[OOC] House Millithor in City of the Spider Queen

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Endur

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House Millithor in City of the Spider Queen
8 PCs in a Campaign in the Underdark

House Millithor in the City of the Spider Queen

The following characters are based on the Menzoberranzan boxed set:

Matron Mother Ki’Willis Millithor, Priestess of Lolth (Yasarra)

Narcelia Millithor, Elder Daughter, Priestess of Lolth (Radiant)

Carcelen Millithor, Second Daughter, Priestess of Lolth (Pyrex)

Krecil Treak, House Patron, Rogue/Wizard (Raurth Snowfang)

Marckarius Millithor, Elderboy, Warrior (Whiner Knight)

Torrellan Millithor, Secondboy, Warrior/Wizard (Calim)

Quertus Millithor, House Wizard (Xael)

Dariel Kront’tane, Adopted Son, Warrior (Thels)

See the House Millithor in the City of the Spider Queen in the playing the game forum for the In-Character posts:

http://enworld.cyberstreet.com/showthread.php?s=&threadid=54053

For background information and the character sheets, see the House Millithor in the City of the Spider Queen thread in the Rogues Gallery forum

http://enworld.cyberstreet.com/showthread.php?s=&threadid=53660


Character Creation Rules

Characteristic Point Buy:
Drow males: 25 points
Drow females: 35 points
(Add racial modifiers + level ups after point buy)
hit points = max for 1st level, half at each level after that (+ con bonus)

Starting Levels
Level: 12 for Matron and Patron
Level: 10 for everyone else

Note that the class listed above is the primary class of the character. If you desire, you can play a multiclassed character with a few levels from some other class. For those characters listed as Warriors, they can have levels from any Warrior type class, i.e. Fighter, Ranger, etc. Paladin is not appropriate (i.e. the characters are CE).

Rules:
PHB, MM, DMG, FRCS
Standard classes only, no Prestige classes
(Note that Priestesses of Lolth have restricted spell access due to Lloth's silence)

Spells for Priestesses of Lolth during Lolth's Silence

1) The Priestesses have extra gold, so they can buy scrolls and wands.
2) Until Lolth answers your prayers, empty spell slots remain empty. Rebuke Undead attempts also don't recharge. Domain powers that aren't limited by use are still ok. Domain powers that are limited by use per day will not recharge.
3) In game terms, all contact with the Demonweb through the ethereal plane, astral plane, or other means of travel has been cut off. No communes/summonings with Lolth, her Yochlol servants, or any other creature from her plane of the Abyss.
4) Lolth has been missing for several months and there have been numerous life and death situations in that time period, so you start with only one spell memorized for each level.
5) For Rebuke Undead (and similar abilities, such as Rebuke Spiders from the Spider Domain), roll 1d6. That's how many uses you have used so far. The difference between how many you get per day and how many you have used so far, is how many Rebukes you have left.
6) If Lolth starts answering your prayers again, Life will be good.
7) If you get impatient or despair, you could try converting to another God/Goddess. Two disadvantages to conversion: a) You need to find a high level cleric of your new God/Goddess who is willing and able to cast Atonement before the new God/Goddess can grant you spells. b) Lolth has a special punishment for Priestesses who stray from the faith.


Drow Racial Abilities:
+2 Dex, +2 Int, +2 Chr, -2 con. SR = 11 + level. Darkvision 120'. Spell Abilities 1/day: Dancing Lights, Darkness, Faerie Fire. +2 on will saves vs. spells and spell like abilities. Immunity to magic sleep spells and effects (includes drow sleep poison). Automatic search check for secret doors within 5'. +2 to Search, Spot, and Listen. Light Blindness: Abrupt exposure to daylight blinds a drow for 1 round. -1 on all attack rolls, saves, and skills checks while in bright light. Proficient with hand x-bow and light x-bow. Proficient with either Rapier or Short Sword. Automatic Languages: Elven, Undercommon.

1st Bonus language should be Drow Sign Language. Other Bonus Languages could be: Abyssal, Common, Draconic, Goblin, Giant.


Magic Items/Wealth
Starting Equipment, gold, jewelry, etc.
Matron Mother Ki’Willis Millithor: 175k
Narcelia, Carcelon, Krecil: 125k each
Marckarius, Torellan, Dariel, Quertus: 75k each
25k is the max price for any particular item.
Magic Items with a caster level higher than 10 require GM permission.

Additional Items:
Everyone has Elven Boots and Elven Cloak
Everyone has a House Insignia with the following powers:
Levitate 3/day (caster level 3)
Message 3/day (caster level 3, only to another who has a House Insignia)

Matron Millithor's House Insignia has the following additional powers: Shield 3/day, Hold Person 3/day, Comprehend Languages 3/day, and Web 3/day (all caster level 3).

The three Priestesses of Lolth each have a "Scourge of Fangs", a whip with animated snake heads. As an attack action, one snake head can be ordered to bite. As a full attack action, all the snake heads can be ordered to bite.

Snake Head stats Tiny Construct, HD 2d10, HP 11, Init +3, AC 17, Atk +5 melee, dmg 1d2 -2 + Pain, SA Pain, Fort 0, Ref +3, Will 0
Str 6, Dex 17, Wis 11, Chr 1, Int -, Con -,
Pain: Fort DC 19. If fail, -4 to all attack rolls, skill checks, ability checks, and saving throws. If pass, -2 the die rolls. Considered a supernatural poison for saving throw purposes.

Matron Ki'Willis has four heads on her snake whip. Narcelia has two heads on her whip. Carcelen has three heads on her whip. The "Scourge of Fangs" function during Lolth's silence, however, a destroyed head can not be replaced during the silence.

Spider Mask (available for purchase for 7750 gp)
Black velvet face mask with protruding spider like legs. Completely conceals the face. Two powers: 1) Immunity to Webs and magical entanglements as if under the affect of a Freedom of Movement spell. 2) +5 resistance bonus to saving throws against poison from vermin.

Figurine of Wonderous Power: Jet Spider (available for 20k)
Gargantuan Monstrous Spider (stats in the MM), usable 3 times per month for up to 24 hours each time.

Spiderfang, +1 Dagger (11,782gp), move through a web at half speed (by cutting web strands), 1/day create a web, 1/day create a 10' square of cobwebs that grant one half concealment and do 2-8 points of acid damage to anyone that collapses the cobwebs.

Rod of Viscid Globs (6000 gp) , 5 tanglefoot bags per day at a range up to 100'

Amber Spider Amulet (700 gp). Amber nugget on gold chain holds a normal sized spider. When broken, it releases a Large Monstrous Spider. 1 use item.

White Cloak of the Spider (8200 gp), White Silk garment embroidered with large spider on the back. Wearer can cast Spider Climb at will and use hold person once per day. +2 luck bonus on all fort saves against poison from spiders and drow sleep poison.

Drow Poisons
Every character can have up to six doses of Drow Sleep Poison.

DC 17 Injury, initial damage is falling asleep, secondary damage is remaining asleep for 2-8 hours. Costs 75 gp per dose.

Krecil Treak has a special poison called "Stone Drake." He currently possesses six doses of this poison. He typically coats a weapon with the poison and if he hits a target, the target has to save against the poison.

The poison is DC 20. Initial Damage 3d6 con. Secondary Damage: petrification(target turns to stone). It is possible for a target to be killed by the poison and then turned to stone one minute later.

Krecil's poison is a supernatural poison, created from the blood of a Dragon. You may or may not be able to find a supply of additional does of this poison. Costs 3000 gp per dose.

It takes a full round to apply poison to a weapon. There is a 5% chance of poisoning yourself. There is also a risk of poisoning yourself if you roll a 1 on a To Hit roll. One dose is enough poison for one successful hit.

Note this the character background info is what the characters were like in the past. You don't have to play the character this way. Their life has been turned upside down, so its expected that their personality might change.

Knowledge of Menzoberranzan boxed set or the disappearance of Lolth isn't necessary to play. The characters come from the boxed set, but I'm repeating all relevant information in posts, so you don't need access to the boxed set.

Likewise, the disappearance of Lolth is a major plot thread, but you don't have to read the novels to participate. Really all it comes down to, is that Lolth is no longer granting spells to her Priestesses and nobody knows why and the Dark Elf cities are in chaos.
 
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Endur

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Background: Lolth's Silence and House Millithor

House Millithor
Although not on the ruling council of Menzoberanzan, many considered House Millithor an up and coming house under the leadership of Matron Mother Ki'Willis Millithor.

A century ago, Matron Baenre formed a secret alliance with Matron Ki'Willis. Ki'Willis agreed to be the public organizer for a merchant company that would do business with the Drow city of Maerimydra, but House Baenre would provide the majority of the funding and would make all of the decisions. Their contact in Maerimydra was House Morcane. L'Tar'annen de’l Elgluth (translated: Company of the Whip) was a great success. Their caravans have a wide range of trading goods including slaves, livestock, fruit, shellfish, mushrooms, art, weapons, and other valuables.

The profits were so great that House Millithor was able to afford to be one of the only three houses in Menzoberanzan to maintain a slave unit of War Trolls. Black trolls that are armored, smarter, stronger, and tougher than normal trolls.

All was going well, even after the death of Matron Baenre in a foolhardy assault on Mithril Hall. Until Lolth's Silence.

At first, the Priestesses of each house thought that Lolth was refusing to answer their prayers because they had fallen into disfavor. Every house doubled its guards and increased their sacrifices. But when Lolth refused to respond to the increased sacrifices in any way at all, and when they noticed other houses following the same behavior, the Priestesses soon realized that the problem affected all of the houses in Menzoberanzan. In an attempt to avoid exposing their vulnerability, the Ruling Council swore every Priestess to silence.

For over a month, the Priestesses attempted to keep Lolth's silence a secret. The male members of the House knew that the Priestesses were in a foul mood, but other than that, they had no idea what was wrong.

Ironically, House Millithor was in a stronger military position than ever. Without divine spellcasting being available, the War Trolls made the House nearly a match for some of the lower ranking houses on the Ruling Council.

Then disaster struck. The house slaves rebelled. Somehow they knew that Lolth had abandoned Menzoberanzan. Treacherous Bugbears unlocked the Troll Pens. And the War Trolls slaughtered anyone in their path.

Of the almost 300 Drow members of House Millithor, half were dead in the first few minutes of the War Troll Rampage.

The besiged nobles attempted to summon help from other houses, but the revolt had spread throughout Menzoberanzan. The rebels knew of the Silence of the Spider Queen and had organized a revolt. The city was in flames.

Finally, when the nearly the entire house had been slaughtered by the rebels, the Matron called for a retreat and opened a secret portal into the Underdark. The surviving nobles fled through the portal while the weaponmaster Valence Kun held the hallway against the war trolls.

This is where the game will begin. Other members of the house that didn't flee through the portal are presumed dead, including the former house weaponmaster, Valence Kun.

The game begins one minute after you jumped through the portal. You recovered from the disorientation and drank some healing potions and now you are beginning to look around.

This particular portal was a house secret passed down from Matron to Matron. As far as she knows, it is a one-way portal that only Drow can pass through.

No one has followed you through the portal. Yet.

Where are you? In a rough, natural looking crevice, ahead the crevice appears to widen into a web-filled canyon. There are several tunnels leading out of the web-filled canyon.

The nearest community that you know of is the Marketplace of Mantol-Derith, perhaps 2 to 3 days travel on foot. This market was where the Drow of Menzoberanzan used to trade with the Svirfnebli of Blindenstone (before Menzoberanzan wiped out Blindenstone and sold the surviving Svirfnebli in the marketplace as slaves). There are usually Drow Merchants, Duergar merchants, and a variety of merchants from the surface world in Mantol-Derith.

Other nearby landmarks: Within 5 to 12 days travel on foot (most of which you would get to easiest by going to Mantol-Derith first): Menzoberanzan, the ruins of Blindenstone, the Gray Dwarves' city of Blades Gracklstugh, the Labyrinth, the DarkLake, and the merchant house of L'Tar'annen de’l Elgluth.

Other Drow Cities: Ched Nasad, Maermidrya, and Sschindylryn are all 15 to 30 days away on foot.

Commonly known info on nearby landmarks and communities:
http://www.wizards.com/default.asp?x=books/fr/underdark
Map of the Underdark
http://www.wizards.com/dnd/article.asp?x=fr/pg20021106a

Outside Menzoberanzan, House Millithor's assets are a 25% ownership share of L'Tar'annen de’l Elgluth. 50% of the company is owned in secret by House Baenre and the other 25% is owned by House Morcane. (House Baenre owns many other assets obviously, including 100% share of L’Renor Vress’lve Tar’annen(translated: The Black Claw Company) and possibly secret large shares in other Dark Elf merchant companies).

L'Tar'annen de’l Elgluth owns a merchant house in the underdark halfway between Menzoberanzan and Maermidrya, four caravans, a warehouse in Menzoberanzan, and a warehouse in Maermidrya. Most of the employees that work for L'Tar'annen de’l Elgluth were selected by House Baenre, but there are seven members of that belong to House Millithor.

Alaunirra Millithor, Quertus's younger sister, Priestess of Lolth, worked at the warehouse in Menzoberanzan. Presumed dead.

Eilos Millithor, Quertus' elder half-brother, a Draegloth, he works at the L'Tar'annen de’l Elgluth house. Eilos hasn't been back to Menzoberanzan since L'Tar'annen de’l Elgluth was formed. He is rumored to be anti-social and insane (neither of which prevented him from graduating from Sorcere).

Alak Millithor, second cousin, he works at the warehouse in Maermidrya.

Belgos, Durdyn, Guldor, and Rizzen. Four Drow male commoners that belong to house Millithor. One works on each of the four caravans.


Whether House Millithor survives its current travails will be up to the PCs (and the Spider Queen).

Family Tree
Valence Kun, the first of Ki'Willis's patrons, was the father of Narcelia and Marckarius. Krecil Treak, the third house patron (he killed the second patron 200 years ago), is the father of Carcelen and Torrellan.

The PCs have lived a life of luxury, waited on by servants, and protected by guards. Now they are alone in the hostile underdark with only those belongings they grabbed at the last minute (at least until they recruit new servants and guards).


Chaotic Evil and Loyalty: A quick note on alignment.

All of the drow PCs are currently Chaotic Evil (although that can change if the PCs evolve that way).

This does not mean that they backstab each other.

This particular house is very loyal to one another (none of them would be alive otherwise) and they are unlikely to lie, steal, betray, or kill one another. NPCs are fair game.
 
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Radiant

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I would be interested in playing Narcelia, this is the first time i saw a Lloth priestess with interest in the outside world.
 

Endur

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The players create the characters.

The Character Background Info that I posted in the other thread is from the Menzoberanzan boxed set. It gives you a rough guideline as well as a framework for what the other members of the drow house are like, but the character is what you want the character to be.

So, for instance, Torellan is a level 10 Warrior/Wizard. You could make him a level 7 Fighter/level 3 Evoker. You could make him a level 4 Sorceror/level 6 Ranger. You could wield whatever weapon you like and whatever class combo you like, so long as he fits the flavor of who Torellan is supposed to be within the house (i.e. a male Drow with both melee and arcane abilities).

Calim said:
interested in Torellan but do we create em or do you?
 
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kuroshidaku

Visitor
I'm interested as long as this is a cusom game, not the WotC adventure City of the Spider-Queen. It would be confusing if I was both playing and Dm'ing that :D.

I'll play Carcelen Millithor. Gotta love Drow.
 

Endur

Visitor
Sorry Kuroshidaku, we're using the WOTC adventure "City of the Spider Queen".

kuroshidaku said:
I'm interested as long as this is a cusom game, not the WotC adventure City of the Spider-Queen. It would be confusing if I was both playing and Dm'ing that :D.

I'll play Carcelen Millithor. Gotta love Drow.
 

Xael

Visitor
Any house rules and/or 3.5 rules?

And can we use stuff from Magic of Faerun and/or Races of Faerun?
 
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Thels

Visitor
Hmm, I'm new to this, but I would like to give it a shot. I'd play Dariel as a Ranger with maybe a few levels in either Fighter or Rogue.

Do we use the Drow stats from the FRCS? If so, are we just gonna ignore the ECL 3 since we're all Drow, or do we have to calculate that in (so that total class level is 8)?
 
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Endur

Visitor
We're going to ignore the ECL since all of the characters are Drow. i.e. make Dariel a 10th level character. Use the rules from FRCS, i.e. SR = 11 + level, +2 dex, +2 int, +2 chr, -2 con, etc.

Thels said:
Hmm, I'm new to this, but I would like to give it a shot. I'd play Dariel as a Ranger with maybe a few levels in either Fighter or Rogue.

Do we use the Drow stats from the FRCS? If so, are we just gonna ignore the ECL 3 since we're all Drow, or do we have to calculate that in (so that total class level is 8)?
 
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Endur

Visitor
Using the basic 3ed rules is fine.

We will be using 3.5 rules when they come out, but for now using 3e is fine. If you know about a 3.5 feat or skill that you want to use (or ability, i.e. new 3.5 Ranger abiltiies), its ok to use those.

Raurth Snowfang said:
I'm creating the patron as i type, im making him a 6 wiz/6 rog,, using basic 3rd ed rules.. is that alright?
 

Xael

Visitor
I have Quertus about ready, only his equipment (and because of that, some spells) is missing.
 

Endur

Visitor
No house rules (other than things that are implementations of how to handle a D&D game through play by post, which I'm going to be very flexible on).

If you know of a difference between 3.0 and 3.5, you can use the 3.5 rule.

Initially nothing from Magic of Faerun or Races of Faerun. I might let some of that stuff in later on.

Equipment rules are added to the main post above.

Xael said:
Any house rules and/or 3.5 rules?

And can we use stuff from Magic of Faerun and/or Races of Faerun?
 
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Prince Atom

Visitor
I'd be interested in playing Mackarius. Warrior, hmm?

Can't decide whether to be a fighter/ranger or a straight fighter.... Although I suppose, being CE, he could be a barbarian, but I'm not sure if that's appropriate given the setting.

When do you need to see a character sheet?

TWK

PS: I take it that's standard point buy, from the DMG?
 
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Endur

Visitor
Standard point buy from the DMG. No deadline yet on character sheet.

Barbarian wouldn't be appropriate to the setting. Fighter and Ranger are both appropriate to the setting. Also, as a Ranger, you can take favored enemy elf and it will apply to both surface elves as well as drow.

The Whiner Knight said:
I'd be interested in playing Mackarius. Warrior, hmm?

Can't decide whether to be a fighter/ranger or a straight fighter.... Although I suppose, being CE, he could be a barbarian, but I'm not sure if that's appropriate given the setting.

When do you need to see a character sheet?

TWK

PS: I take it that's standard point buy, from the DMG?
 
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Xael

Visitor
Endur said:
If you know of a difference between 3.0 and 3.5, you can use the 3.5 rule.
Even though my min-maxing instincts urge me to bring up the halved cost of writing spells to spellbooks, I also think that I'd rather not start picking the beneficial revisions up and leaving all the nerfing out. I'll just stick with 3.0 at the moment.

Edit: I ask the permission to use Eschew Materials feat though. Removes material components from spells if there's no cost listed to them.

Edit 2: How are hit points determined?
 
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