5E (OOC) Fitz's Folly (Full)

FitzTheRuke

Adventurer
I did roll and described the effects - one hit one miss (those are educated guess) with 21 hit and 11 miss
Where is that? You have an 11 & a 22 to hit in Round One, but I don't see anything for round two, aside from Myrral telling them to keep firing.
 

FitzTheRuke

Adventurer
I should probably take an NPC LOL Let me know which one you want to give me.
Kasqa is a good choice. His stat-block is in the RG. He's from a deep-jungle tribe far to the south (in fact, we are heading toward his home, in a way... if you roll a really high Survival (navigation) roll at some point, we could say that he's been 'here' before.) He doesn't speak common very well, but he's getting there. His wife, Tarri, is half-chultan, half amnish, and grew up in Port Nyanzaru with an education, so he's learned a lot from her. I have no idea how they met, but it implies that he's been around.
 

FitzTheRuke

Adventurer
Ah I missed the new round start, sorry. I will post Tuesday evening I hope! A bit late now.
That's okay. Everyone seems to be forgetting to post for NPCs too! (Which is okay, but I wonder if I should wait or run them myself so we should probably decide that more firmly.)

Let me know if you feel it's a mistake to foist off the NPCs on you. I want it to speed the game up, not slow it down.
 

FitzTheRuke

Adventurer
Understood. My notes do tell me who has acted and who hasn't, but I don't tend to post my notes until I roll the round.

I figured Ukee was staying hiding, though a small part of me wondered if she'd been forgotten. Being a familiar, and a weak stat-block, that's probably what she'll do most of the time, so if you (@gargoyleking) want to take Hup'lo as well, he's not spoken for. If not, that's fine. He's easy enough to run. Just an aging Chultan Warrior. I don't know much more about him.
 

FitzTheRuke

Adventurer
That was the plan, but you have to be adjacent to use it right?
Yes. People tend to play fast-and-loose with the Help action rules. But using a familiar to Help is a good way to get your familiar killed. (Although this is one of the reasons I put the fluff as Ukee "can't die as long as (Harb) lives". - I get tired of killing pets. I don't care that they get brought back to life all the time... this way I'll feel a little less-bad.
 

gargoyleking

Explorer
That's why I've been avoiding familiars mostly. They seem to be used primarily as Advantage batteries and I'd rather avoid too much cheeziness. Harb'll use Ukee sometimes, but others, he'll have her hide or stay away from a fight.
 

KahlessNestor

Explorer
Well, an attack killing a familiar isn't one killing you, so... LOL I once tanked a dungeon in Pathfinder with my wizard's raven familiar LOL
 

FitzTheRuke

Adventurer
What kind of skill checks do you need for this?
For climbing up? Athletics dc10 twice. Any roll under 5 will cause a fall (from 1d10x10 feet). Fail means roll again until you succeed or fall. 2 successes and you are up to the roots. You'll still have to climb from there. But let's worry about that when/if it happens.
 

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