Kasqa is a good choice. His stat-block is in the RG. He's from a deep-jungle tribe far to the south (in fact, we are heading toward his home, in a way... if you roll a really high Survival (navigation) roll at some point, we could say that he's been 'here' before.) He doesn't speak common very well, but he's getting there. His wife, Tarri, is half-chultan, half amnish, and grew up in Port Nyanzaru with an education, so he's learned a lot from her. I have no idea how they met, but it implies that he's been around.I should probably take an NPC LOL Let me know which one you want to give me.
That's okay. Everyone seems to be forgetting to post for NPCs too! (Which is okay, but I wonder if I should wait or run them myself so we should probably decide that more firmly.)Ah I missed the new round start, sorry. I will post Tuesday evening I hope! A bit late now.
Yes. People tend to play fast-and-loose with the Help action rules. But using a familiar to Help is a good way to get your familiar killed. (Although this is one of the reasons I put the fluff as Ukee "can't die as long as (Harb) lives". - I get tired of killing pets. I don't care that they get brought back to life all the time... this way I'll feel a little less-bad.That was the plan, but you have to be adjacent to use it right?
For climbing up? Athletics dc10 twice. Any roll under 5 will cause a fall (from 1d10x10 feet). Fail means roll again until you succeed or fall. 2 successes and you are up to the roots. You'll still have to climb from there. But let's worry about that when/if it happens.What kind of skill checks do you need for this?
Do you mean that when you make the 9 roll that he gives up, or after the 2 (where he falls)? I assume you mean that he tries with those two results (making difficult progress and then a big error...) THEN he gives up.