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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="catastrophic" data-source="post: 4923537" data-attributes="member: 81381"><p>You don't have a minority opinion, it's just a minority opinion on threads where people endlessly complain about 4e and make up reasons to criticise it because they don't want to admit that their hostility to it isn't really based on 4e at all, but rather their attachement to 3e and their anger at it no longer being pre-eminent.</p><p> </p><p>I don't doubt that some people have genuine preference issues, whereby 3e fits them better than 4e. But that's not what happens most often. What happens most often is that people make what are clearly highly contrived criticisms, and other people defend these criticisms and give them far more credit than they deserve.</p><p> </p><p>4e is not bad at roleplaying, 4e is not homogenous, 4e does not violate the monomyth, these criticisms are caused by people who are reaching for excuses rather than admitting that it's just not their thing.</p><p> </p><p>These criticisms are usually not expressing genuine preference, they are made by people who are deliberatly muddying and confusing the discussion of design and preference in order to rationalise their nerd rage. And then there's a bunch of people encouraging that, thinking they're beign reasonable, but actually often making it impossible to discuss real issues. </p><p> </p><p>I'm not saying some people aren't expressing genuine preferences, but this constant tug of war is not useful for anyone, it's mostly just a way for people to try and legitimise their hostility to 4e. You want to be hostile to 4e, go ahead, but don't pretend it's because the lack of craft skills make it impossible to roleplay. </p><p> </p><p>It would be great to talk about some of the real contrasts and preference issues, but that won't be possible until people recognise that a lot of the 4e haters are just blowing hot air. Trying to work through all these wierd criticisms isn't going to improve the discussion, it's going to make it worse, more confusing, more frustrating, and ultimatly much more toxic.</p><p> </p><p>I think this is a perfect example of that. We can't talk about real variety or specialisation, because people insist that 'variety' be defined as 'character sheets for different classes look different'.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 4923537, member: 81381"] You don't have a minority opinion, it's just a minority opinion on threads where people endlessly complain about 4e and make up reasons to criticise it because they don't want to admit that their hostility to it isn't really based on 4e at all, but rather their attachement to 3e and their anger at it no longer being pre-eminent. I don't doubt that some people have genuine preference issues, whereby 3e fits them better than 4e. But that's not what happens most often. What happens most often is that people make what are clearly highly contrived criticisms, and other people defend these criticisms and give them far more credit than they deserve. 4e is not bad at roleplaying, 4e is not homogenous, 4e does not violate the monomyth, these criticisms are caused by people who are reaching for excuses rather than admitting that it's just not their thing. These criticisms are usually not expressing genuine preference, they are made by people who are deliberatly muddying and confusing the discussion of design and preference in order to rationalise their nerd rage. And then there's a bunch of people encouraging that, thinking they're beign reasonable, but actually often making it impossible to discuss real issues. I'm not saying some people aren't expressing genuine preferences, but this constant tug of war is not useful for anyone, it's mostly just a way for people to try and legitimise their hostility to 4e. You want to be hostile to 4e, go ahead, but don't pretend it's because the lack of craft skills make it impossible to roleplay. It would be great to talk about some of the real contrasts and preference issues, but that won't be possible until people recognise that a lot of the 4e haters are just blowing hot air. Trying to work through all these wierd criticisms isn't going to improve the discussion, it's going to make it worse, more confusing, more frustrating, and ultimatly much more toxic. I think this is a perfect example of that. We can't talk about real variety or specialisation, because people insist that 'variety' be defined as 'character sheets for different classes look different'. [/QUOTE]
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