BMaC
Adventurer
Our group has been playing 5th since early 2015. We decided that our latest campaign would have a goal of reaching level 20 through XP leveling. We wanted to see for ourselves what the experience of high level play is for both DMs and players. Let me say this: high level play is hard for the DMs and it is challenging for the players but the rewards are worth it. Just a few things that happened in our game last night:
High level play requires a bit of homework by the DM and players but I hope that more players will play the game to 20th. Our group doesn't intend to continue with this party after we hit 20 but we'll be glad that we went this high so that we could fight iconic high level monsters and travel to crazy places (Sigil the session before) and see for ourselves how the game stands up at the high end.
- Our wizard cast Antimagic Field and grappled a Lich while the rest of the party dispatched its minions (in a low point the wizard, not realizing the Lich was immune to non-magical piercing damage, also repeatedly stabbed the Lich in the neck with a dagger that had not been taken out of its scabbard since level 2).
- Our paladin went toe-to-toe with a Pit Fiend in a small village while walls of fire and meteor swarms devastated nearby buildings.
- Our warlock True Polymorphed into a Planetar to engage in aerial combat with an Ancient Blue Dragon.
High level play requires a bit of homework by the DM and players but I hope that more players will play the game to 20th. Our group doesn't intend to continue with this party after we hit 20 but we'll be glad that we went this high so that we could fight iconic high level monsters and travel to crazy places (Sigil the session before) and see for ourselves how the game stands up at the high end.