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On homogeneity, or how I finally got past the people talking past each other part
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<blockquote data-quote="thecasualoblivion" data-source="post: 4923850" data-attributes="member: 59096"><p>There is truth to the statement that actual criticism and discussion of 4E's issues get drowned out by people who are trying to justify their preference for 3E over 4E. If the topic is what is wrong with 4E, "3E did it this way" or "I prefer 3E" don't really add much to things aside from stating the poster's preference. Its sad, and detracts from what is likely an interesting discussion, but I'm not sure it deserves a crusade. This is coming from someone who has called people(in general) out on this in the past.</p><p></p><p></p><p></p><p>Back to the thread...</p><p></p><p>Kamikaze Midget brought up an interesting point about combat being only part of the puzzle. I would agree with that statement, but add that throughout the history of D&D, from a system standpoint, it has always been the biggest part. A lot of Roleplaying happens independent of the system, so it doesn't really challenge combat here even if it consumes the same amount of play time or more. Combat has always been central(generally speaking) to D&D, and the major focus of the rules. 3E's lack of balance really detracted from things in light of the games combat focus IMO.</p></blockquote><p></p>
[QUOTE="thecasualoblivion, post: 4923850, member: 59096"] There is truth to the statement that actual criticism and discussion of 4E's issues get drowned out by people who are trying to justify their preference for 3E over 4E. If the topic is what is wrong with 4E, "3E did it this way" or "I prefer 3E" don't really add much to things aside from stating the poster's preference. Its sad, and detracts from what is likely an interesting discussion, but I'm not sure it deserves a crusade. This is coming from someone who has called people(in general) out on this in the past. Back to the thread... Kamikaze Midget brought up an interesting point about combat being only part of the puzzle. I would agree with that statement, but add that throughout the history of D&D, from a system standpoint, it has always been the biggest part. A lot of Roleplaying happens independent of the system, so it doesn't really challenge combat here even if it consumes the same amount of play time or more. Combat has always been central(generally speaking) to D&D, and the major focus of the rules. 3E's lack of balance really detracted from things in light of the games combat focus IMO. [/QUOTE]
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