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One of my characters now serves a villain, and I'd like some suggestions
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<blockquote data-quote="Sunseeker" data-source="post: 5364546"><p>If they are to be compelled, compel them!</p><p> </p><p>The Bandit King now has sway over their very lives, he should tell them so. And in usual villain fashion, force them to do his bidding, or die! If the players choose to die, then kill them. If the players choose to do his bidding until they can backstab him or escape, then have the villain foolishly send them upon an errand that somehow gives them this opportunity. Ya know, like to find the "Gem of Freedom" or the "Manifesto of Free Thought!".</p><p> </p><p>For players who decide to stay dead, or die rather than serve him, you have a lot of choices. If the player refuses to be evil, perhaps have a group of knights show up with perfect iming and the player's new character will be among them. If the player refuses to let their character be evil but is willing to be a new character who's evil, make them one of the Bandit King's minions brought in to keep the now compelled players in line.(who perhaps seeks to escape themself!).</p><p> </p><p>And more.</p><p> </p><p>What it all comes down to is don't railroad them into anything. Make sure they understand that if they choose to die, it doesn't mean they're out of the game. Make sure that if they choose to follow him for a while, this won't be permanent(unless it turns out ot be really cool).</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 5364546"] If they are to be compelled, compel them! The Bandit King now has sway over their very lives, he should tell them so. And in usual villain fashion, force them to do his bidding, or die! If the players choose to die, then kill them. If the players choose to do his bidding until they can backstab him or escape, then have the villain foolishly send them upon an errand that somehow gives them this opportunity. Ya know, like to find the "Gem of Freedom" or the "Manifesto of Free Thought!". For players who decide to stay dead, or die rather than serve him, you have a lot of choices. If the player refuses to be evil, perhaps have a group of knights show up with perfect iming and the player's new character will be among them. If the player refuses to let their character be evil but is willing to be a new character who's evil, make them one of the Bandit King's minions brought in to keep the now compelled players in line.(who perhaps seeks to escape themself!). And more. What it all comes down to is don't railroad them into anything. Make sure they understand that if they choose to die, it doesn't mean they're out of the game. Make sure that if they choose to follow him for a while, this won't be permanent(unless it turns out ot be really cool). [/QUOTE]
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Community
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One of my characters now serves a villain, and I'd like some suggestions
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