Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
On trying to find a good way to remove XP penalties while keeping favored classes
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Fenris" data-source="post: 162472" data-attributes="member: 2820"><p>Jack, I have been having similar qualms. But I think that using gold won't make it "easier not faster". I think it would alter your economics and you might get a lot of party infighting regarding distribution of gold when they are close to leveling. </p><p>One thing I have been thinking about is having a class exclusive skill called trainer for each class. I originally conceived it to be a way of allowing other party members to trains each other when multiclassing and used the successes to determine the time it took to train. Perhaps the idea could be adapted? Make it so the favored class gets a +5 (or whatever) and he has to spend the gold and the time then make the training roll to see if he/she succeeds. Each class would cue its specific ability to the skill role (maybe give them level added to it instead of true ranks). This would encourage charcaters to stay within their favored class but not truly hurt any that strayed. No XP penatlies or bonuses., just a measure of time and money (one or both). Just an idea I had been thinking of, perhaps it will be helpful.</p></blockquote><p></p>
[QUOTE="Fenris, post: 162472, member: 2820"] Jack, I have been having similar qualms. But I think that using gold won't make it "easier not faster". I think it would alter your economics and you might get a lot of party infighting regarding distribution of gold when they are close to leveling. One thing I have been thinking about is having a class exclusive skill called trainer for each class. I originally conceived it to be a way of allowing other party members to trains each other when multiclassing and used the successes to determine the time it took to train. Perhaps the idea could be adapted? Make it so the favored class gets a +5 (or whatever) and he has to spend the gold and the time then make the training roll to see if he/she succeeds. Each class would cue its specific ability to the skill role (maybe give them level added to it instead of true ranks). This would encourage charcaters to stay within their favored class but not truly hurt any that strayed. No XP penatlies or bonuses., just a measure of time and money (one or both). Just an idea I had been thinking of, perhaps it will be helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
On trying to find a good way to remove XP penalties while keeping favored classes
Top