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Oriental adventures in the Iron Kingdoms? or How well does OA hb compat w/the PHB?
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<blockquote data-quote="hong" data-source="post: 426252" data-attributes="member: 537"><p>I dunno if it's a good idea to have very different core classes just to emphasise the exoticness of races like Skarne, Ogrun or whatsit. A fighter is a fighter, regardless of what race it is; there's only so many ways to hit people. If you want to show how different an Ogrun is, that seems a job for a prestige class.</p><p></p><p>That said, a lot of OA is eminently compatible with most game worlds, regardless of setting. In terms of non-Rokugan stuff, you basically have</p><p></p><p>- 4 new classes: samurai, shaman, sohei, wu jen</p><p>- a bunch of new prestige classes: bear warrior, shapeshifter, battle maiden, blade dancer, etc</p><p>- a lot of new spells, including updates of 1E/2E material</p><p></p><p>All or most of these can easily be used anywhere. In game-mechanical terms, the samurai is basically a fighter with a few less feats, better saves and more skill points. The shaman is like a cleric but with bonus feats, slightly worse turning, and a revised spell list. All it really takes to incorporate these classes into your world is to tweak the bonus feat list a bit, and maybe the spells. In fact, I've taken the liberty of porting these classes to a non-Asian setting:</p><p><a href="http://www.zipworld.com.au/~hong/dnd/knight.htm" target="_blank">The knight</a></p><p><a href="http://www.zipworld.com.au/~hong/dnd/priest.htm" target="_blank">The priest</a></p><p></p><p>The other classes are more peripheral IMO. The sohei is a barbarian/cleric but of lawful alignment; in fact, if not for the alignment thing and the desire to maintain a link with the 1E OA, I reckon it wouldn't even be necessary. The wu jen is a wizard with a modified spell list. If you already have wizards, you probably don't need wu jen as well; alternatively, you could have both and play up their points of difference as a roleplaying seed.</p></blockquote><p></p>
[QUOTE="hong, post: 426252, member: 537"] I dunno if it's a good idea to have very different core classes just to emphasise the exoticness of races like Skarne, Ogrun or whatsit. A fighter is a fighter, regardless of what race it is; there's only so many ways to hit people. If you want to show how different an Ogrun is, that seems a job for a prestige class. That said, a lot of OA is eminently compatible with most game worlds, regardless of setting. In terms of non-Rokugan stuff, you basically have - 4 new classes: samurai, shaman, sohei, wu jen - a bunch of new prestige classes: bear warrior, shapeshifter, battle maiden, blade dancer, etc - a lot of new spells, including updates of 1E/2E material All or most of these can easily be used anywhere. In game-mechanical terms, the samurai is basically a fighter with a few less feats, better saves and more skill points. The shaman is like a cleric but with bonus feats, slightly worse turning, and a revised spell list. All it really takes to incorporate these classes into your world is to tweak the bonus feat list a bit, and maybe the spells. In fact, I've taken the liberty of porting these classes to a non-Asian setting: [url="http://www.zipworld.com.au/~hong/dnd/knight.htm"]The knight[/url] [url="http://www.zipworld.com.au/~hong/dnd/priest.htm"]The priest[/url] The other classes are more peripheral IMO. The sohei is a barbarian/cleric but of lawful alignment; in fact, if not for the alignment thing and the desire to maintain a link with the 1E OA, I reckon it wouldn't even be necessary. The wu jen is a wizard with a modified spell list. If you already have wizards, you probably don't need wu jen as well; alternatively, you could have both and play up their points of difference as a roleplaying seed. [/QUOTE]
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Oriental adventures in the Iron Kingdoms? or How well does OA hb compat w/the PHB?
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