Zurai
First Post
Session 0: Characters and Background
Since this game is in a homebrew campaign world, I think it might be a good idea to give at least a rudimentary overview of the world and characters before I start the actual story. If you’re not interested in the history lesson, go ahead and skip to Session 1 (the next post).
The Basics
The campaign world is human-dominated; other races exist, but they’re very rare. Even most monstrous humanoids are nonexistant or simply variations on humans (goblins are small humans, ogres are big humans, etc). There are elves and dwarves, but no one has seen them since the Emergence (see below). The only other races encountered so far in the campaign so far are Warforged (called Gateborn; they are apparantly being created by the Gates for an unknown purpose) and Tieflings (Demonlings/Corrupted; they are the results of demons trying to invade the world again 25 years in the past; there’ll be more on them later).
Similarly, planar travel is extremely restricted. The only known way to travel between planes is to use the Gates – a network of portals that connect to each other across space and (sometimes) planes. There are many Gates, but very few currently alive know how to use them.
The World As We Know It
Over 1,500 years before the present day, the world was invaded and overrun by Demons. Very little is known about this period except that a majority of the population of the world moved into secure (and Gateless) underground fortresses to escape the Demons. The people spent about 1,000 years holed up in their fortresses, not knowing what was going on at the surface and not daring to unseal the entrances to find out. Finally, the fortresses began to open up, one by one, and their populations emerged once more into the sunlight. Of the Demons, there was no sign.
Our Homeland
The fortress that the campaign begins centered on Emerged about 500 years in the past. Expeditions sent to the nearest two fortresses (one to the north, one to the south) found disturbing results: The southern fortress, Ompan, was completely empty with no sign of its inhabitants anywhere, while the northern fortress had apparantly been overcome by a Dragon when it opened and its inhabitants were scattered over the steppes as barbarians in the Dragon’s thrall.
Over the 500 years since the Emergence until the present day, the people of our fortress spread out very slowly into the surrounding lands, setting up a basic feudal society in the hands of around a dozen Lords subservient to the King. Part of the population, however, split off into a seperate country; their religion was radically different from the state-sponsored religion of our land and they saw this as an opportunity.
The only people that have been found so far, besides the barbarians and the blood-worshippers, are a few scatterings of druids (who stayed in the world above during the Demonic invasion) and a few settlements across the sea, which have not banded together into any kind of kingdom or country.
Our Heroes
Aden Caulfield: Scion of House Caulfield, one of the ruling houses. Rakish and arrogant, his motivations are simple – “what works best for me?”.
Bronn Crestfallen: Scion of House Crestfallen, another ruling house. Bronn has very little else in common with Aden, however; he cares more for his books and pets than he does for himself.
Owen Angusson: Demonling son of one of the few Uncorrupted Demonlings following the Richfort incident. A peasant by birth, he is ambitious but driven to become a force for good, to make up for the Corrupted. Note: the story will be told from Owen’s perspective.
V: A Gateborn warrior. Even he doesn’t know his purpose.
Anna’rolla Forn: The 12 year old Princess of the House Forn, the royal line. Stunningly beatiful and with a captivating voice, Anna’rolla struggles to come to terms with the events she’s been swept up in.
House Rules
The only notable house rule so far is that, for skill checks and stat checks, a natural 20 counts as +30, while a natural 1 counts as -10. This is intended to make more heroic actions possible (though very rare). This becomes relevant in session 6.
Since this game is in a homebrew campaign world, I think it might be a good idea to give at least a rudimentary overview of the world and characters before I start the actual story. If you’re not interested in the history lesson, go ahead and skip to Session 1 (the next post).
The Basics
The campaign world is human-dominated; other races exist, but they’re very rare. Even most monstrous humanoids are nonexistant or simply variations on humans (goblins are small humans, ogres are big humans, etc). There are elves and dwarves, but no one has seen them since the Emergence (see below). The only other races encountered so far in the campaign so far are Warforged (called Gateborn; they are apparantly being created by the Gates for an unknown purpose) and Tieflings (Demonlings/Corrupted; they are the results of demons trying to invade the world again 25 years in the past; there’ll be more on them later).
Similarly, planar travel is extremely restricted. The only known way to travel between planes is to use the Gates – a network of portals that connect to each other across space and (sometimes) planes. There are many Gates, but very few currently alive know how to use them.
The World As We Know It
Over 1,500 years before the present day, the world was invaded and overrun by Demons. Very little is known about this period except that a majority of the population of the world moved into secure (and Gateless) underground fortresses to escape the Demons. The people spent about 1,000 years holed up in their fortresses, not knowing what was going on at the surface and not daring to unseal the entrances to find out. Finally, the fortresses began to open up, one by one, and their populations emerged once more into the sunlight. Of the Demons, there was no sign.
Our Homeland
The fortress that the campaign begins centered on Emerged about 500 years in the past. Expeditions sent to the nearest two fortresses (one to the north, one to the south) found disturbing results: The southern fortress, Ompan, was completely empty with no sign of its inhabitants anywhere, while the northern fortress had apparantly been overcome by a Dragon when it opened and its inhabitants were scattered over the steppes as barbarians in the Dragon’s thrall.
Over the 500 years since the Emergence until the present day, the people of our fortress spread out very slowly into the surrounding lands, setting up a basic feudal society in the hands of around a dozen Lords subservient to the King. Part of the population, however, split off into a seperate country; their religion was radically different from the state-sponsored religion of our land and they saw this as an opportunity.
The only people that have been found so far, besides the barbarians and the blood-worshippers, are a few scatterings of druids (who stayed in the world above during the Demonic invasion) and a few settlements across the sea, which have not banded together into any kind of kingdom or country.
Our Heroes
Aden Caulfield: Scion of House Caulfield, one of the ruling houses. Rakish and arrogant, his motivations are simple – “what works best for me?”.
Bronn Crestfallen: Scion of House Crestfallen, another ruling house. Bronn has very little else in common with Aden, however; he cares more for his books and pets than he does for himself.
Owen Angusson: Demonling son of one of the few Uncorrupted Demonlings following the Richfort incident. A peasant by birth, he is ambitious but driven to become a force for good, to make up for the Corrupted. Note: the story will be told from Owen’s perspective.
V: A Gateborn warrior. Even he doesn’t know his purpose.
Anna’rolla Forn: The 12 year old Princess of the House Forn, the royal line. Stunningly beatiful and with a captivating voice, Anna’rolla struggles to come to terms with the events she’s been swept up in.
House Rules
The only notable house rule so far is that, for skill checks and stat checks, a natural 20 counts as +30, while a natural 1 counts as -10. This is intended to make more heroic actions possible (though very rare). This becomes relevant in session 6.
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