Remathilis
Legend
I'm probably opening up a can o' worms here...
As a self-professed rogue afficiando, I must confess I never really much liked the "discernable anatomy" rule concerning critical hits and sneak attacks. I get the rationale well enough, but I must admit its frustrating when some of the most prolific (and iconic) creatues in D&D are immune to the rogue's primary method of combat.
Fourth edition removed the SA/Crit immunity to all creatures, but it also removed things like SR and DR. As I understand it, Pathfinder also alters SA to allow a wider variety of creatures (though at the moment, I don't know in what way, anyone with the beta who wants to chime in, do so.) I'm not sure what Pathfinder does for crits.
I want to remove the rule for my current 3.5 game, but two things are stopping me; 1.) I'm afraid of game balance issues (like making golems or undead or elementals weaker than their CR would indicate by allowing them to be crit'd) and 2.) there is a part of me that want's rogues to fear undead and constructs, but not so much that they feel useless when facing one.
I'm currently thinking of making SA against normally "immune" foes work, but at 1/2 the dice. So a 3rd level rogue would do 2d6 vs. an orc, but only 1d6 vs. an orc zombie.
I'm at a loss as to what to do with criticals. I debated doing "max damage" criticals (so that all dice are maxed, but no doubling bonuses) but that seems strong with spell-crits.
I'm looking to see what others have done to modify SA/Crit immunity and what effect it had on their game. I'm open to all suggestions.
As a self-professed rogue afficiando, I must confess I never really much liked the "discernable anatomy" rule concerning critical hits and sneak attacks. I get the rationale well enough, but I must admit its frustrating when some of the most prolific (and iconic) creatues in D&D are immune to the rogue's primary method of combat.
Fourth edition removed the SA/Crit immunity to all creatures, but it also removed things like SR and DR. As I understand it, Pathfinder also alters SA to allow a wider variety of creatures (though at the moment, I don't know in what way, anyone with the beta who wants to chime in, do so.) I'm not sure what Pathfinder does for crits.
I want to remove the rule for my current 3.5 game, but two things are stopping me; 1.) I'm afraid of game balance issues (like making golems or undead or elementals weaker than their CR would indicate by allowing them to be crit'd) and 2.) there is a part of me that want's rogues to fear undead and constructs, but not so much that they feel useless when facing one.
I'm currently thinking of making SA against normally "immune" foes work, but at 1/2 the dice. So a 3rd level rogue would do 2d6 vs. an orc, but only 1d6 vs. an orc zombie.
I'm at a loss as to what to do with criticals. I debated doing "max damage" criticals (so that all dice are maxed, but no doubling bonuses) but that seems strong with spell-crits.
I'm looking to see what others have done to modify SA/Crit immunity and what effect it had on their game. I'm open to all suggestions.