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On trying to find a good way to remove XP penalties while keeping favored classes
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<blockquote data-quote="Anubis" data-source="post: 158727" data-attributes="member: 2358"><p>I would opt for leaving the rules as they are, considering they make the most sense.</p><p></p><p>First off, training costs are silly because your XP shows how much you've trained, and training like that, on the job, always produces far better results than training in a school. So costs are out because costs are silly and senseless.</p><p></p><p>Second, the XP Penalties make perfect sense because, well, have you ever tried learning more than one MAJOR thing before? Not easy. Try learning martial arts and how to be a rocket scientist at the same time, you may do okay, but also try learning to be a priest or acrobat at the same time, and you got problems with taking everything in. At least, that's how most real people are.</p><p></p><p>Just makes sense.</p></blockquote><p></p>
[QUOTE="Anubis, post: 158727, member: 2358"] I would opt for leaving the rules as they are, considering they make the most sense. First off, training costs are silly because your XP shows how much you've trained, and training like that, on the job, always produces far better results than training in a school. So costs are out because costs are silly and senseless. Second, the XP Penalties make perfect sense because, well, have you ever tried learning more than one MAJOR thing before? Not easy. Try learning martial arts and how to be a rocket scientist at the same time, you may do okay, but also try learning to be a priest or acrobat at the same time, and you got problems with taking everything in. At least, that's how most real people are. Just makes sense. [/QUOTE]
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