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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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<blockquote data-quote="Aethmud" data-source="post: 9144792" data-attributes="member: 6746292"><p>I remember playing MERP a long time ago, very first roll of the first encounter of the first session, my ranger had a critical fail and blinded himself in one eye with the fletching of his arrow, dooming him to a lifetime penalty on perception, dexterity, and a bunch of other key abilities and skills.</p><p></p><p>Overall, I think the idea of rolling 1d12 for mishap and then adding a "penalty bonus" equivalent to how much the roll-to-hit failed would fit pretty nicely. Having refraction at the upper limits of that table would make it a relatively rare possibility. </p><p></p><p>Putting on my evil DM hat for a moment, I wonder whether for overcasted spells that "penalty bonus" should maybe also include an extra amount equal to the number of overcasted spell levels attempted.</p><p></p><p>You know, I said I preferred option 1 (roll 1d20), but now that I think through the probabilities, maybe 1d20+1d12 makes for a more realistic distribution of potential mishaps, so that minor penalties could be more common and major penalties are out on the fringe. Here's a <a href="https://anydice.com/articles/three-basic-distributions/" target="_blank">concise comparison of how 1 vs 2 vs 3 dice works in terms of statistical distribution</a>.</p></blockquote><p></p>
[QUOTE="Aethmud, post: 9144792, member: 6746292"] I remember playing MERP a long time ago, very first roll of the first encounter of the first session, my ranger had a critical fail and blinded himself in one eye with the fletching of his arrow, dooming him to a lifetime penalty on perception, dexterity, and a bunch of other key abilities and skills. Overall, I think the idea of rolling 1d12 for mishap and then adding a "penalty bonus" equivalent to how much the roll-to-hit failed would fit pretty nicely. Having refraction at the upper limits of that table would make it a relatively rare possibility. Putting on my evil DM hat for a moment, I wonder whether for overcasted spells that "penalty bonus" should maybe also include an extra amount equal to the number of overcasted spell levels attempted. You know, I said I preferred option 1 (roll 1d20), but now that I think through the probabilities, maybe 1d20+1d12 makes for a more realistic distribution of potential mishaps, so that minor penalties could be more common and major penalties are out on the fringe. Here's a [URL='https://anydice.com/articles/three-basic-distributions/']concise comparison of how 1 vs 2 vs 3 dice works in terms of statistical distribution[/URL]. [/QUOTE]
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[OOC] Quickleaf's Rime of the Frostmaiden [closed but waitlist is available]
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