage  Critical  Range[/B]
bite                            +5      1d6+3     20/x2     ------
[B]Notes:[/B] None

[B]Abilities:[/B] 
Darkvision 60'
Low-light
Telepathy w/ Tondrek (1500')

[B]Feats: [/B] 
Weapon Focus (bite)

[B]Skill Points:[/B] 5 [B]Max Ranks:[/B] 5/2.5
[b]Skills                 Total  Ranks  Mod  Misc[/B]
Listen                 +2     2     +0
Move Silently          +3     1     +2
Spot                   +2     2     +0
Concept:
Tondrek is based upon a character from Trioka's Arcanum: An idiot savant crafter of his own friends (constructs).

Appearance:
Tondrek appears hunched and unkempt---his black hair is greasy and unruly, his green eyes watery and distracted, and he does not look like he takes care of himself. His gear, however, is well taken care of--there is no damage or smudges anywhere. If asked, Tondrek will lovingly detail their creation. Over his armor, he wears some commoner's clothing that he's obviously slept in.

Personality:
Tondrek constantly mutters to himself, hunching back and forth, and can be found playing with some odd mechanical bit of something in his hands. If talked to directly, he will not look directly at the talker, but answer indirectly. Of most subjects, he is not too very helpful. But when it is something he knows about (buildings, magic, etc.), we will drone on without stop. He is generally oblivious to the outside world when not talked to directly, unless something catches his fancy. Obviously magical, mechanical, or alchemical things always catch his fancy.

Background:
Tondrek does not comprehend his background. He does not fully understand that his mother, Hordreth d'Tharask, a House Tharashk heir, somehow conceived him by a willful and brash House Cannith heir named Tannith Vown d'Cannith. All he knows is that the humans named Canith and the orcs named Tharashk are after him, and will probably hurt him.
[Sblock=Longer, Secret Background]Tondrek grew up in the slums of High Walls in an orphanage for refugees from the Last War. He did not fit there, however. First, he wasn't human, he was half-orc. Second, he was obviously "damaged"---he muttered to himself and had a severe time interacting with others. He did have a natural knack for mechanisms; he broke into the headmaster's office several time in his youth, and could be found rocking on the master's desk, muttering to himself.

One day, when Tondrek was in his teens, he was given to a stranger, a Marsher half-orc. The Marsher did not talk to Tondrek, not that Tondrek tried; he only interacted with him once---he searched for and found the strange, sickly green-blue mark that twisted beneath Tondrek's skin. Tondrek knew that he could do things with that mark; but not why.

For some time, Tondrek lived with the Marsher. The Marsher never spoke to him, though he had several arguments with visitors he never showed Tondrek. One regualr visitor, a greybeard human named Maraan, did spend time with Tondrek. He seemed to see the knack the half-orc possesed, and while the Marsher spent months searching for something in the upper reaches of Sharn, the greybeard taught Tondrek the basics of artificing. Tondrek loved the lessons, especially the times he was able to play with the greybeard's homunculus.

Then, only a few weeks ago, the Marsher took Tondrek on a journey to the highest towers of Sharn. He did not say why; all he did was dress the boy well. He was lead to some gathering---fancy dressed folks flittered about the warforged gaurded palace. It was a party for a returned Cannith heir, long gone on an exploration of Xen'drik. It was supposed to be a celebration, until the Marsher thrust Tondrek at the man and accosted him.

"Tannith Vown d'Cannith! Here is the mistake you tried to forget! Here is what your wrought when you thought none would know! My sister Hordreth d'Tharashk died from your seed, and now all shall know your shame!" With that, the Marsher ripped off Tondrek's fancy shirt, exposing the aberrant dragonmark for all to see!

Needless to say, things went chaotic after that. Tondrek does not fully understand, but he knows that the humans with the name Cannith and the half-orcs with the name Tharashk now chase him. He has fallen in with low-life after low-life who has used his skills and then run when Cannith or Tharask agents show up; but so far he has eluded the seekers.[/SBLOCK]

[Sblock=Logs]XP log:
1175 from The Eidolon
450 from The Eidolon
2900 from The Eidolon
1100 from The Eidolon
1400 from 7 DM points

Wealth and Craft log:
2700gp starting gold
[sblock=Level 1 Crafting]UMD: +10 for scrolls

Scroll of Cure Mod Wounds (CL 1): 75 gp + 6 CR Material Cost; 13, 18, AP=2, Fail on Day 1
Scroll of Cure Light Wounds (CL 1): 12 gp 5 sp + 1 CR Material Cost; 14, 20+4 (AP)=24, Succeed on Day 2
Scroll of Cure Light Wounds (CL 1): 12 gp 5 sp + 1 CR Material Cost; 27, Succeed on Day 3
Scroll of Cure Light Wounds: 12 gp 5 sp + 1 CR Material Cost; 21, Succeed on Day 4
Scroll of Identify: 112 gp 5 sp + 1 CR Material Cost; 18, 20 + 1 (AP) = 21, Succeed on Day 5
Scroll of Identify: 112 gp 5 sp + 1 CR Material Cost; 19 + 2 (AP) = 21, Succeed on Day 6
Scroll of Cure Mod Wounds (CL 1): 75 gp + 6 CR Material Cost; 13, 30, Succeed on Day 7
Scroll of Sleep (CL 1): 12 gp 5 sp + 1 CR Material Cost; 19 + 5 (AP) = 24, Succeed on Day 8
Scroll of Sleep (CL 1): 12 gp 5 sp + 1 CR Material Cost; 22, Succeed on Day 9
Scroll of Lesser Restoration (CL 1): 12 gp 5 sp + 1 CR Material Cost; 14, 25, Succeed on Day 10
Total Cost: 434gp 5sp, 10 Craft Days, 20 Craft Reserve[/sblock][sblock=Level 2 Crafting]UMD: +11 for scrolls/potions

Scroll of Lesser Armor Enhancement (CL 2): 35 gp + 2 CR Material Cost; 23, Succeed Day 1
Scroll of Lesser Armor Enhancement (CL 2): 35 gp + 2 CR Material Cost; 22, Succeed Day 2
Scroll of Personal Weapon Enhancement (CL 2): 25 gp + 2 CR Material Cost; 27, Succeed Day 3
Scroll of Personal Weapon Enhancement (CL 2): 25 gp + 2 CR Material Cost; 15, 19 + 6 (AP) = 25, Succeed Day 4
Scroll of Repair Light Damage (CL 2): 25 gp + 2 CR Material Cost; 24, Succeed Day 5
Scroll of Repair Mod Damage (CL 2): 75 gp + 6 CR Material Cost; 16, 16 + 1 (AP) = 17, Fail on Day 6
Scroll of Repair Mod Damage (CL 2): 75 gp + 6 CR Material Cost; 18, 30, Succeed on Day 7
Scroll of Cure Mod Wounds (CL 2): 75 gp + 6 CR Material Cost; 29, Succeed on Day 8
Scroll of Reinforce Construct (MoE 100, CL 2): 75 gp + 6 CR Material Cost; 22, Succeed on Day 9
Scroll of Inflict Moderate Damage (CL 2): 75 gp + 6 CR Material Cost; 30, Succeed on Day 10
Total Cost: 520gp, 10 Craft Days, 40 Craft Reserve[/sblock][sblock=Level 3 Grafting]Craft (armorsmithing): +11
Craft (weaponsmithing): +6
UMD: +12 for scrolls/potions/wondrous

Chain Shirt: 33gp, 3sp, 3cp Material Cost; Take 10 = 21 vs DC 14, 11gp for 11/100gp Day 1; Completed Day 10; excess 10gp turned over
Mwk Chain Shirt: 50gp Material Cost; Take 10 = 21 vs DC 21, 1 gp for Day 10 for 1/150gp; Completed Day 24 with 5gp excess
Heavy Steel Shield: 6gp, 6sp, 6cp Material Cost; 10gp for 5/20gp on Day 24; Completed Day 26 w/ 7gp excess
Mwk Heavy Steel Shield: 50gp Material Cost; Take 10 = 21 vs DC 21, 7 gp for Day 26 for 7/150gp; Complete Day 39
Total Cost 139gp, 9sp, 9cp, 39 Craft Days

Heavy Mace: 4gp Material Cost; Take 10 = 16 vs DC 12, 6gp for 6gp/12gp Day 1; Take 10 = 16 vs DC 12, 6gp for 12/12gp Day 2
Mwk for Heavy Mace: 100 Material Cost; 14 + 5 (Activate Eternal Wand (magecraft)) = 19 vs DC 20; No Progress Day 3
Mwk for Heavy Mace: 27 + 5 (Activate Eternal Wand (magecraft)) = 32 vs DC 20, 22gp for 22/300 Day 4
Mwk for Heavy Mace: 25 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 30 vs DC 20, 20gp for 42/300 Day 5
Mwk for Heavy Mace: 9 + 5 (Activate Eternal Wand (magecraft)) + 4 (AP) = 18 vs DC 20; No Progress Day 6
Mwk for Heavy Mace: 24 + 5 (Activate Eternal Wand (magecraft)) = 29 vs DC 20, 19gp for 61/300 Day 7
Mwk for Heavy Mace: 9 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) + 4 (AP) = 14 vs DC 20; Must repay half-material cost Day 8
Mwk for Heavy Mace: 50 Material Cost; 9 = 9 vs DC 20; Must repay half-material cost Day 9
Mwk for Heavy Mace: 50 Material Cost; 24 + 0 (Fail to activate wand, Fail to activate waand (magecraft)) = 24 vs DC 20, 14gp for 75/300 Day 10
Mwk for Heavy Mace: 19 + 5 (Activate Eternal Wand (magecraft)) = 24 vs DC 20, 14gp for 89/300 Day 11
Mwk for Heavy Mace: 21 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 105/300 Day 12
Mwk for Heavy Mace: 20 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 25 vs DC 20, 15gp for 120/300 Day 13
Mwk for Heavy Mace: 11 + 5 (Activate Eternal Wand (magecraft)) = 16 vs DC 20, Fail to make Progress Day 14
Mwk for Heavy Mace: 10 + 5 (Activate Eternal Wand (magecraft)) = 15 vs DC 20, Fail to make Progress Day 15
Mwk for Heavy Mace: 22 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 27 vs DC 20, 17gp for 137/300 Day 16
Mwk for Heavy Mace: 22 + 0 (Botch UMD roll) = 22 vs DC 20, 12gp for 149/300 Day 17
Mwk for Heavy Mace: 7 vs DC 20; Must Repay half-material cost Day 18
Mwk for Heavy Mace: 25 + 5 (Activate Eternal Wand (magecraft)) = 30 vs DC 20, 20gp for 169/300 Day 19
Mwk for Heavy Mace: 23 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 28 vs DC 20, 18gp for 187/300 Day 20
Mwk for Heavy Mace: 15 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 20 vs DC 20, 10gp for 197/300 Day 21
Mwk for Heavy Mace: 18 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 23 vs DC 20, 13gp for 210/300 Day 22
Mwk for Heavy Mace: 21 + 5 (Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 226/300 Day 23
Mwk for Heavy Mace: 15 + 5 (Fail to activate wand, Fail to activate wand) = 15 vs DC 20, No Progress for Day 24
Mwk for Heavy Mace: 22 + 5 (Fail to activate wand, Activate Eternal Wand (magecraft)) = 27 vs DC 20, 17gp for 243/300 Day 25
Mwk for Heavy Mace: 12 + 0 (Fail to activate wand, Fail to activate wand) = 12 vs DC 20; Must Repay half-material Cost Day 26
Mwk for Heavy Mace: 14 + 0 (Fail to activate wand, Fail to activate wand) = 14 vs DC 20; Must Repay half-material Cost Day 27
Mwk for Heavy Mace: 21 + 5 (Activate Eternal Wand (magecraft)) = 26 vs DC 20, 16gp for 259/300 Day 28
Mwk for Heavy Mace: 8 = 8 vs DC 20; Must Repay half-material Cost Day 29
Mwk for Heavy Mace: 13 + 5 (Fail to activate wand, Fail to activate wand) = 26 vs DC 20 = 13 vs DC 20; Must Repay half-material Cost Day 30
Mwk for Heavy Mace: 20 + 5 (Activate Eternal Wand (magecraft)) = 25 vs DC 20; 15gp for 274/300 Day 31
Mwk for Heavy Mace: 12 + 5 (Activate Eternal Wand (magecraft)) + 3 (AP) = 20 vs DC 20; 10gp for 284/300 Day 32
Mwk for Heavy Mace: 23 + 5 (Activate Eternal Wand (magecraft)) = 25 vs DC 20; 15gp for 299/300 Day 33
Mwk for Heavy Mace: 18 + 5 (Activate Eternal Wand (magecraft)) = 23 vs DC 20; 13gp for 312/300 Day 34
Total Cost: 354gp, 34 Craft Days, 2AP

Dagger: 6sp, 6cp Material Cost; Take 10 = 16 vs DC 12, 6gp for 6gp/2gp on Day 1; excess 6gp turned over
Light Crossbow: 11gp, 6sp, 6cp Material Cost; 4gp for 4gp/35gp on Day 1; Take 10 = 16 vs DC 12, 6gp for 10gp/35gp on Day 2; Complete on Day 7
Total Cost: 12gp, 2sp, 6cp, 7 Craft Days[/sblock][sblock=During The Eidolon]Scroll of Sleep: 112 gp 5 sp + 1 cp Material Cost; 15 + 17; Failed
Scroll of Sleep: 112 gp 5 sp + 1 cp Material Cost; 25; Succeed
Scroll of Feather Fall: 112 gp 5 sp + 1 cp Material Cost; 17 + 25; Succeed
Scroll of Feather Fall: 112 gp 5 sp + 1 cp Material Cost; 14 + 16; Failed
2 Days of Homunculus Crafting: 18gp 7sp 5cp Material Cost; 3gp for 3/56.25 on day 1 w/o wand; 0 gp for 3/56.25 on Day 2 w/o wand. (Link)[/sblock]+500 from The Eidolon
-475 in the Eidolon
-18.75 crafting homunculus during the Eidolon
+2.5 sell artisan tools (metalworking)
-50 buy mwk artisan tools (metalworking)[sblock=Post Eidolon Crafting]Day 3 on Homunculus: 18+2 tool+5 from wand w/ 1 AP = 25 vs 14 for 18/56.25 (Link)
Day 4 on Homunculus: 15 (w/ AP) +2 Tool + 5 from wand w/ AP = 22 vs 14 for 30/56.25 (Link)
Day 5 on Homunculus: 26 (w/ AP) + 2 Tool +5 from wand w/ AP = 33 vs 14 for 53/56.25 (Link)
Day 6 on Homunculus: Take 10 for 17 = 17 vs 14 for 60/56.25 and body done.[/sblock]+1400 from 7 DM points
-500 for homunculus lab
-881.25 for enchanting homunculus

Craft Reserve Log:
20 from Level 1
-20 used Level 1
40 from Level 2
-40 used Level 2
60 from Level 3
-4 during The Eidolon
80 from Level 4
-94*.75=70 for homunculus
100 from Level 5

Craft Days Log:
100 starting craft days
-10 days Level 1
-10 days Level 2
-80 days Level 3
4 craft days: In Tavern 8/6/20068/9/2006
- 4 days finishing homunculus' body
61 craft days: In Tavern 12/17/2008–2/16/2009
- 1 days enchanting homunculus (1175*.75=881.25gp for 1 CD)[/sblock]Notes:
XXXX

[sblock=Advancement]L1 -> Artificer 1 HP: +6 (1d6) SP: +28 (4x4+3x4)
Craft (armor) +4, Disable Device +4, Know (arch/engr) +4, Open Lock +4, Search +4, Spellcraft +4, Use Magic Device +4
Str 10 (0pts+2 race), Dex 12 (4pgs), Con 11 (3pts), Int 16 (16pts - 2 race), Wis 8 (0pts), Cha 14 (10ps - 2 race)
Feat: Aberrant Dragonmark (detect doors), Scribe Scroll (class bonus)
Other: Artificer abilities

L2 -> Artificer 2 HP: +4 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (weapon) +3, Know (arcana) +1, Know (arch/engr) +1, Use Magic Device +1
Feat: Brew Potion (class bonus)

L3 -> Artificer 3 HP: +5 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (metal) +1, Craft (sculpt) +1, Craft (trap) +1, Know (arcana) +1, Know (arch/engr) +1, Use Magic Device +1
Feat: Brew Potion (class bonus), Extraordinary Artisan

L4 -> Artificer 4 HP: +4 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (metal) +1, Disable Device +1, Know (arcana) +1, Know (arch/engr) +1, Open Locks +1, Use Magic Device +1
Ability: Int +1
Feat: Legendary Artisan (class bonus)
Other: Craft homunculus

L5 -> Artificer 5 HP: +5 (1d6) SP: +7 (4+3)
Craft (armor) +1, Craft (weapon) +1, Disable Device +1, Know (arcana) +1, Know (arch/engr) +1, Open Locks +1, Use Magic Device +1
Feat: Craft Magic Arms & Armor (class bonus)
Other: Retain Essence[/sblock]
 
Last edited:

WarlockLord

First Post
Shadow, approved for level 3

Code:
[B]Name:[/B] Shadow
[B]Class:[/B] Telepath 3	[b]Starting Level[/b]: 3
[B]Race:[/B] Changeling
[B]Region of Origin: Karrnath[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B]Neutral
[B]Action Points:[/B] 5
[B]Deity:[/B] None

[B]Str:[/B] 08 -1 (00p.)	[B]Level:[/B] 3	[B]XP[/B]: 4600
[B]Dex:[/B] 14 +2 (06p.)	[B]BAB:[/B] +1		[B]HP:[/B] 16 (3d4+06)
[B]Con:[/B] 10 +0 (02p.)	[B]Grapple:[/B] +0	[B]Craft Days:[/B] 100
[B]Int:[/B] 18 +4 (16p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 13 +1 (05p.)	[B]Init:[/B] +2	        [B]Spell Save:[/B] XX
[B]Cha:[/B] 12 +1 (04p.)	[B]ACP:[/B] -X		[B]Spell Fail:[/B] X%

[B]	 Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]AC	  10	+0	+X	+2	+0	+0	+0	12
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None


[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+2	+1	+0	+1
[B]Ref:[/B]	+4	+1	+2	+1
[B]Will:[/B]	+5	+3	+1	+1
[B]Notes:[/B]

[B]Weapon Attack	Damage	Critical	Range[/B]
mwk light xbow		+4	1d8	19-20/x2	080 ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
XXXXXXXX		+X	XdX+X	XX-XX/xX	XXX ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Giant, Halfing, Gnome, Dwarven

[B]Abilities:[/B] Psionic Powers,
+2 racial bonus on saving throws against sleep and charm effects: Changelings have slippery minds.


+2 racial bonus on Bluff, Intimidate, and Sense Motive checks: Changelings are inherently skilled in deception and intimidation, and through they cannot actually detect thoughts, they can intuitively read body language and attitude with surprising accuracy.


Natural Linguist: Changelings add Speak Language to their list of class skills for any class they adopt.


Minor Change Shape (Su): Changelings have the supernatural ability to alter their appearance as though using a disguise self spell that affects their bodies but not their possessions. This ability is not an illusory effect, but a minor physical alteration of a changeling's facial features, skin color and texture, and size, within the limits described for the spell. A changeling can use this ability at will, and the alteration lasts until she changes shape again. A changeling reverts to her natural form when killed. A true seeing spell reveals her natural form. When using this ability to create a disguise, a changeling receives a +10 circumstance bonus on Disguise checks. Using this ability is a full-round action.

[B]Feats: [/B]Psionic Body, Psionic Endowment, Expanded Knowledge (astral construct)

[B]Psionic Powers [/B] (Save DC 14 + Power level; Manifester Level 03)
[B]Power Points:[/B] 17
[B]Powers Known:[/B]
	1st - psionic charm, mindlink, mind thrust, entangling ectoplasm, vigor, astral construct;
	2nd - read thoughts, psionic suggestion

[B]Skill Points:[/B] 36	[B]Max Ranks:[/B] 6/3
[B]Skills	Total	Ranks	Mod 	Misc[/B]
Concentration	+6	6	0	--
Bluff	  	+9	6	+1      +2
Diplomacy	+11	6	+1	+4
Intimidate      +3      0       +1      +2
Knowledge(psi)  +10     6       +4      --
Psicraft        +12     6       +4      +2
Sense Motive	+9	6	+1	+2

[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
mwklight crossbow*	335gp	04lb
30 crossbow bolts*      03gp	03lb
waterskin*		01gp	04lb
bedroll*		01sp	06lb
4 day's rations*         2gp    04lb
cloak of resist +1    1000gp    0 lb (worn)
traveler's outfit       FREE!   0 lb (worn)
letters of credit worth 1,754 gp- 
bag containing 500 gp        10 lb
[B]Total Weight:[/B]21 lb	[B]Money:[/B] 1,754gp(letters),  9sp 0cp

[B]		        Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	26 lbs	27-53	54-80	80	400

[B]Age:[/B]17 
[B]Height:[/B]6'4''  
[B]Weight:[/B]175 
[B]Eyes:[/B]red 
[B]Hair:[/B]white 
[B]Skin:[/B]gray

Appearance:
Eternally changing. True form a dusky gray skin, white hair, tall, with red eyes. Assumed forms:whatever looks good at the time. However, never unclean or unhygenic

Personality:
Shadow is a master infiltrator. He can impersonate many people, and bypass many challenges with his mind powers. This is what he does, and he does it well, with a happy-go lucky attitude, a smile, and the assurance that if that drunken fool continues to threaten him, Shadowwill destroy him with a thought. Shadow is good with people, and considers himself a student of sapients.
Background:
Shadow was raised by a normal family in Korth, who were shocked to see his powers. They sent him to a boarding school to quash them, but the school's education was of poor quality, and he dropped out to study telepathy. After finishing this education, he became a mercenary spy (most noted for his role in "The Airship Incident," the completely accidental destruction of one of Lyrandar's airships). There are many people who hate him and want to kill him. And he hates them back

[Sblock=Logs]
XP log:
1150 from The Eidolon, 1st 4 encounters, 10/21/07
450 from The Eidolon, time xp, 10/21/07

Wealth and Craft log:
500 gp, 0 sp from The Eidolon
Paid 125gp for a wand, 8/11/06
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> CLASS Telepath HP: 8(4+0+4[Psionic Body] PP:4 (2+2) [Total]
Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
Feat: Psionic Body, Psionic Endowment
Powers Known: psionic charm, mind thrust, entangling ectoplasm
Other:

L2 -> CLASS Telepath HP: 10(7+0+4[Psionic Body] PP:10 (6+4) [Total
Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
Feat: -
Powers Known:mindlink, vigor
Other:

L3 -> CLASS Telepath HP: 16(10+0+6[Psionic Body] PP:17 (11+6)[Total]
Concentration +1, Bluff +1, Diplomacy +1, Knowledge(psi)+1, Psicraft +1, Sense Motive+1
Feat: Expanded Knowledge (astral construct)
Powers Known: psionic suggestion, read thoughts, astral construct
Other:
[/sblock]
 
Last edited:

Leb

Code:
[B]Name:[/B] Genithar ir'Rume
[B]Class:[/B] Wizard	[b]Starting Level[/b]: 1
[B]Race:[/B] Elf
[B]Region of Origin:[/b] Karrnath
[B]Size:[/B] M
[B]Gender:[/B] M
[B]Alignment:[/B] LN
[B]Action Points:[/B] 5
[B]Deity:[/B] Blood of Vol

[B]Str:[/B] 10 - (2p.)	        [B]Level:[/B] 3	[B]XP[/B]: 4745/6000
[B]Dex:[/B]17  +3(8p.)         [B]BAB:[/B] +1	        [B]HP:[/B] 9 (3d4+0)
[B]Con:[/B] 11 - (5p.)         [B]Grapple:[/B] +1	
[B]Int:[/B] 16 +3(10p.)[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1(4p.)	        [B]Init:[/B] +3	[B]Spell Save:[/B] 0
[B]Cha:[/B] 12 +1(4p.)	        [B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+0	+3	+0	+0	+0	+13
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 10

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+1	+1	+0	--
[B]Ref:[/B]	+4	+1	+3	--
[B]Will:[/B]	+4	+3	+1	--
[B]Notes:[/B]
+2 vs. Enchantment, Immune to Sleep

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dagger			+1	1d4+0	19-20/x2	
Dagger			+4	1d4+0	19-20/x2	10 ft
Light X-Bow		+4	1d8+0	19-20/x2	80 ft
Long Sword	        +1	1d8+0	19-20/x2
Long Bow               +4       1d8+0     x3            120 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Elven, Draconic, Giantish, Goblin, Dwarven

[B]Abilities:[/B] 
Elf:
Low Light Vision
Auto Weapon Proficiency
+2 on Spot/Listen/Search
Auto Search for Concealed/Secret Doors
Wizard:
Summon Familar

[B]Feats: [/B] Scribe Scroll, Spell Focus (Necromancy)

[B]Spells prepared[/B] (Save DC 3 + spell level+1 for Necromancy; 13/14(15)): 
4 0th - Read Magic, Detect Magic, Message, Flare; 3 1st - Ray of Enfeeblement, Shield, Charm Person
[B]Spellbook/Spells Known:[/B]
0 - All 0 lvl Wizard Spells
1st - Shield
Chill Touch
Cause Fear
Ray of Enfeeblement
Detect Undead
Charm Person
Mage Armor
Magic Missle

[B]Skill Points:[/B] 25	[B]Max Ranks:[/B] 5/2.5
[B]Skills		   Total	Ranks	Mod 	Misc[/B]
ConCentration		+4	04	+0	+0
Decipher Script		+6	03	+3	+0
Know: Arcana		+9	06	+3	+0
Know: History		+5	02	+3	+0
Know: Heraldry/Nobility +8	05	+3	+0
Know: Religion		+4	01	+3	+0
Spell Craft		+10	05	+3	+2
Spot			+5	00	+1	+4
Listen			+5	00	+1	+2
Search			+5	00	+3	+2
Hide			+3	00	+3	+0
Move Silently		+6	00	+3	+3
Climb			+0	00	+0	+0
Jump			+0	00	+0	+0
Heal			+1	00	+1	+0
Diplomacy	        +3	00	+1	+2           
[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Scholar's Outfit	0gp	0lb
Dagger (Concealed)	2gp	1lb
Long Bow
12 Arrows
Light X-Bow		35gp	4lb
15 X-Bow Bolts		4gp	2lb
Long Sword		15gp	4lb
-Potion of Mage Armor   50gp
-Potion Cure Light      50gp
Belt Pouch		1gp	.5lb
Caltrops Pouch		1gp	2lb
Signet Ring		5gp	0lb
Red Spectacles		0gp	0lb
Dark Blue Head Band	0gp	0lb
Spell Component Pouch	5gp	2lb
Scrolls on Person
Magic Missle            25gp
Protection from Evil    25gp

Satchel (backpack)	2gp	2lb
Spell Book		15gp	3lb
x2 Vial Ink		16gp	0lb
Ink Pen			1Sp	0lb
x1 Sheet Parchment	4sp	0lb
One Sheet parchment with copy of Master Gregory's map that lead to giant ruins, on the back a sketch of ogre sized statue found a giant ruins
One Sheet with 3 sketches of Aberrant dragonmarks found on House Tarkanan members
x1 Smoke Stick		20gp	.5lb
x1 Sun Rod		2gp	1lb
-Potion Invisibility    300gp

Scrolls
Comprehend Languages    25gp
Hold Portal             25gp
Mage Armor              25gp
True Strike             50gp
Knock                   150gp
Detect Secret Doors     25gp
Disguise Self           25gp

[B]Total Weight:[/B]26lb	[B]Money:[/B] 2gp 9sp 10cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]       0-33  34-66 67-100    200     500

[B]Age: 60[/B] 
[B]Height: 5'9"[/B] 
[B]Weight: 140[/B] 
[B]Eyes: Brown[/B] 
[B]Hair: Blonde[/B] 
[B]Skin: Pale[/B]

Appearance:
Piercing light nutmeg brown eyes looking over rimless oval blood red lensed spectacles,
yellow blond shoulder length hair, thin pinched features, headband of dark blue holding
back hair from forehead, dressed in knee length hooded duster/robe of midnight blue and
embroidered with silver stars and moons along hem and sleeves.

His midnight blue hood up and his red spectacles hiding his eyes, the wizard’s face holds
an askew smile. A bulging black leather satchel can be seen under the open robe, while a
trio of pouches and a Karrnathi made light crossbow, hang off his belt, a small black
leather bolt case on his hip, as well as the telltale hilt of a long sword, the sheathed
blade neatly sticking out of a slit in his robe.

Personality:

A Haughty and Confident noble, though his vast understanding of multiple disciplines gives
his words the strength of authority.

Background:
Born and Raised in Karrnath’s Capital of Korth, lived a privlidged life style of the upper
class. Lived in beautiful mannor in High Court district, an ancestoral compound from his
Mother’s family. Comes from Family of well to do, if minor, nobles. Well known to have
familial and business ties to house Lyrandar. Family Holds trading and agricultural
interests across the Nation of Karrnath, but also in Aundair, connected to House Lyrandar
by Marriage. Due to family background, was well educated and Genithar found he had a large
interest in all types of knowledge and study. He spent much of his youth studying in the
Temple Ward libraries and churches. Family not very religious, but father followed Aerenai
traditions of ancestor worship while Mother believed in Sovereign Host. Was alive during,
and survived, the great siege of Korth by Cyre. Father was sergeant in Karnnathi military
and died while fighting in Cyre. His Mother wanted a different life for their son and so
Genithar was sent to study under an Elven friend of his paternal Grandfather, with hopes
that he would enter the ranks of the 12.

After his father died in Cyre, Genithar gravitated away from his Mother’s belief in the
Sovereign host and more towards the Blood of Vol; finding solace and purpose in the quest
to fight death and drawing his own personal faith from Aerenal practices of Ancestor worship

Becoming a very adept and promising wizard, Genithar completed his training, but was
recruited by the Karrnathi military and sent to a Necromancer training facility to be
taught the ways of the Corpse Collector and raiser. As the War Ended, the Wizard's
Military Career ended and he began to look to make his own way in the World.

Finding himself in Sharn, the Wizard made his way to a Local Tavern, following a flittering Homunculous seeking heroes to aid it's master (Adventuring in SG1: An Old Friend), Aldus Thunderbanner.

Leading a group of stalwart comrades to the Artificer's abode, they snuck in and after fierce battles against first members of the watch (!) who were rummaging through rooms, as well as thugs who sported Aberrant dragonmarks, and the Artificer's own creations gone amok, the group was confronted by an eerie Kobold mage and a large brutish Aberrant. Working to convince the Aberrant leader and his contracted muscle, the Kobold that the item they were searching for, an ancient Schema called the Koldoran Piece that was discovered in Xen'drick a decade ago, was in fact not with Aldus at all. Using diplomacy, guile, and logic, the group convinced the Kobold it's search was in vain, though the Brutish leader and two heavy fighters remained to 'press the issue', killing their own members who wished no part of the battle and then attacking the group! But, as most of the party was down, the few remaining heroes brought the combat to a close, winning the day for all.

[Sblock=Logs]
XP log:
1485 from SG1: An Old Friend EXP

3260 from [thread=4578483M1] Just a Treasure Hunt? EXP[/thread]

Wealth and Craft log:
191 gp, Oil of Light Repair, 700gp Credit with Aldus Thunderbanner from SG1: An Old Friend GP

640gp, A Tome of Giant History, Lesser Schema of Summon Monster I from Treasure hunting in Xendrick M1: Just a Treasure Hunt? Loot Split

Paid 700 Credit for Scrolls/Potions
1st
Comprehend Languages 25gp
Enlarge Person 25gp
Hold Portal 25gp
Mage Armor 25gp
Magic Missle 25gp
Magic Weapon 25gp
True Strike x2 50gp
2nd
Knock 150gp
1st
Mage Armor Potion 50gp
2nd
Invisibility Potion 300gp
Total 700gp

Paid 100gp for Familiar (Cat)
Paid 50gp for Potion of Cure Light



Sold Water Skin, x2 Days Rations, Winter Blanket, Improved Manacles for 13gp 2sp 5cp

Mathew d'Canith (Mellub) Crafted Protection from Evil, Detect Secret Doors, Magic Weapon, and Disguise Self scrolls at 1st lvl for 50gp (from Genithar) and 4xp from Mathew's Craft Reserve.

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L1 -> Wizard 1 HP: +4 (1d4) SP: +20 (4x2+3)
Concentration +4, Decipher Script +4, Know (arcana) +4, Know (History) +4, Know (Heraldry/Nobility) +2, Know (Religion) +2, Spellcraft +4,
Str 10 (2pts), Dex 17 (8pts+2racial), Con 11 (5pts-2racial), Int 16 (10pts), Wis 12 (4pts), Cha 12 (4pts)
Feat: Spell Focus (Necromancy), Scribe Scroll (class bonus)
6 1st lvl spells: Shield
Chill Touch
Cause Fear
Ray of Enfeeblement
Detect Undead
Charm Person
Other: Wizard/Elf abilities

L2 -> Wizard 2 HP: +3 (1d4) SP: +5 (2+3)
Know (arcana) +1, Know (Heraldry/Nobility) +3, Spellcraft +1
2 1st lvl spells:
Mage Armor
Magic Missle
Other: +1BAB, +1Will, +2 Spellcraft from Know: Arcana, +2 Diplom from Know: Nobility, +3 Move Silent from Familiar, Alertness Feat w/Familiar

L3 -> Wizard 3 HP: +2 (1d4) SP: +5 (2+3)
Know (arcana) +1 Know (Dung
2 2nd lvl Spells:

Other: +1 Fort/Ref, Feat-

[/sblock]
 
Last edited:

Solange

First Post
Lori Bender (Lor)
Code:
[B]Name: Lor[/B] 
[B]Class:[/B] Wizard (Changling Sub) 4
[B]Race:[/B] Changling
[B]Region of Origin:[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] female
[B]Alignment:[/B] CG
[B]Action Points:[/B] 6

[B]Str:[/B]  8 -1 ( 0p.)	[B]Level:[/B] 3	[B]XP[/B]: 7550 / 10000
[B]Dex:[/B] 14 +2 ( 6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 24 (4d4+8+3)
[B]Con:[/B] 14 +2 ( 6p.)	[B]Grapple:[/B] +1	[B]Craft days:[/B] 100
[B]Int:[/B] 19 +4 (16p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 13 +1 ( 5p.)	[B]Init:[/B] +2	[B]Spell Save:[/B] +4
[B]Cha:[/B]  8 -1 ( 0p.)	[B]ACP:[/B] -0		[B]Spell Fail:[/B] 0%

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	16	10	+4*	+0	+2	+0	+0	+0
[B]Touch:[/B]	12	[B]Flatfooted:[/B] 14
*Mage Armor

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+3	1	+2	--
[B]Ref:[/B]	+3	1	+2	+X
[B]Will:[/B]	+5	4	+1	--
[B]Notes:[/B]+2 save vs Sleep and charm

[B]Weapon			Attack	Damage	Critical	Range[/B]
Dagger			+1	1d4-1	19-20/x2	
Dagger (Thrown)		+4	1d4-1	19-20/x2	10 ft
Light Crossbow		+4	1d8	19-20/x2	70 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, Draconic, Gnome, Elven, Giant

[B]Abilities:[/B] 
[u]Changeling Racial Abilities[/u]
- +2 save vs Sleep and charm
- +2 Bluff, Intimidate, Sense Motive
- Natural Linguist: Speak Language class skill
- Minor Shape Change 
Dual Specialization: Illusion & Transmutation
Forbidden Schools: Abjuration, Enchantment, Necromancy
Familiar: Toad (+3 HP)

[B]Feats: [/B] Extend Spell, Scribe Scroll, Empower Spell, Alertness (Familiar)

[B]Spells prepared[/B] (Save DC 14 + spell level): 0 - 4+1; 1st - 4+1; 2nd - 3+1
[B]Specialty:[/B] [u]Illusion & Transmutation[/u]
[B]Prohibited:[/B] Abjuration, Enchantment, Necromancy
[B]Spellbook:[/B]
	0 - Acid Splash, Arcane Mark, Dancing Lights, Detect Magic, Detect Poison,
	    Flare, [u]Ghost Sound[/u], Light, [u]Mage Hand[/u], [u]Mending[/u], [u]Message[/u], [u]Open/Close[/u]
	    Prestidigitation, Ray of Frost, Read Magic
	1st - [u]Color Spray[/u], Comprehend Languages, [u]Enlarge Person[/u], [u]Feather Fall[/u],
              [u]Floating Disk[/u], Identify, [u]Low-Light Vision(CA)[/u], Mage Armor, Magic Missile,
              [u]Reduce Person[/u], [u]Repair Minor Damage[/u], [u]Silent Image[/u]
	2nd - Glitterdust, [u]Hypnotic Pattern[/u], [u]Invisibility[/u], [u]Knock[/u], [u]Minor Image[/u],
              [u]Mirror Image[/u], [u]Rope Trick[/u], Scorching Ray, [u]Wall of Gloom(SC)[/u]



[B]Skill Points:[/B] 50	[B]Max Ranks:[/B] 7/3.5
[B]Skills			Total	Ranks	Mod 	Misc[/B]
Bluff			+1	0	-1	+2
Concentration		+7	5	+2
Descipher Script	+5	1	+4
Diplomacy		+1	0	-1	+2
Disguise		+9	0	-1	+10
Intimidate		+1	0	-1	+2
KN: Arcane		+11	7	+4
KN: Architecture	+6	2	+4
KN: Dungeoneering	+6	2	+4
KN: Geography		+6	2	+4
KN: History		+11	7	+4
KN: Local		+6	2	+4
KN: Nature		+6	2	+4
KN: Nobility		+10	6	+4
KN: Religion		+6	2	+4
KN: The Planes		+8	4	+4
Sense Motive		+3	0	+1	+2
Spellcraft		+11	7	+4      +2
Use Magic Device	+0(2)	1	-1	(+2)
[B]Notes:[/B]

[B]Equipment:			Cost	Weight[/B]
Light Crossbow			35gp	4lb
Bolts (10)			1gp	1lb
Dagger (2)			4gp	2lb
Sunrod (3)			6gp	3lb
Spell Component Pouch		5gp	2lb
Spell Book (41/100)		15gp	3lb
[B]Total Weight:[/B]16lb	[B]Money:[/B] 40pp 9gp 0sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 26	 53	 80	160	400

[B]Age:[/B] 19
[B]Height:[/B] 5'4"
[B]Weight:[/B] 139
[B]Eyes:[/B] white
[B]Hair:[/B] white
[B]Skin:[/B] white
[sblock=Blok, Toad Familiar]Blok Diminutive Animal
Hit Points: 12 ((4d4+11)/2)
Initiative: +1
Speed: 5 ft. (1 squares)
Armor Class: 17 (+4 size, +1 Dex, +2 Natural), touch 15, flatfooted 16
BAB/Grapple: +1/–15
Attack: +6/-
Full Attack:
Space/Reach: 1 ft./0 ft.
Qualities: Familiar Granted Abilites
Saves: Fort +2, Ref +3, Will +6
Abilities: Str 1, Dex 12, Con 11, Int 8, Wis 14, Cha 4
Skills: Hide +21, Listen +4, Spot +4, or Ranked as Lor
Feats: Alertness[/code]
Familiar Granted Abilities:
- Alertness - Granted to Master if within arm's reach
- Improved Evasion - 1/2 or no damage on reflex save
- Special - +3 bonus HP to Lor
- Share Spells
- Empathic Link
- Deliver Touch Spells
Skills: [/sblock]

Appearance:
Lor, even in her natural shape, is a bit busty and pudgy; however, she much prefers her Lori look, even if she is constantly tweaking it.

Lori is a busty and pudgy human, half-elf, or elven woman. Usually has brown of blonde hair, and green or blue eyes, and always wears glasses with a string that keeps them around her neck when she’s not using them.

Personality:
Lor curious and likes to experiment with things and find answers to questions. She can be a bit distant from actual happenings when she’s being curious. She is also not afraid to stick her nose where it doesn’t belong.

Background:
Lor, even as a child, was always fascinated with how things worked, and how things looked. A bookworm with magical talent even at a young age, she was often experimenting with magic as well as her changeling abilities.

A top student at the University of Wynard, Lor took on the name Lori Bender. Generally claiming to be a half-elf, she found she could change her appearance from day to day to suit her whim. She generally never denies being a changeling, but claiming to be so upfront often got in the way of her studies, so it was just easier to be Lori, who’s look swayed from more human to more elven at times, but few questioned at a glance.

Sick of Waynard’s rigid ideas on magic, Lori tried to bend the rules of magic. She worked on metamagic and it’s applications to spell casting. She eventually found herself transferring to Morgrave for the freedom she got with her magical experiments. Of course, this led her to her biggest block, a lack of field experience.

So, Lori has gone to look to practice her trade as a wandering scholar.

Notes:

Lor's travel log
[sblock=W3: The Eidolon]
Awards: 1200 XP, 450 XP, 2900 XP[/sblock]

[sblock=Advancement]
L1 -> Changling Wizard (Racial Sub) 1 HP: +9 (4+2+3(Fam)) SP: +32 (4+4)x4
KN: Architecture 2, KN: Dungeoneering 2, KN: Geography 2, KN: Local 2, KN: Nature 2, KN: Religion 2, Concentration 2, KN: The Planes 2, KN: Arcane 4, KN: History 4, KN: Nobility 4, Spellcraft 4
Feat: Extend Spell, Scribe Scroll
Spells Known: Color Spray, Comprehend Languages, Enlarge Person, Floating Disk, Identify, Feather Fall, Low-Light Vision
Other: Summoned Familiar

L2 -> Wizard 2 HP: +5 (3+2) SP: +6 (2+4)
Concentration +1, KN: The Planes +1, KN: Arcane +1, KN: History +1, KN: Nobility +1, Spellcraft +1
Spells Known: Reduce Person, Silent Image

L3 -> Wizard 3 HP: +5 (3+2) SP: +6 (2+4)
Concentration +1, KN: The Planes +1, KN: Arcane +1, KN: History +1, KN: Nobility +1, Spellcraft +1
Feat: Empower Spell
Spells Known: Knock, Scorching Ray

One Time Costs:
Familiar 100gp
Scribe: Mage Armor 125gp
Scribe: Magic Missile 125gp
Scribe: Repair Minor Damage 125gp
Scribe: Hypnotic Pattern 350gp
Scribe: Wall of Gloom 350gp
Scribe: Glitterdust 350gp
Scribe: Mirror Image 350gp
Scribe: Minor Image 350gp

L4 -> Wizard 4 HP: +5 (3+2) SP: +6 (2+4)
Decipher Script +1, Use Magic Device +1, Spellcraft +1, KN: Arcane +1, KN: History +1, KN: Geography +1
Atribute: +1 Int
Spells Known: Rope Trick, Invisibility[/sblock]
 
Last edited:

DrZombie

First Post
unapproved

[sblock=messy unorganised temp charsheet]

Code:
[B]Name:[/B] Harguoon Lakeshel
[B]Class:[/B] Fighter 1 / Monk 2	[b]Starting Level[/b]: 3
[B]Race:[/B] Hobgoblin
[B]Region of Origin:[/b]Darguun
[B]Size:[/B] M
[B]Gender:[/B] Male
[B]Alignment:[/B] LN
[B]Action Points:[/B] 6


[B]Str:[/B] 12 +1 (4p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000
[B]Dex:[/B] 18 +4(10p.)	[B]BAB:[/B] +2		[B]HP:[/B] 29 (3d8+9)
[B]Con:[/B] 14 +3 (6p.)	[B]Grapple:[/B] +3	[B]Craft Points:[/B] 
[B]Int:[/B] 14 +2 (6p.)	[B]Speed:[/B] 30X'	[B]Stat Increases:[/b]
[B]Wis:[/B] 14 +2 (6p.)	[B]Init:[/B] +4	[B]Spell Save:[/B] 
[B]Cha:[/B] 9 -1(1p.)	[B]ACP:[/B] 		[B]Spell Fail:[/B] 

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+0	+4	+0	+0	+0	+2(wis)	+16
[B]Touch:[/B]	16	[B]Flatfooted:[/B] 12

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+8	+5	+3	--
[B]Ref:[/B]	+7	+3	+4	+0
[B]Will:[/B]	+5	+3	+2	--
[B]Notes:[/B]

[B]Weapon			Attack	Damage	Critical	Range[/B]
Unarmed Strike		+6	1d6+1	20/x2      	------
Flurry of Blows      	+4/+4	1d6+1	20/x2	
Sling       		+6	1d4+1	20/x2	50 ft
[B]Notes:[/B]

[B]Languages:[/B] Common, giant, Goblin, Orc

[B]Abilities:[/B]
Hobgoblin
+2 dexterity / +2 constitution (already included)
+4 on move silently (already included)
Darkvision (see 60 feet in pitch-dark)

Fighter
Bonus Feats (already included)

Monk
AC Bonus for Wisdom
Flurry of Blows
Unarmed Strike
Evasion (level 2)


[B]Feats: [/B]
Combat Reflexes [monk] 
Dodge 
Mobility 
Improved Unarmed Strike [monk] 
Stunning Fist [monk] 
Weapon Finesse 


Fighter : climb 2 jump 2

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] X/X
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Appraise	             2	0	2	--
Balance	             8	2	4	+2(tumble)
Bluff	            -1	0	-1	
Climb	             3	2	1	--
Concentration	3	0	3	
Diplomacy	-1	0	-1	 
Disguise	             -1	0	-1	--
Escape Art	6	2	4	 
Forgery	             2	0	2	
Gather Info	-1	0	-1	--
Heal	             2	0	2	 
Hide        	9	5	4	
Intimidate	-1	0	-1	--
Jump       	5	2	1	2(tumble)
Listen     	5	3	2	 
Move Silently	13	5	4	+4 (hobgoblin)
Ride        	4	0	4	 
Search    	2	0	2	 
Sense Motive	4	2	2	--
Spot       	6	4	2	
Survival   	2	0	2	 
Swim       	2	1	1	--
Tumble    	10	6	4	 
Use Rope  	4	0	4	 


[B]Notes:[/B]

[B]Equipment:		Cost	Weight[/B]
Traveler's Outfit	0gp	5lb
Backpack		2gp	2lb
Sling			0gp	0lb
20 Bullets		2sp	10lb

[B]Total Weight:[/B]17lb	[B]Money:[/B] XXXgp Xsp Xcp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	43	86	130	260	650

[B]Age:[/B] 19
[B]Height:[/B] 6'5"
[B]Weight:[/B] 260 lb
[B]Eyes:[/B] Amber
[B]Hair:[/B] Red
[B]Skin:[/B] Brown

Appearance:

Personality:

Background:

[Sblock=Logs]
XP log:
XXXX from

Wealth and Craft log:
XXX gp, X sp from
Paid XXX for
Sold XXX for
Crafted XXX for

Other log:
XXXX from
[/sblock]

Notes:
XXXX

[sblock=Advancement]
L## -> CLASS ## HP: +## (HD+CON+OTHER) SP: +## (CLASS+INT+OTHER) PP: +## (Class+ATB+Other) [Left out when not needed, also could simply be a new total instead of a bonus]
SKILL +RANKS, SKILL +RANKS
Feat: FEAT(s)
Spells Known: SPELL
Powers Known: POWER
Other: OTHER NOTES
[/sblock]


Harguoon Lakeshel

Male Hobgoblin Fighter 1 / Monk 2
Lawful Neutral
Representing DrZombie


Strength 12 (+1)
Dexterity 18 (+4)
Constitution 16 (+3)
Intelligence 14 (+2)
Wisdom 14 (+2)
Charisma 9 (-1)
Size: Medium
Height: 6' 5"
Weight: 260 lb
Skin: Brown
Eyes: Amber
Hair: Red; Curly; Beardless




Total Hit Points: 20

Speed: 30 feet

Armor Class: 16 = 10 +4 [dexterity] +2 [wisdom]

Touch AC: 16
Flat-footed: 12
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +8 = 5 [base] +3 [constitution]
Reflex save: +7 = 3 [base] +4 [dexterity]
Will save: +5 = 3 [base] +2 [wisdom]
Attack (handheld): +3 = 2 [base] +1 [strength]
Attack (unarmed): +3 = 2 [base] +1 [strength]
Weapon Finesse: +6 = 2 [base] +4 [dexterity]
Flurry of Blows: +1/+1 [includes strength modifier]
Attack (missile): +6 = 2 [base] +4 [dexterity]
Grapple check: +3 = 2 [base] +1 [strength]


Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.



Region of Origin: Darguun

Languages: Common Giant Goblin Orc


Unarmed Damage: 1d6 +1 [strength]

Sling [1d4, crit x2, range inc. 50 ft., 0 lb, bludgeoning]


Feats:

Combat Reflexes [monk]
Dodge
Mobility
Improved Unarmed Strike [monk]
Stunning Fist [monk]
Weapon Finesse

Traits:


Action Points: 6 (this level)
Skill Name Key
Ability Skill
Modifier Ability
Modifier Ranks Misc.
Modifier
Appraise Int 2 = +2
Balance Dex* 8 = +4 +2 +2 [tumble]
Bluff Cha -1 = -1
Climb Str* 3 = +1 +2
Concentration Con 3 = +3
Craft_1 Int 2 = +2
Craft_2 Int 2 = +2
Craft_3 Int 2 = +2
Diplomacy Cha -1 = -1
Disguise Cha -1 = -1
Escape Artist Dex* 6 = +4 +2
Forgery Int 2 = +2
Gather Information Cha -1 = -1
Heal Wis 2 = +2
Hide Dex* 9 = +4 +5
Intimidate Cha -1 = -1
Jump Str* 5 = +1 +2 +2 [tumble]
Listen Wis 5 = +2 +3
Move Silently Dex* 13 = +4 +5 +4 [hobgoblin]
Perform_1 Cha -1 = -1
Perform_2 Cha -1 = -1
Perform_3 Cha -1 = -1
Perform_4 Cha -1 = -1
Perform_5 Cha -1 = -1
Ride Dex 4 = +4
Search Int 2 = +2
Sense Motive Wis 4 = +2 +2
Spot Wis 6 = +2 +4
Survival Wis 2 = +2
Swim Str** 2 = +1 +1
Tumble Dex* 10 = +4 +6
Use Rope Dex 4 = +4


* = check penalty for wearing armor


Hobgoblin


+2 dexterity / +2 constitution (already included)

+4 on move silently (already included)

Darkvision (see 60 feet in pitch-dark)

Level adjustment +1

Fighter

Bonus Feats (already included)

Monk

AC Bonus for Wisdom

AC Bonus for level (begins level 5)

Flurry of Blows

Unarmed Strike

Evasion (level 2)

Fast Movement (already included)

Bonus Feats (levels 1 2 & 6)

Evasion (level 2)

Fast Movement (level 3)

Still Mind level 3)

Ki Strike (level 4)

Slow Fall (level 4)

Purity of Body (level 5)

Wholeness of Body (level 7)

Improved Evasion (level 9)

Diamond Body (level 11)

Quivering Palm (level 15)

Timeless Body (level 17)

Tongue of Sun and Moon (level 17)

Empty Body (level 19)

Perfect Self (level 20)


Class HP rolled
Level 1: Monk 8
Level 2: Monk 2
Level 3: Fighter 1




Harguoon Lakeshel's Equipment:


0 lb
20 lb
2 lb
5 lb

1 lb
3 lb
10 lb
1 lb
8 lb
1 lb
20 lb
12 lb
1 lb
_____
84 lb Weapons / Armor / Shield (from above)
Sling bullets (group of 10) x4
Backpack
Bedroll
Flint and steel
Pouch x1
Rations (1 day) x3
Rope (50', silk) x2
Soap
Spade / shovel
Spyglass
Tent
Waterskins x3
Whetstone

Total





More about Harguoon Lakeshel:

Harguoon is a veteran from the last war, working for whoever paid the most. he is specialised in infiltration and sabotage, and currently wanders around looking for pay.




[/sblock]
 
Last edited:

Bront

The man with the probe
Code:
[B]Name:[/B] Valahandra Da'briel
[B]Class:[/B] Cleric 3
[B]Race:[/B] Elf
[B]Region of Origin:[/b] Valenar
[B]Size:[/B] Medium
[B]Gender:[/B] Female
[B]Alignment:[/B] LG
[B]Action Points:[/B] 6
[B]Deity:[/B] Valahandra, Lady of the Silver Blades ([B]Domains:[/B] War, Good)

[B]Str:[/B] 14 +2 ( 6p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000 / 6000
[B]Dex:[/B] 16 +3 ( 6p.)	[B]BAB:[/B] +2		[B]HP:[/B] 23 (3d8+3)
[B]Con:[/B] 12 +1 ( 6p.)	[B]Grapple:[/B] +4	[B]Craft Days:[/B] 100
[B]Int:[/B] 13 +1 ( 5p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 16 +3 (10p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] XX
[B]Cha:[/B]  8 -1 ( 0p.)	[B]ACP:[/B] 0		[B]Spell Fail:[/B] X%

[B]	Total	Base	Armor	Shld	Dex	Size	Nat	Misc[/B]
[B]Armor:[/B]	17	10	+4	+0	+3	+0	+0	+0
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 14

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+4	3	+1	--
[B]Ref:[/B]	+4	1	+3	--
[B]Will:[/B]	+6	3	+3	--
[B]Notes:[/B]

[B]Weapon				Attack	Damage	Critical	Range[/B]
MW Double Bladed Scimitar	+6	1d6+3   18-20x2
- TWF:Primary			+4	1d6+2	18-20x2
- TWF:Secondary			+4	1d6+1	18-20x1
MW Comp Longbow Mighty +2	+6	1d8+2	20/x3		120 ft
Dagger				+4	1d4+2	19-20/x2	
Thrown Dagger			+5	1d4+2	19-20/x2	10 ft
[B]Notes:[/B] +1 damage /w Scimitar when mounted.  
Action Points spent on attacks are also added to damage with a scimitar

[B]Languages:[/B] Common, Elven

[B]Abilities:[/B] Turn Undead (2/day, 1d20+1, 2d6+2)

[B]Feats: [/B] 
Domain: Martial Weapon Proficiency (Double Bladed Scimitar)
Domain: Weapon Focus (Double Bladed Scimitar)
1st: Bladebearer of the Valenar
3rd: Two Weapon Fighting

[B]Spells prepared[/B] (Save DC 13 + spell level): 0 - 4; 1st - 3+1; 2nd - 2+1
[B]Domains:[/B] War, Good

[B]Skill Points:[/B] 18	[B]Max Ranks:[/B] 6/3
[B]Skills		Total	Ranks	Mod 	Misc[/B]
KN: Religion	+6	5	+1
KN: History	+4	3	+1
Ride (CC)	+5	2	+3
Concentration	+7	6	+1
[B]Notes:[/B]

[B]Equipment:			Cost	Weight[/B]
MW Double Scimitar		725gp	15lb
MW Composite Longbow: Mighty +2	600gp	3lb
Arrows (20)			1gp	3lb
Mithril Chain Shirt		1100gp	10lb
Dagger				2gp	1lb
Holy Symbol, Silver		25gp	1lb

Backpack			2gp	2lb
>Bedroll				1sp	5lb
>2 Day Trail Rations		1gp	2lb
>Waterskin			1gp	4lb
>Cure Mod Wound Scroll		150gp	-
[B]Total Weight:[/B]46lb	[B]Money:[/B] 9pp 2gp 9sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 58	116	175	350	875

[B]Age:[/B] 129
[B]Height:[/B] 4'9"
[B]Weight:[/B] 92lb
[B]Eyes:[/B] Blue
[B]Hair:[/B] Silver
[B]Skin:[/B] Pale

Appearance:
Valahandra is striking, with long silver hair and pale skin. Her deep blue eyes have a penetrating gaze. While beautiful, Valahandra has a strangely powerful presence, that can be almost disturbing. Often, it seems as though there is more than one person in her body, and as a result she often seems cold and distant.

Personality:
Valahandra is of two minds, but not like most normal Valenar elves who worship their ancestors by imitating them. Valahandra is normally driven but compassionate, often choosing duty over her own personal gain. However, she is also vulnerable, and afraid to open up to others due to her constant fights with herself and her visions. She has trouble relating to others, and her beauty makes this flaw more noticeable, as she is often sought in more social situations.

Then there is The Lady, when Valahandra’s namesake seemingly takes over. She becomes sometimes wordless, cold and truly focused and driven. The Lady often takes over in combat, but occasionally manifests herself in other situations. The Lady is a natural leader, and is truly fearless for herself, but is very protective of others.

Background:
From birth, Valahandra has always been associated with her namesake. Her unusual silver hair and pale skin linked her with the Lady of the Silver Blades forever. Her parents took these as a sign, and had her raised as a vessel to channel the power of Valahandra.

Valahandra was raised by the Keepers of the Past, and taught of great elven warriors of Xen'drik. She was taught that the spirits had great power, and through deed and emulation, these spirits could live again and grant power. Valahandra studied hard and trained hard, trying to do her best to live up to the legend of her namesake. Valahandra worked to master the double bladed scimitar, emulating her namesakes fighting style.

One night, Valahandra had a vision. She saw a woman, much like herself, fighting giants while other elves fled on ships. The vision shifted, and she saw the woman again, standing between some sort of strange aberration and the gate to an elven city. There was no mistaking the Silver Double Bladed Scimitar of the Lady of the Silver Blades. The vision shifted once again, and this time the Lady was speaking to a crowd, calling for warriors of the elves to stand strong in the face of the coming onslaught.

Valahandra was sure what the vision meant, and she spoke to the Keepers about them. She was told she was becoming impatient, to continue her training and the Keepers would tell her what to do. Valahandra was sure she had been chosen to be a vessel for the Lady, but she knew the Keepers would be cautious. Valahandra continued to have vision, and began to manifest magical powers, but these she kept those to herself and tried to continue training.

Valahandra had a disturbing vision one night. Again, she saw the Lady fighting off hordes of unknown creatures, but things were different. The Lady looks much like her, or perhaps she had matured into looking like the Lady, but this was her first striking realization of this. The vision shifted again, and she saw the Lady setting out at night, off to find her destiny and fight an oncoming foe. Valahandra woke, and knew what she needed to do. She gathered her things, and set out quietly to find her destiny, much like the Lady in her visions.

Valahandra’s quest took her to the Eldeen Reaches and the Shadow Marches. Perhaps driven by The Lady’s fight or drive to hold back the hordes, she struggled with the Gatekeepers against the madness that infects the Shadow Marches. However, never truly aligned with the Gatekeepers, she did much work alone as well. Taking an opportunity one day, she charged a Rakshasa that was in the Reaches. The creature tried some magic trick that went afoul, and Valahandra found herself in Lamannia. She’s not sure if her connection with The Lady brought her here, or if it was the plan of the Rakshasa all along.

------------------
Valahandra, Lady of the Silver Blades
Domains: War, Good, Law, Protection
Favored Weapon: Double Scimitar
Legendary Warrior of Xen'drik, Valahandra is also known as the Lady of the Silverblades. Valahandra is worshiped by elven warriors, paladins and clerics who seek the purity of rightious combat and strength in conviction. Her silver Double Scimitar is a symbol of the need for purity and conviction in all directions of life.
------------------

Spells:
0 (4)
1 Light
2 Detect Magic
3 Create Water
4 Resistance

1 (3+1)
1 Bless
2 Divine Favor
3 Command
D Protection from Evil

2 (2+1)
1 Shield Other
2 Bull's Strength
D Aid

[sblock=Advancement]L1 -> Cleric 1 HP: +9 (8+1) SP: +12 (2+1)x3
Ride 1(CC), KN: Religion 4, KN: History 2, Concentration 4
Feat: Bladebearer of Valenar, MWP: Double Scimitar, WF: Double Scimitar
Spells Known: Color Spray, Comprehend Languages, Enlarge Person, Floating Disk, Identify, Feather Fall, Low-Light Vision
Other: Summoned Familiar

L2 -> Cleric 2 HP: +7 (6+1) SP: +3 (2+1)
Ride +1(CC), Concentration +1

L3 -> Cleric 3 HP: +7 (6+1) SP: +3 (2+1)
KN: Religion 4, KN: History +1, Concentration +1
Feat: Two Weapon Fighting[/sblock]
 
Last edited:

Kaodi

Hero
Makharat

Code:
[B]Name:[/B] Makharat
[B]Class:[/B] Bbn 1 / Ftr 1	[b]Starting Level[/b]: 3
[B]Race:[/B] Tiefling
[B]Region of Origin:[/b]
[B]Size:[/B] Medium
[B]Gender:[/B] Male
[B]Alignment:[/B] Neutral Evil
[B]Action Points:[/B] 6
[B]Deity:[/B] Dragon Below

[B]Str:[/B] 16 +3 (10p.)	[B]Level:[/B] 3	[B]XP[/B]: 3000
[B]Dex:[/B] 16 +3 (06p.)	[B]BAB:[/B] +2		[B]HP:[/B] 23 (1d12+2 + 1d10+2)
[B]Con:[/B] 14 +2 (06p.)	[B]Grapple:[/B] +5	[B]Craft Points:[/B] 100
[B]Int:[/B] 12 +1 (02p.)	[B]Speed:[/B] 30'	[B]Stat Increases:[/b]
[B]Wis:[/B] 12 +1 (04p.)	[B]Init:[/B] +3	[B]Spell Save:[/B] --
[B]Cha:[/B] 11 +0 (05p.)	[B]ACP:[/B] -3		[B]Spell Fail:[/B] 25%

[B]	Base	Armor	Shld	Dex	Size	Nat	Misc	Total[/B]
[B]Armor:[/B]	10	+6	+0	+3	+0	+0	+0	19
[B]Touch:[/B]	13	[B]Flatfooted:[/B] 16

[B]Spell Res:[/B] None
[B]Dmg Red:[/B] None

[B]	Total	Base	Mod	Misc[/B]
[B]Fort:[/B]	+6	+4	+2	--
[B]Ref:[/B]	+3	+0	+3	--
[B]Will:[/B]	+1	+0	+1	--
[B]Notes:[/B] +2 morale bonus on Will saves during Rage

[B]Weapon			Attack	Damage	Critical	Range[/B]
MW Longsword		+6	1d8+4	19-20/x2	------
MW Shortsword		+6	1d6+3	19-20/x2	------
MW Long TWF		+4	1d8+3	19-20/x2	------
MW Short TWF		+4	1d6+1	19-20/x2	------
Unarmed			+5	1d3+3	   20/x2	------
[B]Notes:[/B]

[B]Languages:[/B] Common, Infernal, Orc

[B]Abilities:[/B] Darkvision 60 ft., Cold/Electricity/Fire Resistance 5, Rage 1/day, Fast Movement

[B]Feats: [/B] Power Attack, Two-Weapon Fighting

[B]Spell-Like/Psi-like Abilities:[/B] Darkness 1/day

[B]Skill Points:[/B] XX	[B]Max Ranks:[/B] X/X
[B]Skills		Total	Ranks	Mod 	Misc[/B]
Climb		+5	 5	+3	-3
Intimidate	+5	 5	+0	--
Jump    	+5	 5	+3	-3
Listen  	+5	 4	+1	--
Survival	+5	 4	+1	--
[B]Notes:[/B] +2 racial bonus to Bluff and Hide

[B]Equipment:		Cost	Weight[/B]
+1 Breastplate	        1350gp	30lb
MW Longsword		315gp	 4lb
MW Shortsword		310gp	 2lb
Backpack		 2gp	 2lb
Belt Pouch		 1gp	.5lb
Grap Hook     		 1gp	 4lb
50' Silk Rope		10gp	 5lb
Waterskin		 1gp	 4lb
Crowbar			 2gp 	 2lb
2 Hammers		 1gp	 4lb
20 Pitons		 2gp	10lb
1 Ptn Cure Mod		300gp	.2lb
3 Ptn Cure Lht		150gp	.5lb
Explr Outfit		--gp	--lb
1 250 gp note		250gp	--lb

[B]Total Weight:[/B]69.2lb	[B]Money:[/B] 0gp 50sp 0cp

[B]		Lgt	Med	Hvy	Lift	Push[/B]
[B]Max Weight:[/B]	 76	153	230	460	1150

[B]Age:[/B] 30
[B]Height:[/B] 6'4"
[B]Weight:[/B] 216 lbs.
[B]Eyes:[/B] Yellow
[B]Hair:[/B] White
[B]Skin:[/B] Light Orange

Appearance:
Makharat is a tall and foreboding individual, his fiery skin marred by a number of scars, including a prominent one under running parallel under his left eye. His eyes, coloured much like a cats, harbour a promise of pain for those that cross him. His hair and beard are soft and short, appearing to be pure white. His torso is covered by an exquisitely designed breastplate, depicting a vast, cracked plain viewed from a rocky mountain ridge. His greaves and bracers, while not so fancy, are of the same quality, and he underneath he wars a suit of leather. Strapped to his waist are two exotic looking swords, one long and one short, and across his back is draped a hooded cloak as black as night.

Personality:
Makharat considers himself to be a superior being, and thus has little time or patience for others " beneath " him, unless they are paying customers. Selfish to the core, he cares nothing for his fellow creature, though he does not care to waste his time making their lives even more miserably, except on the rare occassion where he believes he has been slighted. To others, he appears to be mean and heartless, which is more or less the truth. His feelings of superiority can sometimes make him seem foolhardy, but he tends to get very defensive and cautious whenever the fiends of Khyber are involved. He believes that they are going to try and come for him, someday, and he does not desire to be a slave to anyone. That being said, he reveres the Dragon Below for granting him the gifts which make him who he is.

Background:
Makharat was born into the Carrion Tribes of the Demon Wastes. His birth was thought to be a great omen, for the colour of his skin and eyes clearly marked him as one of the demontouched, a Sakah. His upbringing, while relatively more priveleged that most, was brutal and filled with bloody fighting, sometimes feuding with one of the other Carrion Tribes, sometimes struggling against the Ghaash'kala, but worst of all, challenges from other young warriors who sought to prove themselves by slaying one of the " favoured ones " . For many years, this was enough for him, the constant fighting, the surges of his demon strength, but eventually life in the Wastes began to wear on him.
One night, during the depraved celebration of a victory over another, smaller band, Makharat fled the camp and headed south towards the mountains. For a few days he went undiscovered, but the day after he began his crossing, his trail was found by a pair of young Ghaash'kala sentinels. They followed him for nearly a week before he confronted them in one of the high passes of the Ice Horn mountains. Though he was outnumbered, the bitter cold of the peaks had numbed the two warriors, and calling upon his fiendish strength, Makharat was able to defeat them, though he was badly wounded in the process.
Forced to stop and recover, Makharat began to fear that the cold would overcome even his considerable resistance, but once he was able to get moving again, he found that he wasn't in as dire straits as he had thought.
Eventually, the young Sakah descended into the Eldeen Reaches, where he encounted a mercenary band of Deneith warriors in the employ of the Aundairian crown. Their leader recognized the potential in Makharat, and offered him a place in his band and the promise of guiding him towards civilization when their mission was complete.
During his time with the mercenaries, Makharat learned to temper his bursts of inhuman strength with new skills. He learned how to fight effectively wielding a weapon in each hand, and after many years of fighting he earned an enchanted breastplate, decorated with the sight he had left behind.
After the war was over, Makharat found himself drawn to the south yet again. The huge cities of the civilized folks were at first alien and threatening to him, but in time he began looking for even larger and more astonishing places, which eventually led him to Sharn. With much of what was left of his earnings, he bought two new blades in a strange style he found to be very appealing, and he found a place to look for new work, the Tower's Shard.

[Sblock=Logs]
XP log:
---- from

Wealth and Craft log:
--- gp, - sp from
Paid --- for
Sold --- for
Crafted --- for

Other log:
---- from
[/sblock]

Notes:
----

[sblock=Advancement]
L1 -> Bbn 1 HP: +14 (12+2)
Climb +4, Intimidate +4, Jump +4, Listen +4, Survival +4
Feat: Power Attack
Other: Rage 1/day, Fast Movement

L2 -> Ftr 1 HP: +8 (6+2)
Climb +1, Intimidate +1, Jump +1
Feat: Two-Weapon Fighting
[/sblock]
 
Last edited:

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