OOC - RECRUITING - Dungeon Dragons!

Thervin

Villager
No, John, YOU are the monsters.

No seriously, you play as monsters in this game.

Text, here on the forum

I'll use orokos to roll. You can use the thread dice roller here, or orokos. If you do choose to use orokos, let me know so I can help you get set up (it's not complicated).

Rules : https://www.drivethrurpg.com/en/product/269917/prowlers-paragons-ultimate-edition-quickstart

The quickstart contains the basic mechanics and is free. I realize the choice of system might seem strange, but there's a reason for it. It allows you to easily create any sort of creature you can imagine, without having to worry that you'll be vastly stronger or weaker than other players. It's also extremely easy to learn and to play.

In this game, you are monsters in the service of your Dark Lord, the Dungeon Keeper. Your primary goal is to ensure his safety and success, which mostly means acquiring shiny gems and beating up the accursed heroes when they invade your home.

The Keeper's malign influence in the physical realm is only possible by way of the Dungeon Heart, which anchors his vile essence. If it is destroyed, all is lost, and the keeper shall be hurled back to the Abyss for a thousand and one years. You must protect it at all costs!

As for you, loyal servants of the malicious master, you cannot die - not permanently. If your corporeal form is destroyed, you shall manifest back at the dungeon heart, so long as it beats, by the dark will of the Keeper. So get back to work, and don't muck it up this time!

This campaign will have some customized rules and systems to support its theme. Rather than go into extreme detail here, first let's see if the elevator pitch appeals to anyone. But at least I can tell you, you won't just be sitting in the dungeon with nothing to do the whole time until heroes show up. There will be plenty of chicanery and mischief for you to get up to on the surface. My plan is to introduce mechanics progressively during gameplay, much like a series of tutorials.

The ideal player count is three, but I am willing to run for up to five. Bear in mind, the higher the player count, the higher my expectation will be for player engagement and posting frequency. In all cases, I expect players to check in once a day for activity (doesn't mean you have to say anything), and I hold myself to the same standard.

There is no minimum post length. In all my games, I encourage my players to only write what they need to. Just imagine what you would tell us if we were all sat at a table together. If you actually enjoy writing a lot, that's fine too. I simply don't want anyone to feel pressured to meet a standard they're not comfortable with. We're playing make believe, for fun. No one's getting paid, and there are no grades. Do what makes you happy.

For character concepts, imagine stereotypical dungeon monsters. Skeletons, evil sorceresses, death knights, demons, trolls, etc. That doesn't mean you have to be a stereotype, though. If you want to be some obscure creature, or a twist on a classic, or something you made up, that's cool too.

There's just one restriction : monsters must be able to fit in the dungeon corridors. In this setting, dragons are more like eight feet tall bipedal winged snakes. But you can still breathe fire (or have any other effect) and have magic powers. (Being gigantic is not actually much of an advantage in this system, so you're not losing anything.) Any monster that is normally much larger than a human can be modified appropriately.

A few of the powers in the game might be restricted or modified to fit the theme. Rest assured, you will not want for cool stuff to do.

Last thing : GM style. I don't fudge. Your successes and your failures belong solely to you. I roll everything in the open. I reward risk taking, the more insane and chaotic the better. Also, players may request to see the complete statistics of any foe they encounter at any time. Fair adjudication and consistency is extremely important to me. If you ever have any concerns at all, no matter how minor or silly you think they are, I want to know. The game can only be improved by communication.
 
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I think that this could be interesting, and the system seems like a good fit.

But based on the OP's activity (joined on the 3rd of last month, posted half a dozen times over two days, and has not been seen since), I am not holding out a great deal of hope.

I think that my first choice would be a gnoll. I like gnolls. Maybe an undead one.

thotd
 

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