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On trying to find a good way to remove XP penalties while keeping favored classes
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<blockquote data-quote="MonkeyBoy" data-source="post: 158143" data-attributes="member: 1229"><p><strong>Monkey hate training costs, grrr <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":mad:" title="Mad :mad:" data-smilie="4"data-shortname=":mad:" /></strong></p><p></p><p>But that's a "my oh my isn't it nice to ditch all those 'rather less than good' rules from previous editions" issue <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>If you want to take away the penalties, but keep an advantage for those races, why not give an advantage instead of replacing it with another penalty?</p><p></p><p>I mean, were you about to increase the gold the characters got by 50gp / level each level? No? Then you just replaced an XP penalty the player had to opt to suffer, with a penalty they cannot avoid. Poo! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> </p><p></p><p>Why not give out a nice 5% or 10% xp BONUS for those people advancing in their favoured class. </p><p></p><p>i.e. I need to have 2000xp to advance to next level. But if I get to 1800xp, and choose to advance in my favoured class - voila I advance and go to 2000xp there and then. (that was with 10%, i'd go for 5% overall I think)</p><p></p><p>Humings and h'elfses can take their current highest class as being their favoured class - so they get the reward just for following a single class through.</p><p></p><p>Carrot: its the new Stick!<img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="MonkeyBoy, post: 158143, member: 1229"] [b]Monkey hate training costs, grrr :mad:[/b] But that's a "my oh my isn't it nice to ditch all those 'rather less than good' rules from previous editions" issue :) If you want to take away the penalties, but keep an advantage for those races, why not give an advantage instead of replacing it with another penalty? I mean, were you about to increase the gold the characters got by 50gp / level each level? No? Then you just replaced an XP penalty the player had to opt to suffer, with a penalty they cannot avoid. Poo! :eek: Why not give out a nice 5% or 10% xp BONUS for those people advancing in their favoured class. i.e. I need to have 2000xp to advance to next level. But if I get to 1800xp, and choose to advance in my favoured class - voila I advance and go to 2000xp there and then. (that was with 10%, i'd go for 5% overall I think) Humings and h'elfses can take their current highest class as being their favoured class - so they get the reward just for following a single class through. Carrot: its the new Stick!:D [/QUOTE]
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