OSR IS LYING TO YOU! A reasonable discussion about OSR


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*(Hackmaster is an interesting side note, arriving in 2001 well preceding all the others, enabled by a legal dispute between WotC and KenzerCo where WotC inadvertently violated Kenzer's copyright by republishing Knights of the Dinner Table without authorization in an electronic Dragon Magazine collection. Hackmaster was negotiated to be allowed in compensation, and designed as a parody homage to AD&D. Adding all kinds of comically-exaggerated and complex additional rules representing joking terminology included in the comic strip/book over the years, and satirizing Gary Gygax's worst design excesses from AD&D. While technically playable, it's debatable whether it was ever actually INTENDED to be played as-is.)

Nice analysis overall.

We played Hackmaster 4.0 as written [or close to] with the help of a 3rd party app - albeit we lost 2-3 players, and took our beatings while learning good life lessons, don't trust pack apes. At one point we took a real life year hiatus to play boardgames, it got pretty brutal internally and have not gone back.. we do play AD&D/D&D Basic still though.
 

If it's the only way, that's a bridge too far. Why? Because.....

.....it takes away pretty much any chance of their being able to save up over the long term, individually or collectively, for something big. They're almost forced to spend it right now.
No, you can spend now for things later, just like in the real world. Commission plans for a keep, hire an architect, buy land, hire workers, etc.

I get that you hate the idea and you're just going to poke holes in it, real or imagined, regardless of whatever I say, so this is me not wasting my time on it anymore. Cheers.
 







Tomb of Horrors and the Giants both have solid premises. Save or dies have nothing to do with your point. Neither of those are randomly generated and unconnected to the other parts of the dungeon. You could roll randomly for centuries and not produce the Tomb of Horrors or the Giants.
you could also shuffle a deck of cards for centuries and never reproduce the same random sequence I created with my shuffle. That doesn’t mean the original you try to replicate wasn’t (functionally) random
 

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