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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="catastrophic" data-source="post: 4923617" data-attributes="member: 81381"><p>MarkB, I can't imagine your DM is giving you as much variety as you think. The monster roles are extremly versatile, especially if you use them in different ways. I've been running a 4e game for over a year and while there have certainly been samey' fights, I find that it's easy enough to get out of the rut if you're willing to put thought into encounter design. It's still a lot better than the kind of 'options' 3e gave me.</p><p> </p><p>Additionally, if everyone is slogging away with at-wills it's a good sign that the fights are going too long- and that's one of the keys to making good 4e fights. 4e fights should not go too many rounds, or they end up being at-will slogfests.</p><p> </p><p>And there's certainly some weakpoints in 4e monster design- solos are the obvious example. I would go so far as to say that you should not bother using most MM1 solos at all, and that solos should not be used in a vaccum- even more than other fights, it's important to bolster a solo with terrain, special events, even light support like minions or a single 'support' monster like a lurker or controller.</p><p> </p><p>That said, I think you're sounding like a pretty typical case of burnout, and the normal sort of advice applies, so playing a different system or type of game is probably a good idea! It might also be a good idea to take a break from gaming, maybe even do something different with your group. </p><p> </p><p>A lot of people who get burnt out after playing a lot or for a long time, find that taking a break or changing systems can make a world of difference, but either way throttling back a bit is often a really positive step.</p><p> </p><p>How predictable. I didn't say anything of the sort. </p><p> </p><p>But there's nothing constructive about pretending an argument is valid when it's not. I understand that you'd rather everyone spend pages and pages bowing and scraping to every fabricated criticism of 4e, but that's not going to make for good, useful discussion.</p></blockquote><p></p>
[QUOTE="catastrophic, post: 4923617, member: 81381"] MarkB, I can't imagine your DM is giving you as much variety as you think. The monster roles are extremly versatile, especially if you use them in different ways. I've been running a 4e game for over a year and while there have certainly been samey' fights, I find that it's easy enough to get out of the rut if you're willing to put thought into encounter design. It's still a lot better than the kind of 'options' 3e gave me. Additionally, if everyone is slogging away with at-wills it's a good sign that the fights are going too long- and that's one of the keys to making good 4e fights. 4e fights should not go too many rounds, or they end up being at-will slogfests. And there's certainly some weakpoints in 4e monster design- solos are the obvious example. I would go so far as to say that you should not bother using most MM1 solos at all, and that solos should not be used in a vaccum- even more than other fights, it's important to bolster a solo with terrain, special events, even light support like minions or a single 'support' monster like a lurker or controller. That said, I think you're sounding like a pretty typical case of burnout, and the normal sort of advice applies, so playing a different system or type of game is probably a good idea! It might also be a good idea to take a break from gaming, maybe even do something different with your group. A lot of people who get burnt out after playing a lot or for a long time, find that taking a break or changing systems can make a world of difference, but either way throttling back a bit is often a really positive step. How predictable. I didn't say anything of the sort. But there's nothing constructive about pretending an argument is valid when it's not. I understand that you'd rather everyone spend pages and pages bowing and scraping to every fabricated criticism of 4e, but that's not going to make for good, useful discussion. [/QUOTE]
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